Showing Posts For Vaux.7502:
A thief’s stealth lasts 3 seconds outside of a minute long stealth cooldown. Do you understand how EASY it is to avoid a backstab for 3 seconds? It’s like impossible NOT to do.
And you idiots acting like thieves shouldn’t be able to get a backstab off when using a minute long cooldown make me laugh, other classes get to pull off bigger burst much easier, without the use of ANY cooldowns.
If Thieves could only enter stealth once per minute, I’d have no problem with Backstab. Do you think Thieves can only enter stealth every 60 seconds? How frequently do you think Thieves can stealth?
And here’s a fun fact: the burst is a cooldown for other classes, in almost every situation.
The point is, when a thief uses stealth outside of his cooldown, it is EXTREMELY easy to avoid him/backstab. It’s 3 seconds with a 4 second reveal. There is tons of counterplay and if you’re just letting yourself get constantly BSd to death, it’s your own kitten play that needs looked at.
And no, most other class’ burst are not on long cooldowns. A thief’s backstab is essentially on a 7 second cooldown. A mesmer/ele/engi (professions actually strong in this patch) can burst much more frequently/easy.
Stealth burst is good against bad players, period. That’s the only reason people complain about it. You will never see any top player complain about thieves right now, they’re borderline trash-tier.
You cannot spam Backstab because of revealed. Revealed is the cooldown. To land a Backstab you first need to stealth, then you need to correctly land the hit on the player’s back. This is actually not easy against smart players because the stealth has a limited time. You don’t even need to dodge you know. You can just keep spinning around or run back and forth. There is no risk atm facing a thief because they will die from your random aoe anyway. Two hits.
You people don’t understand what you’re doing here. You’re complaining about a class that is already greatly weakened after the patch. You keep doing this even when every other class is currently way stronger and can one shot the thief. If Anet has any sense they will not listen to your random complaining just because of biased thinking and inexperience.
And lastly, If you get Backstabbed twice in a row, it IS a l2p issue. Anything can one shot a thief now, anything. And honestly, you cannot die to a thief now. At least, you shouldn’t be dying to a thief.
What? So you can’t spam it until it hits? LOL
A thief’s stealth lasts 3 seconds outside of a minute long stealth cooldown. Do you understand how EASY it is to avoid a backstab for 3 seconds? It’s like impossible NOT to do.
And you idiots acting like thieves shouldn’t be able to get a backstab off when using a minute long cooldown make me laugh, other classes get to pull off bigger burst much easier, without the use of ANY cooldowns.
Why not tone down stealth it self? Not sure why PU ended this way the focus on defensive boons and little stealth boost was better. I don’t see the stealth from ranger you are talking about, I would say leave the amulets and go to stealth thief SA got toned down as well.
I was thinking of the rangers in WvW running runes of the trapper. And I agree with you: PU now gives a bit too much stealth. Maybe 50% would be more balanced. But that’s not a problem with stealth itself.
Why do people keep talking about stealth and thieves. Thieves are the second worst/weakest profession in the game right now, just ahead of rangers.
Stealth has plenty of counterplay if you know how to play the game correctly. A thieves stealth lasts 3 seconds and he has a 4 second revealed debuff. His only longer stealth is on a minute long cooldown. Once he is out of stealth, he can be taken from 100-0 in a couple of moves. It is so easy to avoid being backstabbed for 3 seconds, it amazes me that people still struggle with this.
Lol, it boggles my mind that people are complaining about thieves post patch. Thieves are EASILY, hands down one of two worst profs with the ranger.
Yes, even necros are worlds better than thieves right now, in a burst meta.
The amount of SERIOUS suggestions like BS having a cd, all stealth skills incurring an initiative cost is absolutely hilarious. You people are all so terrible at this game and it is so entertaining to read.
And I’m a mesmer main.
Is this thread a joke? I mean, I’m a Mesmer main and can plainly see thieves were nerfed into the ground and we’re stronger than ever. What are you SERIOUSLY complaining about? Learn to kittening play.
We have lost a child. Can we all please take a moment to mourn.
