Showing Posts For Verthiss.9541:
With PoF coming out soon, we have a lot of new players checking out the game. However, a lot of them get confused REALLY fast and often just stop playing. GW2 Facebook groups I follow get flooded with new players asking a lot of questions about things they should be informed about in game. That’s why I think new player experience should be mader more appealing and easier to understand. I don’t think that it demands revamping everything, just small tweaks here and there. Here’s the list of my top suggestions:
- write a short description about megaservers and the importance (or the lack of it) of selecting the right server. People often fear they might choose the “wrong” server and instead of checking out the game, they head to forums to ask about the “right” one.
- put a green story star in the corner of the screen immiedately after tutorial instance. The star could tell players something like “do hearts and events until you are level 10, that’s when your story starts!” or anything like it. People often just get lost after tutorial, they are looking for quests that are not present in the game. Now I know that we have scouts but a short description in the corner of the screen that i s always up would be much more effective
- make hearts 50% faster to complete – a lot of early heart quests are just boring and feel as bland as quests in other mmos. By making them shorter, you keep things fresh for players.
What are your thoughts and suggestions?
The thing is, the system should be seemless for players to enjoy, but it is not. Even if I play on low level character, I constantly have to focus on NOT killing mobs, just tagging them, which is really counterintuitive and silly if you think about it. It gets even worse on max lvl characters, because I find myself switching all my stuff to support – not because my friends need support, but because otherwise things just die to kitten easily.
And while it’s true that events make things much smoother, in reality most of the time you have to complete Hearts without them, because there’s not as many of them on vanilla maps. You rarely have an opportunity to trigger them by yourself and often they are not even enough to complete Heart.
I suppose ANet identified the problem at least partially, because on LWS3 maps the problem is almost non-existent thanks to abundance of events and mobs not dying as easily. That being said, I understand that it would be an absurd amount of work to redo vanilla content. That’s why I think simpler solution needs to be applied. Let the progress “tick” for all the party members that reside in the Heart area. That’s all. Do you think it would be a lot of programming? It doesn’t seem like it…
I have played GW2 for almost 4 years now. Recently, some of my friends decided to give the game a try and so I immediately jumped in to play with them, show them what the game is about and so on. We are all players who enjoy the lore and immersion so we decided to chill out and complete some maps instead of rushing to lvl 80.
The thing is, it is very hard to enjoy playing GW2 with your low level friends, especially regarding map completion. Completing vanilla GW2 maps doesn’t even feel like playing together. Theoretically, we share the same goal and play the same content, but due to the fact that every party member has to progress his heart by himself, it doesn’t feel like we are helping each other or helping anyone at all really. There are A LOT of problems with that:
– We constantly have to wait for each other after we are done with heart so we can continue (or else we quickly end up in diferent places entirely)
- We don’t feel like we made any difference because while the first person is already given a letter of gratitude for saving lives/village/whatever, the others are still doing the same thing we were thanked for (and therefore it feels pointless).
- While killing mobs theoritically is the one thing that we got shared progress for, in reality it often slows us all down because mobs die in 3 hits and so it is really difficult for party members to tag them all (and so it’s almost like KSing because sometimes there’s just not that many mobs around).
Overall, I think it sucks when playing together doesn’t reward you at all and while it is not true for the majority of GW2 content (especially engame content), it is VERY true for completing maps and that bothers me immensely. What’s more, it prevents me (and a lot of other players) from completing the map on my Alts because it’s for the most part boring to replay alone and yet it is not suited to be played with friends. It is almost always more fun to play MMO with friends than playing it alone and I would be VERY happy if I could do it with my low level friends before they reach endgame.
Because of all of the things I mentioned above, I came to the conclusion that Renowned Hearts progress should be shared with party members. It could be made to scale up with more people in a party (similiar to how “collect” events scale up), but nonetheless it should be a thing. I strongly believe it would make wonders for the game and player population.
What do you think?
(edited by Verthiss.9541)
I know it was said that sigils/runes will not be chosen but imagine a world where we can just deposit them after salvaging… I mean… WOW… that would be such a QoL improvement, possibly even bigger than “salvage all” button. Useless runes and sigils filling your inventory are just unfun to deal with. I would pay a ton of gems to get bank tab for them.
I would be happy if ANet could just make Common Clothing Tonic into Common Clothing Outfit (Cultural Outfit?).
Hello there!
I played some female human Daredevil and Revenant this weekend and I have to say I dislike some animations.
a) Impaling Lotus animation is just awful. Character spins way too slow and in a strange pose (I don’t know why she leans while spinning?). The previous animation looked better if you ask me.
b) Staff wielding animation on daredevil feels just off. It’s like she was carrying something extremely heavy, not a staff (i believe it’s just hammer animation, which doesn’t fit at all). Same applies for Revenant.
c) Daredevil staff skill one (first skill of the chain) looks dumb, again like if she was fighting some kind of heavy weapon, not a ninja-style staff. Same for Revenant, although it is slightly less offensive on heavy armor class.
I enjoyed all of the rest beta stuff, keep up with the good work!