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The Shadow Within

in Community Creations

Posted by: Velijan.9061

Velijan.9061

Part Four (Final)

“Hey, secure that weapon, soldier.”

The voice is like a boulder rolling downhill. I recognize it immediately as belonging to the charr who had taken charge after the attack. I look up at the stooping figure standing between me and the fire. I can’t see his face very clearly but an unyielding presence is enough to get me to fall into line. I tuck the gun back into its holster. For what seems like a long time he just stands there. My eyes adjust and slowly I start to make out his face as it bears down on me. There’s no telling what a charr is thinking. It’s an animal face that I have to try to put a human mask on. Eyes, nose, mouth, all fit into a recognizable pattern, but everything beyond that is just instinct and fear. It never quite fits. I guess I’m the same to him.

“Didn’t figure you for a coward.”

There’s unease in his voice, I think. I can tell he doesn’t like the look of me. It’s personal. I couldn’t say if I’d ever seen him before today, but apparently he knows me, or thinks he does.

“But it doesn’t matter what you are or how bad you think you have it, it’s not up to you anymore. You’re here because you were chosen for it, because you’re the best your kind has to offer. You’re here because you’re one of the only ones left who has even a fraction of a chance of stopping this thing. If we fail here, it isn’t just over for us, it’s the end for everyone. Your home will be defiled as this place was and every one of your race will lose their chance to live. You’re here for all of them because they can’t be. You can. You’re still alive and you owe it to them to give all you’ve got, everything till your very last gasp to kill the dragon. Remember that. You can die when this is all over.”

The charr turns and walks away, probably tired of looking at me. The pep talk was exactly what I’d expect to hear, so much so I can’t help but smirk at it. It’s something I could have told myself. The wind blows in from the sea, through the moldering logs and damp cord hastily lashed into a futile palisade, like the sound of freedom. Between the smoke of the fire and the rotting stench of this place is something else, something cool and rare from far away. It all comes together in my lungs and sends a jolt through me that’s like reliving a moment I’d forgotten. I feel my hands, my legs, my feet, bone, sinew and muscle honed to a single end. I’m still myself and I’m still in control. The shadow is still there, though what it is I couldn’t say for sure. Maybe just something I’m imagining, maybe something else, but whatever it is it doesn’t have a hold of me yet. If something ever tries, it’ll be in for a fight. I’ll be ready for it. We’re all here for a reason, and when the time comes we do what we have to. The sun brightens the sundered sky overhead, peeling away layers of darkness in jagged tears that sound the coming of dawn. Off at the edge the leaden haze gives way to the light, like the goddess calling out from some distant place that there’s still a world beyond all this. There’s fear, there’s ache, but there’s also certainty. I stand up to watch it climb over the wall as it dries black and fractured, above the shattered rings of humanity’s fallen crown that still reach toward the sky even as they collapse on themselves, and as the rising steam starts to cloud my vision I know that this may be the last one I see. The notion doesn’t bother me too much.

The Shadow Within

in Community Creations

Posted by: Velijan.9061

Velijan.9061

Part Three

My eyes sit fixed on the fire dancing in front of me. It all melds together into a morass of dim light washing over my unfocused gaze. I couldn’t tell you what time it is, or how long I’ve been sitting here. I’m not sure if it’s another side-effect of the rez or just total exhaustion. I couldn’t say I really care either way. I’m tired. Half of me is already shut down but somehow I’m still awake. I don’t know if it’s my nerves or fear of sleep, but there’s something that won’t let me rest. Part of me still expects the attack to come. We stayed at our posts until sundown, when reinforcements arrived, but the enemy never came. There weren’t enough of us to hold the position and there are barely enough now. Not that I could say what it would take to hold them off if they decided they really wanted this place. Especially not after what happened today. Those two survivors they dragged back in had been turned all along. No one knew until it was too late. They put a hole in the wall and took out most of our medical supplies, destroying themselves in the process. It was all planned. They had us right up against the edge. There’s talk now that we’re going to pull back, abandon this camp. We retract while it just keeps getting stronger. It knows how weak we are now. I wonder if there’s anyone left who could still honestly say this is a fight we can win. I’m sure they haven’t been here. I wonder if any of us will get out. Maybe it’s already over. It was for me once already. It’s all the same really, just die and fight and die again. No rest for anyone. It’s just one long death dream. I was nearly out it for good but something stood in the way. The image keeps getting more and more clear in my mind every time I think of it. I swear it’s even more vivid now than when I first saw it. Tattered sky rent open by a half-halo of things like knives, a ragged hole in the universe pulling in everything around it, at its spindly crest two eyes burn down imperiously over me and I can’t even look away. I could swear the thing is smiling. I wonder if they saw it too. If they knew. My hand reaches down into my boot, pulling from the small pouch cut into its lining a pistol. It fits easily into the palm of my hand, its silver finish still shining bright as a jewel. It’s not good for much, but at short range it could make sure something didn’t come back. The “last resort.” With a sudden kind of clarity I hold it and let its contours become familiar again. Did they know what they were? Was there anything left inside of their old selves? Two stub barrels over-under share a single hammer jury-rigged to discharge both simultaneously, good for one shot with a decent risk of an explosion strong enough to take out you and anyone else at intimate distance. I thumb the hammer, letting it dig into the calloused skin as it slides slowly out from its housing. If you were turned, would you know it? I draw out the shiny steel hammer as I have a thousand times before, a lifetime ago, in endless nights spent staring at the ceiling from a cot dreaming of one day being a big hero. In a strange kind of way it all seems to come full circle. I smile to myself. In a distant corner a faint voice yells to me that I’m delirious, that I’m going over the edge, to put the gun away. It isn’t loud enough to bother me much. Would I even know what I am anymore? A shadow comes over me. It takes me a second to realize I’m not imagining it.