Go watch Jebro duel thief post patch and realize how kittened and bad at this game you are.
What a shame they clearly don’t balance this game (lol) around top their players. Alas I am not one (with an oceanic ping at least). So feel free to keep embarrassing yourself and taking cheap personal shots. I’m sure I’m not the only one entertained by it.
Actually, they do. All games are balanced around top-tier play. No one is saying this game is balanced, at ALL, right now. But complaining about thieves in their current state is an absolute joke, if you have half a brain you can kill them with one ability.
Also, you initiated the ‘cheap personal shots’ by replying to my post with your idiotic Mariah gif. Keep playing the victim though, moron, I’m sure I’m not the only one entertained by it.
Don’t make me laugh. Balanced around top tier play? In your dreams maybe.
The one singular and consistent theme throughout every decision in this game is that they tend towards making mechanics simpler and less difficult to execute, as well as less punishing for bad play. Aura changes, confusion nerf, retaliation nerfs, healing signet, previous trait changes, the leveling experience, the list goes on and on. The whole ‘oh, new players had trouble understanding (insert incredibly simple thing here), and so it got removed’ sentiment is quite persistently reoccurring in poking fun at Anet changes.
As a side note, if you really think thieves are bad right now, I’d love to hear actual justification as to why instead of just ad hominem garbage.
I can’t tell if you’re serious. Anet has literally stripped thieves of all decent defensive tools, let alone reducing their armor and health to lower than any other profession in the game.
Thieves have NO way to reliably remove conditions in a condition heavy meta. If they want to have any kind of kitten defense, they have to use EVERY single utility slot to do so, gimping their build entirely.
Sure, thieves can burst. But so can every other profession after this patch, and at just about the same level of intensity – and if you try to refute that you are delusional. I don’t even play a thief, but I laugh every time I see one because all I have to do is look in its general direction and it dies.
Is this thread a joke? I mean, I’m a Mesmer main and can plainly see thieves were nerfed into the ground and we’re stronger than ever. What are you SERIOUSLY complaining about? Learn to kittening play.
We have lost a child. Can we all please take a moment to mourn.
Go watch Jebro duel thief post patch and realize how kittened and bad at this game you are.
What a shame they clearly don’t balance this game (lol) around top their players. Alas I am not one (with an oceanic ping at least). So feel free to keep embarrassing yourself and taking cheap personal shots. I’m sure I’m not the only one entertained by it.
Actually, they do. All games are balanced around top-tier play. No one is saying this game is balanced, at ALL, right now. But complaining about thieves in their current state is an absolute joke, if you have half a brain you can kill them with one ability.
Also, you initiated the ‘cheap personal shots’ by replying to my post with your idiotic Mariah gif. Keep playing the victim though, moron, I’m sure I’m not the only one entertained by it.
While this SS is not about dodges, counter play, L2P, or any of that, I will say that I didn’t dodge because I was out of dodges and F4 was down. It wasn’t a 1v1 duel, but in team play on practice mode.
First off, I had not seen numbers like this since the big damage nerf on Thieves. You kinda have to wonder why Anet didn’t learn the first time around that this won’t fly. It will get nerfed yet again, and will alienate Thief players yet again just as it did back then. Same for Mesmers pulling out 100-0 in under 2 seconds. It’s not gonna last, and it’ll peeve people off when it gets nerfed yet again.
What this thread is really about… MtD nerfed by 50% within hours of going live, REALLY!? As compared to being effectively insta-gibbed with nearly 0 chance to counter play! Bravo! Let’s hear it for balance! lol! Just proves my point that people simply hate Conditions, they hate dieing to them. Including Anet apparently, because you can not possibly be serious in nerfing MtD and leaving Thieves doing 10k HSes at the spam of a single button.
I was at/near full health fighting on the side lines just off a point, I had someone else targeted and BAM, BAM, no endurance to dodge, oh wait F4 is down too! Oh no, BAM! Dead.
This wasn’t a post about nerfing Thieves! It also wasn’t a post to display how beautifully I played it, I didn’t! It’s merely about those numbers being plain whack for the time it took to deliver them! A 10k Heart Seeker is plain stupid. I thought we learned this the last time around. It’s even more stupid after the MtD nerf.
