Showing Posts For Vimorain.2835:
thing is they need first of all hire some fantasy and even sci-fi fantasy writes to develop new storylines and to develop much,much more end game content that is NOT a grind.
Hi.I recently came back to game,with hope classes got bit more balanced,and while some get decent balance tweaks,Elementalists got short end again.when I asked about decent solo play pvp build,answer I got was Guardian…at that I was told in pvp elementalists will never kill 1on1 anything but noob.With failed attempt to make me happy everyone stated obvious that Ele is good support and off-heal.
Ele needs to get its ‘’glass cannon’’ place back.I don’t want just outright damage boost here,but some rotations and spell mechanism that will reward skilled players with high damage output and make it possible in pvp 1vs1 scenario to win.
any constructive feedback from players here would be welcomed.(no trolling!!!)
hi.when I tried to access support ,I got this message :
This is probably not the site that you are looking for!
You attempted to reach help.guildwars2.com, but instead you actually reached a server identifying itself as *.zendesk.com. This may be caused by a misconfiguration on the server or by something more serious. An attacker on your network could be trying to get you to visit a fake (and potentially harmful) version of help.guildwars2.com.
You should not proceed, especially if you have never seen this warning before for this site.
Proceed anyway Back to safety
Help me understand
screenshot should be below.
any help?
hi.i have question/concern about minions,such as Necromancer’s or Ranger’s.mainly Necromancers,as they are currently still issue,marked as insufficient,especially in pvp and end-game pve.why?basically once player and his/her minions hit lvl 80,what seem to happen is,player progress through tiers of quality gear,raising his/her attributes,therefore damage,DoT,heal,etc,on forward.pets however stay behind as they are at lvl 80 basic.this means,that their damage,and overall usefulness falls far behind and so build like Minion Master or Ranger with emphasis on pet are considered unplayable in end game or at least not desired.solution could be however quite simple.make pets benefit in %s of their owner.if my new shoulder armor increase my Power from 100 to 120 ,pet should get same percentage raise. this would allow again players to enjoy more variety of playstyles.there is also some issue about engineer’s turrets as i heard in chats,maybe you would have look on this too?thank you.
1.) Attack speed issues on numerous weapon sets such as Ranger Longbow and Thief Pistol that continue to go unaddressed and cripple the viability and enjoyability of those sets.
I thought they increased the speed of ranger longbow by 30% and increased the damage on some pistol/pistol related traits.
Love the notes btw, GJ ArenaNet, lots of nice changes.
yes,but he meant specific class,especially ranger,that wants to specialize in ranged combat.i fully agree,as i tried to send feedback on this too.funny as my comment for marked as infringed.I guess it was too…negative?