Showing Posts For Warbarbie.8147:
-reduce cd
-reduce base passive heal and scale it with healing power
-buff active heal
Disabling IA builds would be a huge 1 step improvement for spvp, for spectators and players at the same time.
Better meta (more skill involved), better game in general.
Best Match ever.
Agreed on the shaving + making sure we don’t overdo it with big hits to the classes.
Also good points about making sure that we don’t take away the things “holding down” some of the strong builds. I think Mes and Ele are probably ok for the most part, as long as we tone down the conditions output from some classes, and bring the S/D Thief in line.
Chap, don’t forget to nerf mechanic in primis.
- CC lock
- Perma evades skills
- long stealth aoe (sr and combo field)
These mechanics are in more classes and are not good for the pvp game.
Btw CC lock in another great problem, we see
Necro – chain fear
Warrior – chain stun
Engi – chain CC
I think a short immunity buff for CC would be great to avoid this mechanic.
They only need to rework hot-join like a tpvp unranked matches and rework pvp glory system and points in-match system.
Hot joins needs to be the first step to understand how play conquest correctly, so it needs to be a training area.
Now it’s only chaos and you get more glory (=useless) in hot join insead of tpvp.
People need to understand the importance of winning, so it’s a bad design if you get rank/glory during the match if you lose too, people need to fight to win, if they don’t care about winning or losing, they’ll never try to understand how to play conquest correctly.
It’s a no sense.
No
1) SPvP team is too small, no spvp balance team dedicated
2) They don’t want to solve core problems for conquest (Insane AoE, IA pets)
3) Only one mode
4) No PvP rewards
I absolutely agree, these things need to have the priority.
/bump