Showing Posts For Veruen.2794:

Champion bags are ruining open world PvE

in Guild Wars 2 Discussion

Posted by: Veruen.2794

Veruen.2794

I would first and for all completely remove this ridiculous antisocial bullcrap behavior of all those spamming Dungeon Sellers that have risen up, since Anet has massively increased the gold rewards for completing Arah, by making changes at the Group System.
That was absolutely not the intention of the LFG System, that people abuse it like a Dungeon Markeplace to make profit with extreme overpriced sums per person to make that way in quick time huge amounts of gold, only so that some lazy kitten don’t have do do some work. this is also completely contradictign to the sense of this game, that you can skip content by just paying an other player to do all the work for you. Thats not the sense behind an MMO.

Champ Loot Boxes have to get removed again, since Anet as implemented that crap, the zerg trains grind farming them have risen up like a plague all over the beginner maps and in the northern end game map of shiverpeaks.
Champs don’t need this 100% sure loot bag.
If they drop this bag for 100% sure, that gives money, chance on precursor ect. then its clear that these enemies get farmed ad adsurdum.

Champs shouldn’t be fought against to make quzit profit. Champs should be fought against, because they could offer something that raises your personal character progression or because they can drop rarely something unique, that only specific champ X can drop, like how it functionized with GW1.

I really hope that Anet has seen in in the Living Word duscussion threat, that alot in the game works absolutely wrong, when it comes down to reward/effort relationships all over the whole game and that they improve this very soon with some massive tweaks, regardless of their permanent fear of making too strong changes for the economy.
The whole game must feel rewardign and not only a little hand full of specific farm spots that get zerg grinded to death for a way too quick profit compared to the main content that players should rather do, than 24/7 zerg farming champs.

Why do people make this? The answer is simple, because doing anythign else is unappealing and way less rewarding, than running brain afk around in a zerg and auto attacking champs to death…

ANet has to implement finally mechanis, that lead to the point, that people want to automatically stop this brainless behavious and rather want to revisited all of the world doing senseful things in the pve world, that should feel same as rewarding, if not even more rewardign, than beating just champ after champ.

The key to reach this goal is by raising the rewards for players, so longer they didn#t have done something specific in the game anymore.
This will lead to people wanting to revisit older maps consitantly.
Heart Quests need to become finally replayable.
There needs to be implemented finally Hard Mode instances for all Maps with a redesigned for GW2 working Vanguishing Achievements for doing these hard mode instances of all the maps.

There needs to be implemented new Dungeon Modes like Solo Dungeons or makign all of the dungeons also explorable in a persistant kind of way with new events appearign these that are special to the persistant type of the dungeon.

There need to be implemented in general alot more new DE’s to all maps in a consistant manner with every Patch all two weeks, not only always adding more LS..
Anet is way too much focused on all this LS stuff, that they seem to forget, that it is also very important to add permanently new DE’s to all of the maps, so that the maps don#t become boring and that there is REALLY always to be found new things to do with each loging. By adding tons of new DE’s everywhere on a frequent basis, Anet can then also start with slowing down the pace of how fast the older DE’s appear to balance out the old DE#s with the new DE’s.

But back to money making.. anet has to improve alot of ways for earning on a normal way some good money, without pushing us to such cheap farm methods like champ zerg train farming to our doomsday…
Crafting should become massively more profitable finally.
Someone who reaches with a Crafting Job level 400-500 should be able to craft through this things, that should bring in to the player alot more profit, than the crafting of that item should cost the player.
Anet needs to implement NPC’s, that want to buy from players on a daily regular basis a various amount of specific crafted items (for each player totally individual) and if you craft for these NPC’s EVERYTHING, until they are wishless happy, then they reward you with some real good money, so that you really don’t need to do any brainless zerg farming basically and getting your crafting jobs to max would finally have some sense in this game.