The Shadow Within

in Community Creations

Posted by: Velijan.9061

Velijan.9061

Part Two

I find a stray chunk of coral to sit on and start listening for what’s up. Most who end up here stop talking pretty quick, but some lose the ability to stop. Even at night if they sleep they’re still talking, muttering, sometimes pitching screaming fits that take an officer or medic to quell. They’d talk to nobody if you put them somewhere by themselves, just so they know they’re still alive I guess. There’s always some around camp. Apparently about a quarter of our platoon have made it back, and they’re calling that a victory. We were the lucky ones. The other platoon ran into a champion. There’s only two of them left now and they aren’t doing any more fighting. They’re both catatonic. Coming face-to-face with fifty feet of teeth and tentacles will do that to you, watching everyone you signed on with get ripped to shreds and then come back as more of them. Makes your worst nightmare look like a *****ing romp through the Central Plaza. I hadn’t seen one yet but it’s only a matter of time. They’re just throwing meat into the grinder in the hope that eventually the enemy will have to yield, even just a little. They’re stalling until some real strategy materializes. I wonder how those two made it back into camp. Maybe they saw the shadow too. It’s strange how clearly I can still remember it. This rez wasn’t like the others I’ve had. I usually can’t remember anything that I see when I’m down. I don’t really want to either. Some faceless Whispers officer with a clean set of armor walks into the square, says he needs a scout. That’s me. I’d much rather that than the corpse-burning detail that will be coming up pretty soon. I heard some mesmer back in Trinity talking about how he could wipe your memory with hypnosis, make everything from the moment you stepped on shore just disappear. If I ever get a ticket out of here I’ll be paying him a visit first.

The mud sucks at my feet as I make the slow walk back. I could have told them this was a bogus run. They’re testing us. Just playing. Fatigue has caught up with me now. I let my feet drag. This might be the closest thing I get to sleep for a while. I know I’m letting it go too far, but I’m actually starting to feel good. Better, at least. I don’t even notice the plume of smoke curling up from the horizon at first. As my eyes finally regain focus and I realize that camp is up ahead my feet fly. I forget my fatigue and I’m there in seconds. The fires are mostly out now but part of the stockade and half of what’s inside are gone. It was hit from within. The munitions dump had exploded and it looked like the medical tent was out as well. This was calculated. I make my way through the mess and try to find someone in charge. After what seems like hours I find only confusion. Everyone left is in a daze, instinct reigns without any will to guide it. I wonder if they got the officers too, but I guess at this point it doesn’t matter. We’ll all be dead pretty soon anyway. A charr starts bellowing orders hoarsely over the bustle of bodies, finally. I don’t know who it is but I don’t need an excuse to jump to it. Get the corpses in the ditch and the perimeter secure. It’s as good a day as any for the end of this, and I’m not one to go peacefully.

(edited by Velijan.9061)

The Shadow Within

in Community Creations

Posted by: Velijan.9061

Velijan.9061

This is a fragment/exercise done in preparation for a larger work that I’ve been kicking around for a while. It is an account of the battle against Zhaitan in Orr from the perspective of a common soldier.

