Proposed List of Pvp Sigils v2 (is this the full list?)
Items in () are relevant boon/condi and info/change.
Sigils marked with * have changes.
Sigils marked with \ are removed.
Sigils unmarked are fine as is.
Reasoning at bottom.
On Hit Sigils
Strength (Might)
Frailty (Vuln)
Generosity (Condi Transfer)
Purity (Condi Clear)
Nullification (Boon Clear)
On Swap Sigils
Battle (Might)
Doom (Poison)
Exposure (Vuln)
Intelligence (Crit fix x3)
*Agility (2s of super speed and quickness)
*Cleansing (2 condi clear)
*Energy (50% Dont Nerf)
\Stagnation (Rename to Lesser Geomancy)
\Revelation
\Escape
\Greater Nullification
New Passive Extra Damage Sigils
\Compounding (Engi Trait Modified Ammunition)
\Exploitation (Thief,Necro,Ele,Rev Trait Below 50% HP Damage)
\Punishment (Warrior Trait Destruction of the Empowered)
\Opportunity
\Separation
\Paralyzation
Buffed Passive Condition Duration Sigils
Agony (Bleeding)
Peril (Vulnerability)
Smoldering (Burning)
Venom (Poison)
New Condition Duration Sigils
+Confusion
+Torment
Reasoning
Agility/Cleansing/Energy three strong candidates for sustain on swap.
The other/new swap sigils are bizarrely inconsistent and unecessary.
Suddenly theres a Greater Superior sigil!? Reveal for every class via swap sigil!?
Cooldowns on every second swap!? Wildly inconsistent.
Getting into the new (not so) passive damage boosting sigils next.
A few class specific traits repurposed into sigils.
Which would further enhance use of said traits.
The purpose of these 6 sigils had been covered previously
by the truly passive Sigil of Force.
Unreliable damage buffs and second hand trait buffs.
Basically shared traits.
Lastly there is 2 new condition duration sigils.
Unsurprisingly they follow an inconsistent naming convention.
Does the 25% sync well with %duration from runes/traits/PVP amulet?
Final Thought
Slim list of familiar Sigils featuring newly proposed gimmick Sigils.
Are introducing new oddly specific sigils in pvp(only) going to enhance Guild Wars 2?
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