Showing Posts For Vitamina Ce.5193:

Prisoners of the Dragon story instance bugged

in Bugs: Game, Forum, Website

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

After the update 2015.12.01-1, the bug is still active.
In fact, no HoT campaign (aka Personal Story) bug-fixing.

Prisoners of the Dragon story instance bugged

in Bugs: Game, Forum, Website

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

Did it on a third character, still bugged. Eligible for “Peer Review” and “My Friends, the Smiths”, but no objects to interact… Please, fix. Thx.

Prisoners of the Dragon story instance bugged

in Bugs: Game, Forum, Website

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

After the update 2015.11.17-3, the bug is still active.

Prisoners of the Dragon story instance bugged

in Bugs: Game, Forum, Website

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

After the update 2015.11.17-2, the bug is still active.
— Seriously?
— Yes, seriously.
Please, MathewMedina, read this and do something. Thx.

Last story mission is VERY BUGGED [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

After the update 2015.11.17-2, the bug is still active.
— Seriously?
— Yes, seriously.

PS: before new content, repair old/current content.

Last story mission is VERY BUGGED [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

Infuriating. INFURIATING!!!
I stand with you, Geshque.
Stay strong.
All the awesomeness of HoT went down the toilet because of these dannn bugs.
Infuriating. INFURIATING!!!

Prisoners of the Dragon story instance bugged

in Bugs: Game, Forum, Website

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

After the update 2015.11.04-1, the bug is still active.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

As reported here, even if you qualify for the Peer Review and My Friends, the Smiths achievements from the Prisoners of the Dragon story mission, the corresponding “interactive objects” in order to start the events do not appear.

Drottot Lashtail

in Bugs: Game, Forum, Website

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

Almost one year and a half, now!!!

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Vitamina Ce.5193

Vitamina Ce.5193

I don’t like the so called rez-rushing. I come long ago from GW1 where we had to be really careful on our life level, specially the healer/proc. Moreover, each one of us had to wear a single-use rez-signet in his build, shorting the possible skill combinations we could use. Still, we managed to survive and have fun, all of it based on a great teamwork thanks to strengthen guilds and voip technologies.

I don’t like the so called rez-rushing. Now, there is no longer such a healer/proc, but we have many healing skills, we have a downed state, we have direct-rez from downed and dead state, we have reusable rez-signets from downed state, and yet you/we come here to complain. Even though I don’t like the so called rez-rushing, I come here to complain. Why?

Healing skills, not so. I really like that the triad healer character is gone, but healing skills are, in my opinion, far from being as effective. Sometimes, they are simply useless or not reliable, specially to heal a teammate.

Rez or die! The introduction of the downed and dead state system is really clever and gives much fun to the game. As pointed by Lucky.9421, one has, not only to rez fast, but also to do with a good teaming strategy. But, in contrast to GW1, GW2 has a more casual friendly gaming, and to team properly in such cases will depend on the skills of the teammates (obviously) and many non-skilled gamers (aka noobs) will be left aside.

Rez-signets suck. This is one of the point that I hate the most. Although the rez-signets are reusable (great difference with respect to GW1), they really, really suck. They never work as expected, have lots of tricky behaviors and some of them do not even work because they are simply bugged. As Elementalist, I have never been able to rez anybody with the Glyph of Renewal, ¡never! And they take a precious place in our build; even if we can change the build off-combat, skill selection is much more strict than in GW1.

Dungeons, pain and agony. Maybe a nice slogan, but sadly true. I like to have challenging dungeons that make me sweat so I enjoy more the game with an epic win; but, sincerely, some dungeons are simply painful. Must of us can’t stand six, seven, eight or even more hours playing a freaking maze. Don’t be surprised that afterwards many players exploit some bugs or unexpected behaviors of the game to surpass bugged bosses/mobs. Arah is truly Hell.

I don’t like the so called rez-rushing and this "no-WP while in-combat" thing may be the solution but I also dislike that you have introduced it before improving the other aspects of the game: correcting bugs, balancing mobs/bosses, adding WPs, etc.

To finish, just to say that, despite my and other’s complains, GW2 is one of the greatest games I ever played. Keep on your awesome work! (And, please, fix the freaking ficken bugs!!! hahahaha)

I’m kind of disappointed in the new WP only if out of combat thing but will give it a fair shake.

That’s the spirit!

The key to rezzing a defeated player is to have all but one player dpsing the boss and evading while they rez.

Indeed! But not as easy as it sounds.

1. If no res-rushing, we need faster revive times or better revive buff.

Working rez-signets that is what we need.

Well, the general consensus seems to be this WP update is nonsense.

I disagree.