Showing Posts For Warblood.8542:

DoTs Effects on Non-Living Entities

in Guild Wars 2 Discussion

Posted by: Warblood.8542

Warblood.8542

Hyleks are already immune to poison. The mobs that are immune to poison and bleed could have other weaknesses, and there could be other types of condition damage… That’s what I partially meant by diversity – you would have to use a different set of skills and weapons against differing foes.

Seasons & Dynamic Weather

in Suggestions

Posted by: Warblood.8542

Warblood.8542

Would it be possible to implement seasons? I think it would be really nice (and in terms of MMOs, just about unique) to have snow in Queensdale and other parts of the world in the winter (with maybe slightly different mechanics in different conditions).

I’m not sure, but if there isn’t one, a dynamic weather system, with the occasional blizzard or rain would also be nice.

DoTs Effects on Non-Living Entities

in Guild Wars 2 Discussion

Posted by: Warblood.8542

Warblood.8542

I was wondering, why are undead affected by things like bleed, poison, and blind (well the last one may be a magical effect)? Isn’t part of the point of having an undead army (and the dread of facing one) the fact that they’re hard to disable and kill – that they don’t tire, and aren’t susceptible to things like poison or bleeding (or getting appendages removed, for that matter)?

The same goes for elementals – how do you poison something that has no circulatory system?

I believe removing these elements from non-living entities will make the game more challenging, as well as more diverse (right now undead are mostly the same as living creatures, only with different models). It may also be a good idea to give different beings different weaknesses instead.