I like the idea of the new dungeon reward system, forcing us to finish a path to get the reward, but is the amount of time and repair costs it takes to get it worth it?
It took my group 4 hours and about 40+ silver in repairs (that’s a lot to broke people like me) to clear the path and make several attempts on Giganticus Lupicus. The 3 bosses prior to this one weren’t too difficult. What was really slowing us down was the groups of silver-portrait Risen (Mage/Illusionist/Elementalist/Hunter). These groups, in my opinion, are much harder than any of the first 3 bosses. Then there’s the last one, which is way too overpowered. We had our strategy down pretty well, but still couldn’t finish him after 1.5 hours.
First phase was easy once we knew what we were doing; grouped up at range, focusing down grubs as they spawn. Second phase was proven too difficult. He usually had 0-1 stacks of empowered at this point, but his single target projectiles were still dealing 9-10k damage to me, and one-shotting others. Everyone was doing a good job at evading his warp-to-you ability and his ground AEs, but we spent too much time trying to revive others who get one-shot and end up dying ourselves. Then there’s times where we are doing good, but end up being too far from him, although still in his room, and he just resets.
All the loot that dropped I sold and that money went towards my repair bill. Didn’t recieve a single token in 4 hours. What a waste of time. I am very unhappy about this.
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