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Should healing power/ratios be reworked?

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

Pretty much hit the nail on the head. A forced Blank thing means the devs cheat/change the rules of the game/how that thing works to work how the devs intended.

So your OP was about reworking healing power and ratios on the Druid specifically, not on the stat/ratios in general across all professions? Sorry, I misunderstood that. I thought you were just using the Druid as an example.

Edit: and if you do mean a rework across all professions, then all professions need to be represented as part of this discussion… not just the Druid you brought to the table, and the Warrior that I did.

~EW

Sorry about that but I generally used druid because its the worse offender of how messed up healing generally is because it has VASTLY more healing power then any other healer could ever get. It has the most healing abilities in the game(taking into consideration of any glyph as healing because of druid’s trait that makes them spawn AoE healing adds adds up to a total of about 13+ healing abilities compared to most classes 1-2(3-4 healer focused ones).

But I am generally talking about most healing abilities in the game but druid is such a big offender its not even funny.

Should healing power/ratios be reworked?

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

I don’t understand your point where you first say “…using a glyph for the next 3 seconds gain 500 and this has NO COOLDOWN combined with druids casting an AoE heal from a trait when they use a glyph means druids are FORCED TO WORK.” then “This means that if a druid needs to heal he can just use 2 glyphs

The Druid is FORCED TO WORK but only needs to use two glyphs to have the best healing in the game?

I think what he’s saying is that the druid has built-in cheats that break the normal rules of the game to make it work. Compared to other things in the game, those buffs/advantages are horribly overpowered, but they need to be if the druid is going to fill the role of healer because healing is broken in this game.

At least, that’s how I understand what he’s saying.

Pretty much hit the nail on the head. A forced Blank thing means the devs cheat/change the rules of the game/how that thing works to work how the devs intended.

Should healing power/ratios be reworked?

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

This has always been something that has bugged me and my friends to no end over GW2 is how generally useless healing power has always been.

For those of you who don’t know healing power scales in a faction of a point restored per healing power:

What this realistically means is lets just say a full set of healing power items gives you 500 healing power most abilities that heal allies have a .5(Average) healing scale ratio meaning that full set of healing as the main stat gives you ONLY 250 HP PER HEALING ABILITY!

Furthermore because of the hp of each class being in the 15k-15k+ range that means per every 30 seconds YOU HEAL FOR 1.6% MORE MAX HP AT BEST AND ONLY 1% MORE MAX HP HEALED AT WORSE

For those of you who argue it works because druid works I will simply Tell you the final set bonus of rune of the druid: After using a glyph for the next 3 seconds gain 500 and this has NO COOLDOWN combined with druids casting an AoE heal from a trait when they use a glyph means druids are FORCED TO WORK.

This means that if a druid needs to heal he can just use 2 glyphs which can also give protection further helping the healing to have 3 times more healing power then any other class will also gaining potentially the most healing abilities allowed at once in the game by a long shot.

So I ask you: Should healing power/Ratios be reworked in my honest opinion is yes.

Edit: Why I ask for a rework is that currently healing power is in a poor position. Its generally useless to the point of well the devs making rune of the druid.

While some classes have such high base healing that they don’t ever need healing power even in a defensive builds.

That’s why I personally want healing power as a whole to be reworked to not be useless on any class but not too overpowered on another and to make getting healing power actually matter in the slightest(healing power scales horribly but some heals have such a high base amount that people THINK you have healing power when you don’t).

Also from what I read on that thread Endless soul its not a complaint about healing but of passive tankiness and base healing being too powerful not healing power its self.

(edited by Warcrafterfour.3759)

How would you rework Guardian?

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

I personally think guardian is somewhat a mystery to the devs because they really don’t seem to know what to do with it.
So that’s why I am putting this up to hopefully get the devs to see what the community wants from the guardian

What is the class fantasy: What is it to you guys.

For me its given its name it should be the team survival focused tank and with its numerous healing abilities maybe a healer/healer semitank hybrid.

The general fantasy i get from guardian given what its expose to be is being able to well guard people whether through healing or just blocking and the damage part is more of a side thing then the main point of the class to me.

What is NOT the class fantasy: What do you guys NOT want to see from the class.

