A 20/20/30 is kind of a hybrid shatter/lockdown and plays pretty similarly. I think they are fairly equivalent.
A pure lockdown (in my opinion) of 30/x/30/x/x is more difficult to play than shatter. If you nail your interrupts you can counter probably 6 of 8 classes in this game, but if you miss anything you’re completely screwed. Lack of DE and escape mechanisms makes it a bit more unforgiving. If you are out of position you are in more trouble than you would be with a standard shatter build using blink, DE, and MI.
I would say that, yes, lockdown is the highest skillcap of Mesmer. You need better reflexes and skill usage awareness than a shatter mes needs, and it is more unforgiving towards mistakes.
I agree with you, lockdown mesmer can’t nail their interrupts because CD’s are enough long, and they don’t hurt their enemies if they don’t rupt them!
However, I think lockdown is the best gameplay I’ve ever played as mesmer! It remember me the GW1 mesmer…
Here is my lockdown build, the biggest problem is that I’ve only 2 dispells (Arcane Thievery and the Sigil of Purity) but I like to play with, principaly versus thieves, mesmer and elems!
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