Part One

Somewhere off in the distance the waves are coming in, big and loud, arising and drawing back into themselves. I want to turn my head but it’s frozen in place, my eyes fixed straight up into the sky. It doesn’t seem to bother me too much. I can still feel the cushion of bodies growing cold beneath me but just barely. I just keep looking up at the sky. As the light fades I can see all the little details, every single wisp of cloud drifting over this place in perfect clarity. Somewhere I know that life is seeping out of me, that I’m dying and this is where it all ends, but even that doesn’t really scare me now. For the first time I can actually see clearly. Even this mottled, gray wasteland sky above me is beautiful if you can see all the detail. As it keeps getting darker I can see further and further, all the layers and patterns as they extend out in all directions forever. My will is going and I think I’m becoming part of it now. Something is coming over me, a shadow big and black seeping through. It takes up my vision, everything seeming to drain into it. I think I can see for a second what it is, a figure with two points of light shining bright in its head. It’s looking at me and I’m coming towards it. It’s pulling me in. I don’t fight it. But now there’s something else. I hear something. It’s a sharp, rough sound. I want it to stop. Why am I hearing? I start to draw away. I’m being pulled down. The shadow just stays there, watching me, its eyes like two stars burning in the darkness. Off to the side there’s someone standing over me. I can barely make out the outline of a woman who’s crouching down and putting her hands on my chest. I look past her back to the sky but the shadow is gone now. The power comes through her hands to me and the world is pain. Every corner of my body is awakened to screaming life with a flood of sensation. Every muscle seizes and spasms, burning and tingling with an influx of energy forcing its way in. I cough hard. The fetid air fills my lungs. Involuntarily I jolt upright. The tingling starts to recede and I move my limbs to make sure I can. The healer, a sylvari woman, takes her hands off me and just looks at me with big, icy blue eyes like two crystals that just shoot straight through, like they’re not even seeing at all. Without a word she gets up and moves on to the next almost-corpse. I stand up and see on the fringes the putrid ocean of gray that until recently had been my fate. Somewhere in the back of my mind is the notion that the ones that didn’t get up are the lucky ones, but I’m too wired to be thinking about anything right now. Up ahead are a couple of Vigil grunts keeping watch. I realize that there’s no “first aid” being offered here, just jolts to get you back on your feet and into the fray. I don’t want to check myself over so I start walking back in the direction of camp. I’ll find out soon enough if I have any pieces missing. The grunts don’t mind. They have looks like the healer does, but more tired, glazed over. They’ve been here longer than she has. I’m breathing the brackish air of this place. If there was anything in my stomach I’d probably be throwing it up right now. I just keep walking. I’m still high on the rez and I need to make it count. Just for the hell of it I look up at the sky. Just a dead gray void, like a reflection of the blighted land beneath. I can remember the shadow I saw but just barely. It seems like a million years ago now. I’m not in any hurry to start remembering. It would come back soon enough, the battle, the hit that dropped me, maybe a little of the death dream but not much. The rez screws up your sense of time. Things get jumbled for a while and sometimes stay that way. You’ll lose things, and stuff that happened days apart seems like it went on simultaneously. After a while it comes back together, in dreams and flashbacks. The camp is in sight now. Whatever we did must have had some success because it’s still here. Without looking at me the officer in charge tells me to go sit by the muster ground and wait for orders. I finally check myself over. The wound in my neck is mostly closed up. Apart from that and the usual collection of bruises and cuts, I’m fine. I guess I’m supposed to feel grateful for that, but I’ve been finding it hard to feel grateful for anything lately.

(edited by Velijan.9061)

Yes Zhaitan is small

in Lore

Posted by: Velijan.9061

Velijan.9061

It’s easy to see how sysreqs and the limitations of the engine probably gave them reason to scale down Zhaitan.

But I’m glad they did, because the early concepts were absurdly colossal. The thing was the size of a mountain range. It could have gone on a leisurely stroll and ended civilization in Tyria. If it sneezed it would alter the planet’s rotation. There is no way of making a fight against that believable since nothing short of a meteor impact would likely do more than tickle it.

Add Grungy Hairstyles / Faces

in Human

Posted by: Velijan.9061

Velijan.9061

Yeah I was going to make a thread about the lack of customization options currently. Humans don’t get scars, tattoos, or piercings. My thief’s potential for unsavoryness is being severely hampered here…

White Krytans: a backward step.

in Human

Posted by: Velijan.9061

Velijan.9061

The argument made here isn’t that Kryra has zero diversity. It’s that it went from having a distinctive, highly eclectic identity to one derived almost wholly from Western Europe in the typical fashion of the “high fantasy” genre. There really isn’t enough diversity there to properly reflect a “melting pot” in any sense, or at least not one of the elements we’ve seen in GW1. And the fact that it more resembles Ascalon now is incidental. Going by what we see, there would have had to have been so much immigration from Ascalon that it resulted in the complete supplanting of Kryta’s cultural identity. And sure, that’s a possibility, but why would the designers do that if not for the sake of a more conventional look and feel for the human territories?

