Showing Posts For Valde.6352:
“My forum thread was flamed, how will i be able to go on?” Big deal.
It was just a personal opinion, and i clearly stated that i happen to enjoy dungeons anyway, skipping or no skipping, so cut the “Don’t like skipping, then don’t skip” crap.
Yea, my child wearing a My Little Pony backpack totally ruins school and absolutely no learning could ever happen because of it. Oh and he has a pencil with an Mario eraser… Oh the humanity!
This has absolutely nothing to do with what i said. And i’d personally spend my “Oh the humanity!” for clueless people who compare the coherence of a specific fantasy setting with a totally unrelated real life environment.
Dear ArenaNet,
i assume you guys know that -almost- every “trash pull” in the game is just being skipped.
Now, me and most of the people i play with enjoy dungeons all the same, but hasn’t it ever crossed your minds that maybe you ought to do something about the trash skipping?
Now, people mainly skip for three reasons:
1- too many trash mobs, it would take time to kill them all.
2- killing trash mobs is not exactly “rewarding”
3- aggro resets just like in the open world.
Now, in my extremely humble opinion, these issues could be solved one by one as it follows:
1- greatly reduce the number of trash mobs, without breaking the immersion or the general “feel” of the various dungeons.
2- implement guaranteed drops for every single trash mob, except for those continually spawned by an event. Boost the dungeon loot bags, adding a small chance to drop T6 mats, and lodestones associated with the dungeon type.
3- no aggro resets in dungeons, like in many other games, the aggroed mobs keep on following you to hell and beyond.
While i understand that some people, now used to GW2 skipping, would not like these changes, i personally believe that implementing them would make the GW2 dungeon experience much more complete, rewarding, and immersive.
Because having the constantly praised vistas and detailed, handcrafted zones polluted by 8bit mobs is totally kewl.
I personally enjoy the box itself, but seeing players running around with quaggan backpacks and holographic swords, taking on 8bit spiders is not exactly what a coherent, immersive fantasy world is supposed to be.
Oh and before the “it’s fantasy, what do you expect” crap kicks in, there is a fine line in fantasy between creativity and a bad joke. A line that you folks cross the very moment you equip quaggan backpacks, and kill 8bit spiders.
Slap in the face with the next week LS.
in Super Adventure Box: Back to School
Posted by: Valde.6352
I wouldn’t even consider it a “living story” chapter, since -thankfully- SAB has neither an impact on the story, nor any believable foundation within the game’s lore. It’s just a nice, refreshing bit of side-content that i will personally enjoy. If it had something to do with the LS, it would probably be the last nail in the coffin for a story already butchered by bad writing. What happens in the box, stays in the box. For good reasons.
Well, i suppose that’s what happens to my brain when i spend my in-game time in either DR or CS. Thanks for pointing me to her.
Sorry if this thread has already been posted. So, maybe i’ve missed her, but i can’t seem to find Ellen Kiel (the actual NPC) now that the election’s over. Is she anywhere to be found?
(edited by Valde.6352)
Final look for my guardian, now i must figure out which legendary suits it best. Accepting suggestions
(edited by Valde.6352)