What I personally don’t want to see is guardian having long range. Everything about guardian is short range and well giving the guardian a long range weapon in form of the long bow just doesn’t seem like it belongs.

As a general idea the Dragon hunter in its whole just seems at its core misguided because it giving tools guardian doesn’t want or needs.

What abilities do you want to see kept/expanded upon:

I’d personally would like to see aegis expanded upon because its pretty much the identity of the class and is pretty much exclusive to the class(Mesmer can get aegis from inspiration’s passive).

I’d also would want to see guardian’s emergency ability to save people expanded upon also because merciful intervention is a GREAT idea its just poorly executed. It embodies the theme of a guardian and pretty much could be the basis for the entire class in my opinion being a team survival focused tank. Think about it if merciful intervention was moved to an ult that healed AND made who ever hit invulnerable along with given nearby allies aegis.

Also despite how much I dislike dragon hunter I’d wish to see its ult kept in but reworked into a less gimmicky trap version because i see it having a lot of potential in all regards of the guardian. Also from dragon hunter I’d like to see its trap that explodes into aegis picks up reworked into an active ability because its a great idea held down by the fact its a trap.

What do you want to be reworked/scrapped:

For me its the Dps focus of the class(its name is Guardian not Assassin) and dragon hunter. I think both the dps and dragon hunter need to be reworked/scrapped down to a point were they aren’t the main focus of the class while still being viable. Dragon hunter I have said my part on already.

Extra: What ever you’d want to add.

(edited by Warcrafterfour.3759)

Unable to Login/Disconnected After Map Change

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

Ditto with me along with the forums being laggy as Kitten.

Why healing power will never be run

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

The main issue with healing power is that it scales horribly:

The highest on the wiki I found for non-self only healing scaling is a pathetic 0.75 scale outside of druid whose heals are so big they don’t really need healing power and their best healing power scale that I have found is only 1.22.

With hp being in the 10-20k hp range and a full set of acended healing equipment with druid can barley push your healing done by 800-1000(Note: generally with all other classes it would only push it by barely 400-500 more healing per 20-60 second cooldown which isn’t noticeable at all)making it REALLY FREAKING BAD and generally not worth using

Until they increase the scaling to make it worth while because extra 400-500 healing or even the better 800-1000 every 20-60 seconds is pretty horrible.

Mentor Fake Tag

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

Anet i feel i ve been robbed right now. Mont ago i bought my commander tag for 300g and now you give out free “Mentor Tags” ? I mean okay sure but you make these tags better than the actual Commander ones!?

Also they are even more highlighted on the map from the commander ones. They even give speed boosts?!

These fake tags actually harasses Commander tags. It literally kills the whole reason of buying a tag now.Even in chat how come they get an exclusive “Mentor” title and commanders don’t? At least give Commander Tags its own chat to highlight from the rest and a PvE boon that is slightly better than the Mentor Tag.

Think about mentor as a poor man’s commander’s.

It doesn’t have all the features commander does and its restricted to where it can be used so you still have the better deal in the end.

Central Tyria mastery feel better.

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

Has anyone else noticed how much better getting the central Tyria mastery feel?
I mean I really dislike the forced mastery grind in HoT area but the main map mastery feels good and I think the reason is that it simply adds to the game play and isn’t gating much that you can’t reasonably get fast or by the time you reach what it does gate you should have it from just the exp from getting to said point. Aka fractals gating with max mastery doesn’t feel as bad as the poison cloud gating in the story because it only applies to the hardest of the fractals which means you have to go through all the previous tiers which give exp to reach it which makes the fractal mastery feel like natural progression.

When it came to the HoT’s area the basic restricting “You aren’t worth” stuff is really unappealing while in contrast using pact commander as an example: exp from crafting increase/city speed buff feels freaking great to get and makes me actively want to go for it unlike the “Becoming worthy” gimmick in the HoT’s mastery.

Does anyone else feel the same way?

Post 250HP- How you Rate HoT fun factor

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

This will make the Alt maxers people very VERY happy.

Ultra bloom at shaman's rookery

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

I am currently at shaman’s rookery and the place seems to be effected by bloom in the area begin set to max instead of reduced like it normally is(aka the area shrouded in darkness is as bright as the sun right now)

Is this the game or just my client?

