Showing Posts For Varonica.8307:
Souttsun Cove doesn’t appear to have its own seperate map list of waypoints from the world listing, are you sure you have them all from Southsun?
Will Southsun be ending in a Group Dungeon?
I would like to know so that I don’t waste my time with the content. I have no desire to complete a single player chain; only to beg 4 other players to run me through a dungeon.
Forcing people to party to complete a dungeon is just wrong, especially after a long chain of soloable content.
I sure hope so, in my personal opinion temporary themed dungeon events are the most entertaining type of event in GW2. Keep them coming ArenaNet!!!
To paraphrase other people here, you are just selfish wanting them to add content for just one type of player, but I am not serious, they can have as many new dungeons as you want, themed to if you like, just don’t add them to story arcs like this, and still waiting for that answer, this oh so friendly and helpfull company that listens to its player base can’t be bothered answering.
Look basically I don’t care whether or not you want more dungeons, and whether or not you get them, that’s not the question under discussion here, at least it’s not supposed to be the question, the question is will southsun cove storyline end in a 5 man dungeon, it just needs a yes or a no from anet and we can all move on doing our own thing.
I shall rememebr it forever as the event that divided anet’s customer base into two groups;
The first group that said, “we don’t mind you having as many dungeons as you want, but please don’t put them into the vital story arcs because not everybody likes or runs dungeons”
The second group who said. “STFU and go and play a single player game if you don’t like dungeons you mob of whiny, anti-social etc etc etc.”
Very sad but that’s my strongest memory
(edited by Varonica.8307)
So, any response on the original question yet? I wa so annoyed at spending time doing the F&F stuff only to find that it ended in a dungeon I was never going to do, resulting in me never seeing the end content, that it’s actually led me to looking around at new games, that’s unusual because the last MMO I played lasted me 3 years and I wa hoping to get similar longevity out of GW2. The question needs to be answered, if it doesn’t end in a 5 man dungeon I will simply ignore it and play on, but I need to know.
If we get no reply I will play the content in the hope it doesn’t, but if I suddenly find after months of playing that it does, with no warning or any indication, then it’s going to ge a deal breaker for sure, so I really suggest getting the bad news over with now. And don’t try the “oh it will ruin the story” routine, or “we don’t really know” rubbish, tell us yes or no, that’s all that’s been asked.
Oh yes if anyone cares to reply about MMO grouping and solo players need to get a life/find a solo game/ learn to love dungeons cause they are so rad and cool etc etc, don’t bother, had enough of that, not listening, just want an answer.
Personally I am getting quite tired of the putdowns on here for anyone who doesn’t “love” dungeons, for the people who claim to be in an MMO for the social side of dungeongrouping it’s a rather hard claim to reconcile. Forced group dungeons are old school MMO, GW2 was claiming to be mold breaking, sadly it’s certainly not. Someone here also mentioned about the problem and lag involved with making the molten dungeon a group event, not so, even the areas we generally explore and adventure in, say queensdale, is no more than an instanced dungeon type area with everybody in a “super-party”, so no real problem there.
I also read responses on other threads with same, “if you want to solo go play a single player game” rhetoric. I could say to them, if you want to play a RAID style game go play WoW, but I won’t, there is room in GW2 for all styles of game play, but not if every personal story or living world event ends in a 5 man dungeon, and yes I agree the personal story does freeze the world somewhat, there is no major change that can be made without making the entire personal story for new player basically pointless, get rid of it, concentrate on real world changing events that fulfil the promise of the living world. Personally I thing the living story was tacked on out of fear, fear of breaking the mold to much, big mistake, that’s what we want, a truly innovative game, not just more of the same.
For instance I could say, in the entire time I have been playing not a single brick has moved in the Great Collapse. Now I am not asking for building to go up before my eyes, for the wall to rise as I watch, but surely with all the patches we have had something could be changed to at least make it look like something is actually happening, make it a truly living world..
Break the dungeon mold, sure leave them in for the dungeon runners, just don’t plop them is as game breakers, because that’s exactly what they are for some players.
So if you dont like the game its dying? Here on deso its almost the same since headstart. Even after 8 months I can find party for Hotw or SE even in morning.. there are WvW queves and many people in TPvP so tell me more about hows the game dying because you and a few single player oriented people dont like it. IMO theres no MMO like GW2, show me atleast one F2P or Buy to play MMO as good as GW2 so I can move on when I will be as disappointed of GW2 as you, thanks.
See this is the exact thing I mean, I NEVER said I didn’t like the game, so I suggest you either quote where I said didn’t or stop making stuff up! The STFU or leave attitude is what kitten es people off on forums, people wouldn’t be here if they didn’t enjoy the game, games I don’t like I just uninstall, I don’t come onto forums to point out areas where I think it is failing the user base if I don’t like it.