What thief armor is this?

in Guild Wars 2 Discussion

Posted by: Velijan.9061

Velijan.9061

It’s from several sets. The shoulders are from the tier 5 crafted set, the coat from the Duelist/Named sets, the boots look like pirate boots, not sure about the gloves.

(edited by Velijan.9061)

White Krytans: a backward step.

in Human

Posted by: Velijan.9061

Velijan.9061

It’s because GW2 ANet wants you to see the cultural diversity of this game in the Charr, Norn, Asura, Sylvari, Kodan, Tengu, Quaggan, etc. and not in the human cultures.

They want you to set aside the intra-human cultural distinctions of GW1 because it would be unfair to the new playable races that humans have such a rich history.

They are trying to create an entirely new cultural fabric of Tyria where “species” are important, not “ethnicity”, because this is what they want GW2 Tyria to be now.

They own the rights to the game and can do whatever the heck they want. And they want cats, rats, plants, giant humans, bears, hawks, manatees, etc.

Krytans are white because they think it’s a neutral(and safe) tone.

None of that cultural history has disappeared though. There are people of Elonian and Canthan descent running around Kryta right now. DR even has an Elonian district, and it was supposed to have a Canthan one too. It isn’t a purely racial thing.

I think the reason Kryta went from having a distinctive, unique character in general to being Generic Medieval Fantasy Land is more simple and more about marketing. GW2 is a product meant to have broad, international appeal, which means homogenization. Investors want it to look like other successful fantasy RPGs because they think that will make people more likely to buy it. It’s the “safe bet.” It’s the same reason most mass-market cars look nearly identical. Deviating from the norm in any way is a “risk” that must be assessed. Even if the people playing the game aren’t necessarily white, the expectation is still that the game have a white-majority populace living in a giant RenFair.

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Velijan.9061

Velijan.9061

Had the blank window issue and it also turned out to be a firewall/antivirus thing. It completely threw me off because it normally gives notifications when it blocks or sandboxes something but in this case it was totally silent, and it’s never given me any other trouble with GW2.

I’m pretty sure this isn’t the first game to ever implement an ingame store, and given that it’s become your primary revenue stream you might want to work on fixing this…

Kryta in GW1

in Lore

Posted by: Velijan.9061

Velijan.9061

Funny thing how Cyrodiil in the Elder Scrolls series also went from having a distinct character to being Generic Medieval Fantasy Land when it got the big budget treatment. Apparently too much creativity scares the investors. But that said, DR does have an appealing design, if vanilla, and there are touches of diversity here and there.

Actually, from my understanding, it was a distinct dislike of the image of a asian inspired city completely enclosed by very european walls. Mainly, the statement was that it gave a very strong image of western dominating eastern.

This sounds rather dubious. Someone could have just explained to them that it’s an immigrant enclave of the kind that have existed for centuries all over the world.

(edited by Velijan.9061)

Crying Corners

in Community Creations

Posted by: Velijan.9061

Velijan.9061

I like this. Adding dimension to existing characters within the framework of the original story is one of the more fun and rewarding ways of writing fanfiction. This works really well and portrays the characters in a genuine, convincing way. The only criticism I have is that Logan’s role does seem a bit contrived. Does the head of the Seraph really have nothing better to do at night than babysit an alcoholic? It would be a little more realistic if he had delegated that task to her sister. Overall, this was an enjoyable read.

…Also, when she calls Rox a “kitten” was that intentional or just very apt wordfiltering?

The Living Story S1 in retrospect

in Lore

Posted by: Velijan.9061

Velijan.9061

Plot-wise, the one thing I think the LS could have really used was a sense of humor.

If you look at the big picture, the LS is a sideshow. It’s low-effort, low-investment content trotted out to try to maintain player interest (and push the gem store) while the “real” content is being developed. There’s two ways you can look at this situation. It can be a sisyphean attempt to live up to and compliment the game’s main story that will always be hamstrung by a lack of time and resources, always trying feebly to live up to the “epicness” of the franchise without ever really having a leg to stand on. Or you could think of it as an opportunity to have some fun. Scarlet’s character especially begged for this, and seemed to almost bring it there but never quite made it. The LS could be a chance to lighten things up and poke fun at a game that takes itself too seriously as it is. Making people laugh would make them way more amenable (and maybe even genuinely appreciative) of this sort of thing. You don’t need much of a budget to be funny either, just ask Valve. Imagine what Portal would have been if it was as self-serious as the LS has been. Certainly not a hit. Humor appeals more to casual gamers, too.

