Showing Posts For Volg.3210:
Q: When is the next big feature reveal for what’s coming in this expansion?
A: We wanted to reveal Guild Wars 2: Heart of Thorns when we were ready to talk about every major feature we’re planning. That’s why right now, every major feature planned for Guild Wars 2: Heart of Thorns is there for you to check out at http://heartofthorns.guildwars2.com.
Sad face, not even 1 single new playable race… and sounds like they’re gonna hash up the Sylvari somehow.
Report it as a Bug, Exploitable, Blocking…
I’m gonna go play one of my nice old fashion destructive NON MMO games….
Well, someone copy and paste his page over to the fbi then lol.
This has been happening since yesterday, and according to his twitter, the FBI has tried to contact him already.
He said he blocked them instead.
Then he said “lets be honest, im not going to jail”
Really easy guy to hate.
More likely just some attention seeking crank who isn’t actually the one doing it.
Happens with any crime that gets publicity. People will actually claim to be murderers, terrorist etc just for the attention.
My thoughts exactly. I seriously doubt the person who’s been claiming to be doing this has anything to do with it. Just some nut looking for any attention he can get regardless of whether it’s negative or not.
Sucks we’re all suffering this lag but maybe we can get some much needed fresh air in the meantime.
Hence why dipthong should watch it.. he’s probably not smart enough to manage to hide…..
Oh, and there’s a difference in between hard and ‘requires reflexes of Flash, and a Masters in Hardcore Gaming, and a $2k system with an internet connection of < 30ms latency’
I’m not an experienced dungeon runner by any means – I haven’t run any one path more than three times and haven’t run most of the explorables either – but to me this sounds…painful. And quite bad unless dungeons are changed to accomodate it. A lot of the dungeon runs I’ve done are with people who aren’t very experienced at all, or who have only run as much as I have. None of us are pros, and yes, it shows in our boss battles. They’re painful, and more often than not four out of five of us end up running back from whatever far away waypoint we have because it just takes too long to rez someone when they’re fallen. That time means the boss gets free shots at us, and again, more often than not, we end up dead right next to them and having to run back ourselves. It’s especially bad when three die at once and then we’re 2vsBoss and relying on them getting back fast enough to not lose the aggro.
I understand that the pro-dungeoners or even the players who love a huge challenge see this as at least another challenge, and something new to test their skills, but for a lot of us not-so-experienced it will make dungeons hell/impossible for us to get through without hours upon hours of torture. They’re fun as they are right now and challenging to me at least, and I feel this waypoint-only-when-party-has-lost-aggro-or-is-all-dead can backfire quite badly unless adjustments are made for it, to support those who don’t have time to run dungeons constantly/just wish to run them for fun.
This is how I feel about it as well.. I’d only add this… I don’t feel it adds to the teamwork aspect.. especially considering certain dungeons/paths already had issues.
Example: any area with infinitely respawning mobs that keep the mobs at a level meant to entertain 5.. if 1 goes down and cannot rez-rush then the party effectively loses 2 (while someone tries to rez the downed one for just as long, or longer, as it might take them to rez-rush). I mean if a party could afford to be at 60% power then the dungeons should be built for a party of 4, thus making a party of 5 able to do complete too easily to be a challenge. I’m no super-dungeon runner. Granted I spend way too much of my spare time playing as it is.. just ask my orphans. Granted the dungeon we tried Caudeucus Exp Seraph Path might have been doable if we could have gotten a fifth.. but after an hour trying to find a group.. constantly fighting the chat anti-spam and posting on the 3rd party GW2LFG.com to find a final party member for over an hour……Maybe it’s just scaling that needs consideration . I mean it is not as if the game doesn’t know the stats of the PCs. Could it not do the math and be able to scale the Mobs to a CR formula to match the PCs+NPCs capabilities.. and if teamwork is so ever bloody important can’t an NPC help with the rezzing once in a while? the CR formula could still make it difficult etc, but at least then it could scale it to the party size.. then those poor antisocial folks who have trouble filling a group could at least get a shot at the experience… Not all people are suited to dredging up a PUG.. and when you have a group of 4, dredging up that lat member can be more daunting than the dungeon… even if you aren’t a picky elitist (I’m not, I’m a casual gamer who has no problem working with/triaining up some who’s learning)
I would note that even with the ‘value’ of an item of say 59cp which a seller cannot set a price below, people are constantly bidding 1cp for stuff. Thus setting the ‘value’ at a minimum does not keep the ninnies from offering less than the value of an item.. bidders are just foo-less.. so are those sellers that post an item to the tp for 1 cp more than the price they’d get at an NPC merchant.. they lose the money themselves to the TP fees..
My wife rants endlessly about it.