Fort Aspenwood
(edited by Victorctk.4931)
I guess you said it yourself, you’re a military designer and i respect that alot because every decisions is to make sure the survival of the user.
That alone, i am going to stressed is a totally different principle all together as actual combat is no where near any game (nor should it even be comparable at all).
In game, the core principle is actually entertainment and based on that, i disagree its a fail. *It’s pretty, it has entertainment value and its intuitive enough for players to manuver around. Alas, i’m quite sure the research demographics conducted are based on players and not military officers.
*Not to say these points can’t be improved upon, but improvement will come with more research.
(edited by Victorctk.4931)
I do not dispute the study of ergonomics. I’m just saying whatever proposed or addressed does not necessary improve the gaming experience, in fact it is probably the total opposite of it.
I did not see the scientifically established facts you had mentioned here, but i do believe application of information should not be applied like humans are drones, even in ergonomics it is stressed that psychology plays a big role and in this context we are referring to the entertainment value of a gaming experience and not actual combat. I also did not see the mess of useless graphics you mentioned.
A minimalist approach could be interesting but again, it might cause the game to be very cold – this will vastly depends on the graphic applied. Custom positioning are probably the best bet but will totally depends on the programming not the design of the interface.
I just feel research and consideration has been applied in the interface and by right, good designs are invisible to begin with.
In my opinion, if you have everything right smack in front of you, you probably play the game and get a massive headache out of it or a very strong urge to puke. The game will look hideous and instead of helping, it may also make the information harder to read – humans also has selective vision (to help them focus). Your research, motion induced blindness, will actually contribute to this effect as well because the information has movement too (numbers and cooldowns).
Overall, i like the current interface. If you analyze it properly, it has different area of focus which in my opinion is really helpful, etc. all cooldown and healthbar neatly tucked at the bottom, center helps to battle and movement, immediately up will be enemy info, left to monitor party health, bottom right for map. The eye coordination doesnt strain the eyes too much. I’m sure with more research, better interface will be developed in the future but to i disagree when you say the current UI is a fail.
I also think, deciding against AddOns is actually a good move because that way it takes less resource to monitor for botting activity.
I agree, you play a game to ‘play’ a game and have fun.
Yes sometimes you’re needed to help out but more than 15mins shows the failure of your commander to counter the threat. Alas, i say this on behalf of mesmers too (because hiding in a hole to portal suicide attacks can be boring too).
Good strats but i guess commander needs to consider ‘human elements’ too.
http://www.fort-aspenwood.com/
for the infomation you need. FA has been my home server from day 1 of gw2 and until now, its still the awesome server it is.
The fighting and determination is always there, outmanned or not, FA wvwers will do their best. You know you have your band of brothers when you go into a zerg never needing to look back because those behind you are behind you
and i feel that is more than enough to fuel loads of fun and epicness.
Go into our forum at fort-aspenwood.com because the people you will play alongside with are there.
Woot! Just dropping by to say hi to fellow neighbours from a Malaysian who plays in FA
If they want to claim that this nerf is to help balance WvW, I can think of at least five FAR more imbalanced issues that they need to address before AoE.
1) Spike damage from thieves, capable of killing foes in a single hit.
2) Numerous glitches that allow enemies to get into a keep or garrison through the walls.
3) Portal bombing from mesmers, allowing players to drop 30+ enemies anywhere they want.
4) Players using various abilities or invulnerability effects while “finishing” opponents, preventing any chance of retaliation or recovery (things like Stealth, Elixir S, Mist Forn, Obsidian Flesh, etc).
5) The invulnerability buff that protects spawn points extends too far out from the actual spawn point. Because of this, players can abuse this glitch to kill players who are just wandering by, which isn’t fair.And that’s without even having culling on the list (only because they’ve already said they intend to address culling). Heck, fix those five things, and add an option in the “Report Player” menu for “abusing exploits”, and most of WvW’s biggest problems are instantly gone.
I don’t wanna hear how AoE is ruining the game when there’s so many other areas for them to fix first that actually DO ruin the game.
Totally agree on this, probably the developer is just trying to dodge these issue by making up an issue that is easier to change to show progress. Many selfish reasons are suddenly appearing to support it. As an ele player i dont mind, i’ll just wait and see what is the changes, if the changes reduced the ele to nothing then and i get bored i’ll just stop playing.
