I would first and for all completely remove this ridiculous antisocial bullcrap behavior of all those spamming Dungeon Sellers that have risen up, since Anet has massively increased the gold rewards for completing Arah, by making changes at the Group System.
That was absolutely not the intention of the LFG System, that people abuse it like a Dungeon Markeplace to make profit with extreme overpriced sums per person to make that way in quick time huge amounts of gold, only so that some lazy kitten don’t have do do some work. this is also completely contradictign to the sense of this game, that you can skip content by just paying an other player to do all the work for you. Thats not the sense behind an MMO.Champ Loot Boxes have to get removed again, since Anet as implemented that crap, the zerg trains grind farming them have risen up like a plague all over the beginner maps and in the northern end game map of shiverpeaks.
Champs don’t need this 100% sure loot bag.
If they drop this bag for 100% sure, that gives money, chance on precursor ect. then its clear that these enemies get farmed ad adsurdum.Champs shouldn’t be fought against to make quzit profit. Champs should be fought against, because they could offer something that raises your personal character progression or because they can drop rarely something unique, that only specific champ X can drop, like how it functionized with GW1.
I really hope that Anet has seen in in the Living Word duscussion threat, that alot in the game works absolutely wrong, when it comes down to reward/effort relationships all over the whole game and that they improve this very soon with some massive tweaks, regardless of their permanent fear of making too strong changes for the economy.
The whole game must feel rewardign and not only a little hand full of specific farm spots that get zerg grinded to death for a way too quick profit compared to the main content that players should rather do, than 24/7 zerg farming champs.Why do people make this? The answer is simple, because doing anythign else is unappealing and way less rewarding, than running brain afk around in a zerg and auto attacking champs to death…
ANet has to implement finally mechanis, that lead to the point, that people want to automatically stop this brainless behavious and rather want to revisited all of the world doing senseful things in the pve world, that should feel same as rewarding, if not even more rewardign, than beating just champ after champ.
The key to reach this goal is by raising the rewards for players, so longer they didn#t have done something specific in the game anymore.
This will lead to people wanting to revisit older maps consitantly.
Heart Quests need to become finally replayable.
There needs to be implemented finally Hard Mode instances for all Maps with a redesigned for GW2 working Vanguishing Achievements for doing these hard mode instances of all the maps.There needs to be implemented new Dungeon Modes like Solo Dungeons or makign all of the dungeons also explorable in a persistant kind of way with new events appearign these that are special to the persistant type of the dungeon.
There need to be implemented in general alot more new DE’s to all maps in a consistant manner with every Patch all two weeks, not only always adding more LS..
Anet is way too much focused on all this LS stuff, that they seem to forget, that it is also very important to add permanently new DE’s to all of the maps, so that the maps don#t become boring and that there is REALLY always to be found new things to do with each loging. By adding tons of new DE’s everywhere on a frequent basis, Anet can then also start with slowing down the pace of how fast the older DE’s appear to balance out the old DE#s with the new DE’s.But back to money making.. anet has to improve alot of ways for earning on a normal way some good money, without pushing us to such cheap farm methods like champ zerg train farming to our doomsday…
Crafting should become massively more profitable finally.
Someone who reaches with a Crafting Job level 400-500 should be able to craft through this things, that should bring in to the player alot more profit, than the crafting of that item should cost the player.
Anet needs to implement NPC’s, that want to buy from players on a daily regular basis a various amount of specific crafted items (for each player totally individual) and if you craft for these NPC’s EVERYTHING, until they are wishless happy, then they reward you with some real good money, so that you really don’t need to do any brainless zerg farming basically and getting your crafting jobs to max would finally have some sense in this game.Could write more about all this, but need to go to bed xD
love it