That’s how I would approach it anyway.

Invulnerable Prime Hologram

in Bugs: Game, Forum, Website

Posted by: Velijan.9061

Velijan.9061

Just got out of HoD overflow’s ten minute plinkin party. I wonder if it’s the same team that’s done the whole LW, releasing these things every two weeks… They probably need a break by now.

The Seasonal Concept

in Guild Wars 2 Discussion

Posted by: Velijan.9061

Velijan.9061

I also work full-time and spend roughly 3-6 hours per week on GW2. And I don’t really get what your complaint is. The events run for two weeks, so that’s pretty ample time to play them and get acquainted with them. As to the plot, you’re really not missing much. There’s no deep thinking involved here. All you need to know is that LA is being attacked, you gotta rescue people from LA and kill all the monsters. It’s the same as any other live event. Really not that complicated. If you’re a lore buff and you missed all the previous LW stuff and want to know the whole story, sure, you’ve got some reading to do on the wiki. But if you’re a lore buff, you’re probably doing that anyway.

(edited by Velijan.9061)

Ley Lines Question

in Lore

Posted by: Velijan.9061

Velijan.9061

Taimi: They appear to be survey probes for the purpose of identifying high-energy thaumic channels and matrices.

Thaumic channels…. Thaumanova. What does Thauma mean exactly?

Thauma is a Greek word meaning “miracle” or “marvel”, so basically just another word for magic.

Ley lines are a real concept too, originally referring to supposed ancient road networks in Europe. They’ve come to take on a mystical dimension similar to Feng Shui by the New Age movement.

So yeah, just a generic magic terminology grab-bag.

Technology and Magic

in Lore

Posted by: Velijan.9061

Velijan.9061

Is there any meaningful difference in the world of Guild Wars? I’m referring more to the high technology of the Asura than gunpowder or steam power.

If the technology that the races are becoming increasingly reliant on is really just magic in a different form, it seems like the dragons could ultimately become unstoppable since all of it could become food for them.

Dolyak Express Feb 21, 2014

in Guild Wars 2 Discussion

Posted by: Velijan.9061

Velijan.9061

1. Will there ever be another run of the GW2 art book? A lot of truly jaw-dropping art was made in the production of this game, I’d say easily the best of any MMO to date. It’s a disservice both to the fans and the artists that created it that the book isn’t available anymore.

2. Could boards be made in the Lore forum for the Orders? It makes as much sense as having ones for each of the races.

Lore and NPCs are not sacred dolyaks

in Guild Wars 2 Discussion

Posted by: Velijan.9061

Velijan.9061

You think it’s bad here? Check out the Elder Scrolls forums some time (actually don’t). People there routinely claim they understand the lore better than the writers who created it, and anything not given their stamp of approval is heresy committed by those greedy sellout developers who are just trying to to sell more copies to twelve year-old XBone-ers. Because they just don’t appreciate their own creation the way they do.

Any time a game endeavors to build a fictional world, it’s inevitable that people will start to get attached to it. The ones who are most attached will get possessive of it and forget that the lore exists for the sake of the game not the other way around. Of course, those people will never be happy with anything, be it fanfiction or the creators’ own additions, because it challenges their tenuous sense of control over this fiction that they don’t really have any claim to. They aren’t really worth listening to.

too many npc heroes

in Lore

Posted by: Velijan.9061

Velijan.9061

The fundamental reason is because, like most MMOs, GW2 doesn’t really want to acknowledge it is an MMO from a story perspective. It just takes you aside and spoonfeeds you a pre-scripted storyline every so often, one that is totally static and divorced from everything else happening in the game world. This affords the writers a lot of control over the story, but in the end it cheapens the experience because the story becomes a single-player quest line awkwardly grafted onto a multiplayer game.

I guess it is sort of to its benefit that it doesn’t try to pretend that the player is the CHOSEN ONE or really anyone that special. You’re just a supporting character for the “real” heroes. But that really just highlights the need for a better way of working a narrative into games like this, one that can actually adapt and respond to the players and allow their actions to shape the world they’re investing themselves in.

(edited by Velijan.9061)

So...why are they nerfing thief damage again?

in Thief

Posted by: Velijan.9061

Velijan.9061

I just started playing my thief again after setting the game down a couple of months after launch. I’m having to actually allocate points to Deadly Arts/Crit now. Before they’d almost all gone to shadow arts and acrobatics, and I’d still done about twice the DPS of any other class at the same level.