1. No
2. No – other than long channeling time and weak damage
3, No
4, No – nerfing will almost always cause the destruction of the fun factor and people’s built, i support more on buffing or changing mechanics to allow counter/defend
5, Please dont go down the road of Diablo 3, we want to play for fun and seeing damage not following some ‘yes it should be played like this or like that or thats not how we want the class to be played’ these words are exactly what diablo 3 developers said before they crashed and burn into oblivion. Nobody even bothers to check back to the game.
What did the developers said on how to counter thief’s stealth? use AOE
No matter what the move is, stealthed thief will be gaining a huge buff because you cant hit what you cant see.
We will wait and see if Diablo 3 will happen again – slow bugs fix, nerfs without any reasoning, egoistic developer, listen and finally implementing recovery too late.
Hi,
Re: WvWvW as just a ‘number’ game
I’m pretty sure a lot of players had mention this but would like to know if there’s a solution on the way? Yea in war, it has always been a number game but in war soldiers lives are precious. Commanders who carries a large army but fail repeatedly will get his army thinned.
In wvwvw, this is not possible, so servers with smaller wvwvw population faced insanely large force almost non stop without any relief, etc. 5 vs 20, even in a well defended keep, if the zerg keep attacking, it will eventually fall, no matter how skilled the defending players. If this keeps going, sooner or later you’ll have ‘wvwvw’ servers and ‘pve’ servers and no loyalty whatsoever to their server.
A solution to thought would be a death timer like pvp but i’m curious if there are other considerations?
From the beginning until 2 months so, everything was fine, then RTL overshot my target, ‘rubberband’ effect and also magnetic grasp either ‘stuns’ me or missed completely even when my target is right in front and targeted so yeah, quite bugged.
ele really starts coming into their form at about 40 where they can get 20 points into a line.
Only things i had trouble with are defiant mobs and my own feeling of being indestructible.
Pack of 6 mobs 4 levels higher than i am. Check
armor 10-20 levels out of date. check
weapons 5-10 levels out of date. check
some stuff on cool down. check.
Attack!
hahahaha once in a while i get the same overconfidence as well
Ele is one of the easiest classes to play.
Skill ceiling is high for classes that need to rely reflexes, positioning and timing or particular setup mechanics; Ele has almost nothing of this.So basically, you just stand in one spot with your eyes closed and spam fireball? I can see that working, sure. :p
Ele is by far the most difficult class to master and it has nothing to do with the number of abilities but with the fact that if you want to be good with them, you have to know when and where to use each one, you have to learn your self and group combos, plus you have to be constantly moving and be aware of your surroundings because you won’t last long otherwise. And actually yeah, you do have more skills to juggle too.
So it’s not easy to master, but not that terribly hard to pick up either. It is, however, fun as no other class. And it can be rewarding once you learn all of the above and, you will learn it by the time you hit max level. As others have said, I don’t even have to think about which skill should be used when. Muscle memory.
I totally agree with Gaudrath, this is definitely one of the funnest class to play ever but just be warned that once you rolled an ele, you’ll grow bored of the other classes easily.
Not to mention, its not just 4 attunements x 5 sets of skills, but 4 attunements x 15 sets actually especially in WvW (Dagger/Dagger weapon set, Staff weapon set, Dagger/Focus weapon set – leaving out scepter sets cause i haven’t really find a good situation to use it yet).
So yeah, i think you shouldn’t worry about juggling the attunements/skills, just play, have fun and you’ll grow into the ele you think you can’t be
(edited by Victorctk.4931)
Yeap i agree with Causic,
It’s not really just about their burst, it’s their stealth/culling that is causing the problem.
Fighting 1vs1 with a random thief who ambushed you?
You can retaliate and damage their life bar all the way to 20%, and suddenly they disappear only to reappear a few seconds later with 80% – full health <repeat until all your skills/healing is on cooldown and just die>
Want to stop that one thief from killing dolyak with 3 persons escorting it?
Thief comes, hit dolyak, stealth, run one circle, avoid random AOE with big circle on the ground and long cooldown once, hit dolyak <repeat until dolyak is dead> <laugh like a pro in stealth, runs the other way>
So yeah, it’s the stealth/culling issue. Its the sense of unable to kill the defeated player after you have defeated ‘it’ (multiple times) that don’t make sense to all the classes causing the outcry.
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