Showing Posts For Vosintereo.3982:
Superior Rune of the Skritt Burglar
1) +10% increase in movement speed
2) +10% duration increase on swiftness
3) 50% when struck to turn your enemy into an ambient creature for 5 secs (5sec cooldown)
4) + 25% increase in movement speed
5) +25% duration increase on swiftness
6) 25% when struck to summon a portal that takes you to the nearest WP unless interrupted (20sec cooldown)
Seems like Falunel has covered most of it.
If you require any additional assistance or would like another player to talk to and fill in spots for any dungeon runs you are considering (if you are on a NA server) – add me in game.
I can teach, but I can’t make someone learn. Anyways, if you’re serious about learning message me in game.
I had no idea your first comment was directed to me. I appreciate the offer for your services, I am a sucker for punishment and will tend to learn the hardway and use guides as a point of reference.
it is extremely unlikely i will ever see someone from D’n’T join my group to help me learn more paths.
I just want to make sure this is clear – this statement has was not mean’t to call out DnT in anyway. Mad respect for the Guild – it was an example, i wouldn’t (nobody should) expect any of the top class guild to come and help. If they do it’s a bonus.
I’ll teach you how to do the commonly farmed paths of every dungeon, since the video guides Strife made aren’t good enough I guess. It will cost you the path gold reward x8 per path you want. I’d wager this is a fair bargain since you will recoup the cost of each path in no time once you are ready.
And there it is.
That is the incentive Experience players may look at to help new players.
But of course great teachers can’t always help ill disciplined students.
That’s understandable and completely fine. But back to my initial point, based on LFG, many groups shutdown noobs before they even can join a group.
While annoying/inconvenient/sad that this is the case, I am unsure if adding an incentive for Eltist’s to help players ingame is going to drive them to come out help more. The fear of noobs playing how they want is going to put them off.
If the incentive is too small, whats the point?
If the incentive is too big, they might just carry anybody just to get the reward while the noob hasn’t learnt a thing.
It’s a possibility that groups shutting down noobs before they can join are farmers not wanting to waste time? While inconsiderate, we have to also think of it from their point of view. _"why has this newbie joined when I only have an hr of playing time and I want my rewards quick"
I am no where near being an Elite player, it is extremely unlikely i will ever see someone from D’n’T join my group to help me learn more paths. If LFG is covered with “no noobs/experience players only”, I will just post my own group with specific details on what I want and what they could expect.
e.g. LFM – first time run – (dunegon) path x – wanting to learn.
Some (not all) new players need to have patience and expect to put in some hardwork to learn it. Don’t expect it handed to you on a silver platter.
Long time reader, first time poster.
This is just my view so I’ll try to keep this short.
The truly Experienced/Efficient players wouldn’t mind helping Inexperienced/New players as long as they could do the following.
Have a good understanding on the dodge mechanics
Have a good understanding on their profession
Willing to listen and learn new tactics
Willing to change their builds
They are not willing to help you if you have the following mentality.
“I play how I want” – leave that mentality for open PvE.
I am trying to avoid using the word “Elitist” here as the word itself has been tarnished by players who think they are experienced and efficient yet have done nothing for community except alienate the new players.
The real Elitist’s have post guides and videos for dungeons, posted the most efficient builds for quick and efficient runs. They have helped the community and are under no obligation to continue to do so if players continue to have the _"play how I want" mentality when it comes to clearing dungeons.
If you don’t like a group’s certain playstyle – find/create your own group or deal with it.
This right here.
I like casual runs so I let it be known on my gw2lfg posts. If you just put up “LFG insert dungeon and path here” that’s not saying a lot, and might increase your PUG groups being less than desirable for the style of run you are looking for.
Hi All,
Just looking for a friendly, mature PvE guild to join. I have been playing since launch but had taken some time off recently and slowly coming back to play almost daily.
The guild I am looking would like to have most of the bigger dynamic events completed, everything from dragons, world bosses and temples (also other events from Fire Sharman to the Karka Queen).
I have had little experience with dungeons as the only ones i have really covered are AC, CM & TA. I am not a fan of speed running a dungeon first time as I do enjoy trying to fully clear the content first, then learning the speed runs.
I have 2 80’s (Guardian & Ranger) and I currently reside on the Anvil Rock Server. Keen to join a group that does most of the above and has the patience to teach a fellow GW2 player about the other dungeons.
I am pretty keen for this – but i think the most important thing for me here is time zone difference. I’m on UTC+12:00
Would the idea of re-vamping all story modes to include scenarios that teach players certain aspects that they can expect to encounter in explorable mode be feasible? The reward should be another tier that opens from the dungeon vendor, that allows the player to purchase rare gear lvl 35-80 with normal currency. The gear needs to be soul bound on purchase & cannot be savaged for ecto’s or runes attached, also they cannot be thrown into the mystic forge.
This could be ideal as casual players can still be rewarded for doing story mode and slowly learn the mechanics of dungeons. With the new tier gear from the vendors being no use to farmers
Same issues with lag for me too, getting delays of 1-2secs with inputs & commands. Currently playing on Anvil Rock server, and it pretty much happens everytime I log on since the Flame & Frost patch. I have been playing other online games with no issues, just GW2 
Time Zone: UTC + 12
Country: New Zealand