Is anyone else getting burned out too?

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

Playing HoT and doing the massive grind wall after massive grind wall(5 walls down way too many to go) I am starting to get really burned out really fast on just the grinding not to mention all the times I have been murdered by normal enemies because I am a guardian which is the only class without the 25% ms boost making everything able to catch and murder me without question(It also makes getting anywhere very slow to boot).

Also why does most of my hp bar disappear when a normal enemy attacks? I am a guardian with toughness and vitality on my exotic tier weapons/armor/trinkets and i am dying in mere seconds to normal enemies and in one hit from champs.

Is anyone else feeling the same way?

For the NEXT Expansion...

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

Also make it more “challenging”. For example a 50% chance to die on entering
the map would be a great challenge, and maybe every 2-3 minutes repeat that
50% roll.

Because if you don’t die every 5 minutes it can’t be challenging.

And yes Sheldon, that was sarcam.

Wear toughness and vitality gear, and stop complaining.

I am while also in heavy armor and I am still getting one shotted even through aegis.

The only people who aren’t being one shotted that I have seen are heavy armor fully ascended pimpedout people…No false alarm they just died instantly.

Why don't Guardians have access to taunt?

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

What about the tanking shouts “Hold the line” or " Stand your ground" Being the shouts with taunt because its a purely defensive shout that won’t get you killed in a condition heavy fights?

Also Eponet why guardians should have taunt is that we have unused(In pve) Tanking capabilities that is enjoyable to use but currently we really can’t due to a lack of getting npc enemies to keep attacking us instead of teammates.

Its also thematic after all we are GUARDIANS WE SHOULD BE ABLE TO GUARD PEOPLE.

Virtue of courage idea

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

I really don’t know how to phrase it but I kinda want to see guardian having a reason to use virtue of courage while making it feel more meaningful.

An idea I have had was an honor mastery that has when you have a shield equipped if virtue of courage hits an ally that ally gain a shield buff that lasts for 5 seconds that blocks up to 10% of the caster’s max hp in damage.

This ability can’t be applied on the same ally more then once in 15 seconds and it doesn’t effect the caster. It also reduces the Cool down of virtue of courage by 15 seconds

Am I even close on making Virtue of courage’s active incentivized to be used? Or was I completely wrong with this idea?

(edited by Warcrafterfour.3759)

2 main issues with condition damage

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

UndeadKemea i actually agree and thats why i brought up Doom as a specific example.

If you spam Doom like people do with conditions right now Doom can never deal damage making it so you CAN’T spam it or it will defeats its own purpose.

2 main issues with condition damage

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Posted by: Warcrafterfour.3759

Warcrafterfour.3759

There are 2 main issues with condition damage that makes people not really want to build into it:

1. It scales horribly compared to just building pure power. This can easily be fixed in balance patches so I won’t dig into it much

2.There is nothing interesting about the DoTs in the game right now unless your playing Pyro guardian.

This is probably the main reason why condition damage builds don’t get made because they are boring because with the execption of torment there are NO interesting dots in the game.

There is nothing interesting like Doom a 45 second debuff that only deals damage at 30,15,0 seconds remaining on it and it procs various effects on WoW warlocks and when the damage does it it hits HARD.

This also is a debuff you DON’T want to spam because it can’t ever do damage(Refreshes the timer and doesn’t stack) and making sure its always up while giving it time to deal its damage is engaging…Well more then the current DoTs in this game.

Warlocks also had DoTs that also dealt more damage gradually so managing your DoTs was the main gameplay for corruption(Before WoD where it got labotimized into well what this game has as a DoT system and it almost instatly stopped seeing play).

Nor is there something like Shadow priest whose entire class set up based around dealing massive DoT damage. Even its resource mechanic shadow orbs are generally upgrade your Dots making your DoTs(Condition damage) feel good and satisfying to use.

Yes in WoW DoT classes can be harder to use then others but they also deal a lot of damage if you play them right making it feel good when you finally pull off Max damage with them.

Also sorry about using WoW as an example its just the best I could thin up at the time

If the devs really want condition damage to be a thing they have to address these issues ultimately for condition damage(DoT) builds to be played.