I didn’t say the game is dying either, I clearly said it wouldn’t survive if it limited its user base to players who liked dungeons and ignored everyone else, at the moment it has a good revenue stream from upfront sales, if that doesn’t tranlate into revenue from players then the game ends, and the more players and playing styles you cater to the more the potential earnings from the player base. You dedicated dungeon runner need the more varied player base so that you can continue playing your wonderful game.
And for you that entire discussion point devolves to STFU and go away, great, I’ll remember that attitude next time I am thinking about posting on the forum so that I can respond to the previous posters in the correct manner.
I want to see proper living world content, apart from the temp changes from F&F, and Southsun Cove, which is basically a dead area now, I never go there expect for the occasional run to the easy chest, I want to see the world change, I put an example in another thread but lets repeat it here.
Static world? The great collapse in Divnities Reach hasn’t changed since I started playing, why? They have people working there. Ok here’s a story, mysterious oozes are coming up through the town gratings, no one knows from where exactly, but we know there are catacombs down there, just listen at some of the sewer gratings. So the poeple in charge have opend up the fences around the great collapse and have called for heroes to climb down (jumping puzzle) and enter the catacombs to seek out the source of the oozes, and we go from there, tada the world has changed.
Personally I think the entire point of the personal story is all wrong, but I guess anet thought they had to have something in like that. My thoughts go like this, its supposed ot be a living world, changing over time, but having the personal story reliant on some of the other content means that content can’t be changed easily, the only way being with some huge game release like WoW. When I first started playing I was under the imperssion that the world would change over time, that once the dragons were defeated parts of the world would actually change, the undead gone, or perhaps relegated to a few deep caves of living world dungeons, but NOTHING has changed, it’s not a living world, example;
The great collapse in Dvinities Reach, I find the area fascinating because of its possibilities and I was under the epectatation that this area would show signs of repair, not huge, the wall higher maybe, some paving fixed even after a while, each patch they do gives them the opportunity to make changes to the world that shows that world is living, but its not, it’s static so far.
To my mind the great collapse is the idea location of a new jumping puzzle leading into the undercity catacombs (yes we know they are there, just listen at some of the sewer grates!) and it would make it look like soemthing is actually happening. I express dissapointment, but maybe I was expecting to much from a free to play game. Come up anet, lets have some living world going on here. Instead of putting people on tasks like SAB give me a jumping puzzle in the great collapse, I even volunteer to help design it!
1/10? Generous. Got 0 from me, while the two runs with the NPC’s were ok, they were no more enjoyable than the other open world content so no great shakes there there, they were just new content, the rest was just boring and tedious and a waste of time. The culmination in a 5 man dungeon removed any kudos it earned, so maybe 2 for the two NPC runs, 0 for the lost objects etc bits, -2 for the 5 man dungeon.
For a MMO supposedly breaking the mold they have really gone backwards from a good start.
And here I am to add my few words to the debate. yes dissapointed that the storyline ends in a dungeon, but even more dissapointed with some of the attitudes here to poeple who like to play as an individual in a MMO RPG. That expands to Massive Multiplayer Online Role Playing Game, I can see that most of the negative and even hurtful comments here probably come from people who have never played a real RPG at all. Massive means it’s big, Multiplayer means lots of players can play at the same time, Online is obvious, the RPG bit here is the kicker, if I want to play the role of wandering hero, a lone wolf travelling across the world jumping in to help the oppressed and aiding people to defend homesteads and towns that’s my right. Nothing about MMO says, thou MUST group in parties of 5, It simply says you are in a huge world with lots of other people., go for your life!
The ones who say, oh go play a single player game miss the point, what makes a great MMO is the variety of people playing, if you end up with an entire game filled with clones how much fun will that be? My best adventures here have been with one or two friends, we can’t always get on at the same time, when I am by myself I explore, seek out hidden places and etc. The world is big, but not big enough, finding hidden caves that very few poeple know about, having it much bigger, even TO big for a person to fully explore would be ideal, hidden places with secret chests, ways to get stuff that don’t involve compulsory 5 man dungeons, bliss.
Running dungeons over and over again, the pits, the worst, done enough of that in other MMO’s, it’s one of the reasons I have never completed a dungeon in GW2, and probably never will, and it’s one of the reasons I came to GW2, the claim that they are breaking the mold. The only mold breaking they did was in the quests mechanics and open world events, which are not really open world events but just appear to be, they are actually events in large unlimited player dungeon style instance.
An MMO can’t survive with just dungeon runners, it simply can’t. The current model is just driving away customers, I am starting to look for a new game myself, so unless the dev’s try a bit more mold breaking this game will die, and that’s true. Oh yes the naysayers, any large game like this will on for quite a while just due to momentum and the investment from the devs, but it can’t go on without a good range of players, and the dungeon only mechanics at the moment is going to drive a lot off. It survives now because of the model, pay to buy, free to play, but once that pay to buy market has been flooded is the crunch, give it 2 years.
The only thing we can hope is that bigger and better games spawn from the ruins of older games, have fun all.