Showing Posts For Vita.6302:
• Spectral recall doesn’t apply cooldown till recall is active, you can basically use it as free running tool and swap to another skill instantly w/o cooldown limitations, out of combat of course. – This isnt a bug, all skills with double activation work like that, but Spectral walk is still put on cooldown.
I can confirm that
If it is a bug, then not a class specific one, becouse any class has some double-activation skills and can use them the same way.
• Spectral Walk doesn’t break stuns properly. (Actually i just need more feedback, some breaks seem random?)
In PvE it is able to break “Immobilize”, “Stun” and even ice-block-thing given by Rune of Svanir (ice block is still there, but you are able to move out of it). Wiki says “Skills that break stun can be used while suffering from other control effects, e.g. knockdown.” and “Stun shares its effect with knock down.”
BUT!!! It is impossible to use any skill while being knocked down, becouse all your skills are going on short cooldown (2 seconds) in the same moment as the “knock down” takes effect. The same Thing is happening to “Spectral Armor” skill. So im not sure, if it is rly a bug (works the same way if you are playing Elementalist, can not speak for all other classes!)
It is impossible to break “Daze” with spectral walk , becouse it is not a stun. (can it be that many ppl did not know that or did not understand the difference?)
(NB0106) Siphones Power “Gain might” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
I can confirm this one too (did not tested it before)
P.S.:
NB0004 and NB0107 seems to be the same bug (or i cant see the difference between it)
It cost only 5 Traitpoints and 5 seconds of time to test it, so please, can someone confirm this bug? Just activate DS, take a hit, deactivate DS and check your buffs, regeneration will be there (take care not to take to many damage, becouse your HP and Lifeforce need to stay over 90% all the time, to be sure, it was activated by a general bug in DS and not becouse you did reach the 90% HP point)
P.P.S.: Decaying Swarm (NB0004 ) and Last Gasp (NB0106) seems to be totaly broken now, becouse i was not able to activate any of it today (not even out of DS by reaching the right amount of HP) Need to be tested again
I can also confirm what Vita said earlier. As soon as I am hit in DS while in combat all my DS abilities are locked. I can still move around but can’t use anything, like I’m dazed. Happens in all zones at all levels.
I think your Rune of Vampirism is causing that (you cant use any skill while in mist form, right?), like my svanir if it is transforming me into an ice block. Thanks for confirmation! Im wondering why not more ppl did note that until now. Even without Rune of Svanir or Rune of Vampirism its not hard to see what is happening there
It is copying contitions every second. So yes, it is possible to copy/paste a group to the death as long the group is not smart enough to activate the signet if it gets hard
@alanis
You cant argue this way, becouse necros own regeneration skill (passive at 90%) gets activated in DS, at the moment for nothing… So it makes no sense. At least one of both things is bugged (activation of the reg or not getting healed)
• (NB0052)[Fix – Unconfirmed] Does not apply the 20% cooldown reduction to Summon Flesh Golem despite the tool tip reflecting the decrease.
denied, cooldown is reduced from 60 to 48 seconds, so the tooltip shows the right amount of time and the 20% reduction is applied
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• Spectral Walk doesn’t break stuns properly.
confirmed, BUT its impossible to use any skill while being knocked down, so not sure if it is a bug. Normal stun is removed without any problems
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• Axe training does not seem to affect the tooltip damage of axe abilities.
confirmed, the tooltip is not more affected since the last patch
(edited by Vita.6302)
NB0001, NB0003 and NB0004 are “working” much worser as listed here!
All of the abilities (Regeneration, Swarm, Ice block and even NOT listed Last Gap’s Spectral armor) take effekt immediately after entering DS while in combat state and under attack (no matter how high your Life Force at the moment is).
In Other words: Every time (e.g. all 90 seconds becouse of Cooldown of Rune of Svanir) you enter DS in combat state (and under attack) you will be transformed into an ice block for 5 seconds, without any chance to do anything for those 5 seconds (you cant use any skill or move as an ice block) loosing all you HP-state-independent abilities as well, for nothing…
Did not tested it with NB0002 becouse i dont have the Rune of Vampirism, but i think it will work the same way…
Reproduction: 100% while in combat state, under attack and 95-100% HP and life force