Showing Posts For Vox.5672:
One of the first things I noticed was how slow the Revenant felt, I saw a post about an issue with skill chaining which seemed to fit the bill; but that aside the Rev itself still feels really clunky and clumsy to play in combat. I do have a few suggestions though:
Hammer just feels weird, it doesn’t feel like a viable ranged dps option, and if you get jumped or forced into close quarters, you’re a little boned.
Mace/axe felt OP as mess, probably due to the sheer amount of conditions you can spew on your target, let alone one on every ability, could use a dial down in the dmg, or being the other weapons in line.
Staff feels like your trying to fight with a limp nerf bat. The DPS output is sad. I know its a support weapon but so is guardian mace, and that thing packs a wallop. Bring up the dmg a bit on its abilities and it would be perfect.
I don’t have an issue with the lack of weapon swap, but there has to be some way the legends can help compensate for that. Maybe giving each legend it’s own passive effect onto your weapons to make it feel a bit more adaptive?