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Charr run animation

in Charr

Posted by: Veritas.7342

Veritas.7342

I like the thought of the four-legged running animation, but there are two problems with it, both of which have already been mentioned. First, because Charr are so big but run at the same speed as all PCs, they feel way too slow for the animation; second, the animation is rather poor – hands and feet hit the ground at almost exactly the same time, and leave it similarly. It’s the same thing wrong with the Worgen racial run animation in WoW, albeit with somewhat less flailing. As others have said, it’s not running, it’s bouncing.

Does Human Gods make a difference?

in Personal Story

Posted by: Veritas.7342

Veritas.7342

Grenth is the god most closely associated with necromancers, though. I think that particular instance may be a coincidence. My Elementalist was blessed by Dwayna, but hasn’t said one word about Her since. She mentions Balthazar or Grenth when attuning, from time to time, but never Dwayna.

Not really my character, at all?

in Personal Story

Posted by: Veritas.7342

Veritas.7342

I’ve scanned through all the above and it all seems valid, but another point that struck me was when the options I selected didn’t actually seem to reflect what was going on.

Case in point: Charr, with an “honorless gladium” sire. When making a character, the self-description is that you have no respect for your sire. Come act II when you start on that arc, and suddenly he’s still with his warband and abandoning it doesn’t sound like a thing he’d do. Nor is that the only such discrepancy in that particular quest line.

Bad enough that we have no say in just how our characters respond to these situations, but when the cues we’re offered turn into blatant lies, it rather makes it hard to stay engaged.

I’ve pretty much wound up using the initial setup as a starting point, but flat ignoring what of the story doesn’t seem to fit the one I have going for my character. This is obviously suboptimal for my engagement with the game, but there it is.