Showing Posts For Walja.4258:

Eureka visuals too weak?

in Guild Wars 2: Heart of Thorns

Posted by: Walja.4258

Walja.4258

I finished my Eureka just a day ago for my Revenant and while I have to aggre with a lot of points mentioned before. Like the obsidian spikes on the draw arm beeing too short to poke out of heavy armor and the general issue of the short lasting footsteps.
I am deeply dissapointed that the animation of a the obsidian projectile which is fired with the Mace 5 skill Tremor on Warriors wasn’t used on the Mace3 skill Erupting Echos for Revenants. Of course it’s not really a projectile beeing fired but a few adjustments making the shard/ball appear to explode on every of the 3 hits which are already at least kinda visible would be great.
Or to completely abandon the projectile animation, shards like for the footsteps but a few times larger on every spot of impact appearing from the ground.
It always makes me sad when a legendary weapon that is used by almost no class just lacks the amount of animations that for example greatswords or staffs have. And both above mentioned animations for the Rev skill wouldn’t require a completly newly made animation and have the advantage of reusing already existing ones.
Eureka is a awesomly made weapon but the too subtle and too few animations kind off spoil the fun.