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I understand your sentiment, but you need to approach conditions in pvp from a different perspective. I play a pure conditionmancer in pve and pvp; he’s been my only toon until as of late. From what I’ve learned, you need to look at it as game of attrition. Sure classes have condition removers, and I’ve come to find that guardians do it extremely well but I can certainly apply them back just as fast as they remove them and eventually I have them worn down. Using rabid stats gives a great deal of self-sustaining capabilities, and at the same time you’re slowly ticking them down. Since they amped up the blood fiend life siphon by 80%, pets are very effective in spvp and you can trait you other pets to siphon life on hits from the blood tree. With a proper build that works in conjunction with your playstyle, you can certainly dominate with just conditions. I’ve played without pets and done exceedingly well too. You’re just looking at it all wrong and need to practice more with it.
Here’s another well-lighted shot. The animation is behind the scythe with a slight angle; I just figured it would fully overlap it. Seems a bit more awkward than what it was before when it was right under the scythe before the patch.
Since the latest patch they fixed the scythe animation of final rest to better appear on the wing of the gargoyle. It changed on the real scythe as well but it’s not completely overlapping like final rest but instead the scythe animation shows behind the scythe blade on the staff.
Was this intentional maybe it’s just my ocd but I find it an eyesore and would be more into the weapon if the position of the animation was correctly placed on the scythe blade of the staff and not angled off behind it. Any thoughts? Pic included