Could write more about all this, but need to go to bed xD

love it

Champion bags are ruining open world PvE

in Guild Wars 2 Discussion

Posted by: Veruen.2794

Veruen.2794

to be honest, I don’t find the events boring at all, I travel to find different dynamic events like securing the zyntl holy grounds, defending that fort from the undead in sparkfly fen and sinking that massive ship. Even doing that event in bloodtide coast where you help the pirate captain gather his chest then he regales you with his version of modern major general. Followed up with the durmond priory finding the discard bjorns brew out in the swamp. Hell I always enjoyed charging the gates of the citadel of flame. There are so many events in the world to do, I have yet to see them all yet. It would be nice if there was something out there to drive people out to the events in other places of the world. Not by nerfing your rewards, but maybe, a diminishing reward, maybe every time you repeat an event you get less rewards. maybe to the point where you have to scour for that karma and coin.

Event reward buff

in Suggestions

Posted by: Veruen.2794

Veruen.2794

I have a feeling such an action could also stabilize the mid tier crafting materials economy because with more people going around the world. More people would be collecting recources searching for other components in crafting. Through all tiers also, ya champ trains should have the proper materials based on the zone, you should not be getting tier 5-6 crafting materials from a tier 1 zone.

Event reward buff

in Suggestions

Posted by: Veruen.2794

Veruen.2794

buffing the reward, yes, but you only get the big reward once per day per event, so you can’t just circle around the same zone all day, that way people actually have to ,travel maybe people have preffered zones they enjoy in between big bosses. Get rid of champ trains by not making the 10 silver amount exclusive to champs, put the once a day thing to all enemies. Buff up the bigger bosses money rewards as well. Maybe make Teq a 5-10 gold reward to match the difficulty, you make the price big enough people will go for it. Anything can be zerged brainlessly, but why just stand around in just a single zone, drive the zerg around maybe see the sites experiance the world. I am not completely against a zerg train, I am just against having people stay in one zone all day.

Event reward buff

in Suggestions

Posted by: Veruen.2794

Veruen.2794

that sounds intersting it would force people to actually go out to other places for their loot. Maybe putting champ bags on a similar cooldown as well so people would have to hunt down more champs?

Champion bags are ruining open world PvE

in Guild Wars 2 Discussion

Posted by: Veruen.2794

Veruen.2794

My only problem with these zerg trains is simply just they make the rest of the world feel dead. To be honest we need to see the living world be an actual living world, maybe something that will drive people else where. Maybe a karma drain if you don’t go around helping people. Though this has flaws in itself as punishing people for not being the goody mc two shoes. People are on longer fighting the bigger bosses on some servers from the difficulty spike. The change may have been a subtle one over time but for someone who was playing a few months ago went on a hiatus and then comes back to everyone doing champ trains instead of doing temple runs or their daily big bosses. What could prompt people to travel the world more than stay in a single zone all day. We understand people are modivated by less effort more reward. Though what would be the carrot on the stick that would prompt people to get out there again.

Champion bags are ruining open world PvE

in Guild Wars 2 Discussion

Posted by: Veruen.2794

Veruen.2794

maybe it isn’t loot we should look toward rewarding people for killing champs should be very inmportant when teh only think to kill were world bosses we had people waiting for their daily world boss kill all day. Now consider this how do we get people out of queensdale and into other zones. Make the world bosses push inward, make the other zones more hostile so you know what. What is the penalty for letting the claw of jormag hang around for too long nothing, where else does tequatl affect other than sparkfly. Make the world bosses have an effect on the living world, not to the point where its impossible to level or explore the world. There has to be a balance with that somewhere, maybe every time a dragon boss or a major boss enemy is killed, maybe a major buff would occur world wide, maybe full on gold rewards for fighting the big stuff and bits of silver for fighting the little stuff. The fact of the matter is Anet needs to find some way to make us explore the world again, an insentive to bring people into other zones and to continuously bring more people into the game to populate said zones. Something needs to happen to make people care about the world as a whole again instead of sticking in one little zone all day.

Puzzle Jump: Not So Secret bug

in Bugs: Game, Forum, Website

Posted by: Veruen.2794

Veruen.2794

attempted this last night managed to get in with the help of a mesmer using an elementalists lightning hammer thing. Though the elementalist left before we got to the last piston launcher.