You couldn’t EVER kill ANYONE as fast as this guy killed me with MtD shatter. No matter how bad the build, how negligent to Conditions/removal you made it, you’d have at least 3-4 times longer to react to your death then I did in that fight.
Even if you took a full MtD shatter burst and were loaded with conditions, you could still completely negate most of the damage with a cleanse, you could use one or more heals to probably live and/or other people would have far more time to cleanse or heal for you! You could pop Resistance if you had it. Never mind all the options you’d have to counter all or most of the burst to begin with. (It’s a multi-step burst! No press 1 button and do 10+k.)
Tons and tons of counter play options even AFTER you took the full burst combo.
We can easily do burst combo’s like this post patch, and we have 1000% more sustain and survivability through the inspiration tree (if you aren’t running this in PvP, then you’re doing it wrong).
Every profession post-patch has stupid burst damage, that’s the name of the game right now. People are backlashing at you because you picked one of the weakest professions in the game right now to comment on. Thieves are almost worse off than rangers lol.
Is this thread a joke? I mean, I’m a Mesmer main and can plainly see thieves were nerfed into the ground and we’re stronger than ever. What are you SERIOUSLY complaining about? Learn to kittening play.
We have lost a child. Can we all please take a moment to mourn.
Go watch Jebro duel thief post patch and realize how kittened and bad at this game you are.
Is this thread a joke? I mean, I’m a Mesmer main and can plainly see thieves were nerfed into the ground and we’re stronger than ever. What are you SERIOUSLY complaining about? Learn to kittening play.
Eh, not really predicted. D/P is garbage too!
hey wish, I’ve adopted your gear suggestions to the T and I must say I really notice the staying power and keeping up respectable damage. However, I’m curious behind your thoughts on how much you value toughness over vitality, no math needed, what is your first thought on how important it is to the thief and what would the final toughness rating you personally wouldnt go below?
I ask because I’m trying to learn sword dagger and taking the 30 points out of shadow arts for trickery or more points in acrobatics is losing alot of toughness and armour, I can only begin to make up for these lost points with full knights or soldiers gear. help?
For Thief, its all about effective trades for defense, so you only use soldiers gear. You shouldnt worry about DR because your sustain is not amazing. DR is only super, super amazing if youre like say, a warrior using the regen signet that ticks for 500 hp/tick or whatever BS it is… lol.
Thiefs main form of survival is avoiding hits through stealth or dodge spam, this build is just setup so you can take that glass super buffed backstab or killshot, which for whatever reason seems to happen to me way to often when I play this game. So I wouldnt worry to much about DR vs HP (and in fact for thief I dont) and just look at EHP.
EHP = (Armor * HP) / 1836
Armor = Toughness + Defense
(Armor and HP are viewable on Character Screen)
DR = ( Armor -1836) / Armor
I’m curious how you (and other thieves) play in bigger group scenarios. I’ve watched Yishis’ videos but those are all from when stealth could be spammed and you didn’t have to wait the 3-4 seconds (w/e it is) before you’re able to re-enter again.
I find that in sPvP or bigger group situations in WvW it’s extremely easy for enemies to switch to me once I’m out of stealth and burn me down quickly before I’m able to stealth again. Of course throwing in dodges can keep you up for another stealth, but if you have no endurance/shadow step, it seems like an instagib.
I think I missed the memo where rank means absolutely anything at all?
No you missed every single word i wrote but the title…
Yes, I read all of it, of course. All of it seems to be based off the fact that you are offended because people can get something pointless. It’s all cosmetic and has literally zero show on skill, minimal show on time played – primarily it’s how much of a hotjoin hero you are. You’re upset that other people can show off how much of a hotjoin hero they are?
The same exact statements can be said about PvE accomplishments. They have zero show on skill etc. Everything in this game is cosmetic and titles, so how is this not a big deal? You act like anything from even the highest tier PvE is even remotely difficult to attain, which it certainly is NOT. I’d say it’s even easier than PvP.