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Official Skill Balance Thread: 22 February Update

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Posted by: Waringham.5914

Waringham.5914

With the introduction of alacrity on ventari i found myself theorycrafting builds again. I was wondering if it was worthwile going for a healingpower gear, but i never felt swapping of ventari would be useful in that scenario. I thought about beeing able to equip the same legend 2 times could be a solution. just having a reset on energy to 50% while beeing able to provide buffs AND use some attack skills would be really nice.

Also concerning boons – regeneration is in a really weird spot right now. Not the most potent buff is ticking but the one with the longest duration. This leads to scenarios where you have to invest heavily into boon duration as well, just to have your regen ticking on your allies. Are there any plans to revisit the functionality of regeneration as you once did with quickness?

Mad King’s Labyrinth update

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Posted by: Waringham.5914

Waringham.5914

That is a step in the right direction! I love that you make this change THIS year, as well. As many others have suggested over the past couple of days – please consider expanding your festival content in the future!

Bloodstone Visage

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Posted by: Waringham.5914

Waringham.5914

fix please i don’t like to have eyes in my back

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Waringham.5914

Waringham.5914

The newly introduced map completion rewards in Dry Top, Silverwastes and Southsun cove are awarded only once per account, not once per character.

Incomplete Patchnotes - More Clarity

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Posted by: Waringham.5914

Waringham.5914

I know this has been going on for a while now – but is has been most notably for me yesterday, that the patchnotes are vague and don’t mention intended changes.
People read the patchnotes and expect them to cover all of the important features.
It is very hard to distinct between intended changes and bugs (that occur in such a high number in the last patches).

E.g.

1. The Necro Axe AA – Changed the whole skill Animation: https://forum-en.gw2archive.eu/forum/professions/necromancer/Axe-skill-1/first#post5080643

2. Metrica Jumping Puzzle – Moved the Terrain in the 2nd part: http://www.reddit.com/r/Guildwars2/comments/36lo03/change_to_metrica_jp/

3. Quaggans are able to turn – suddenly: https://www.youtube.com/watch?v=1Wh8Spfg964

4. Changed the reward chest Interface – proof not yet included

There are more for sure; you may add any you have found.

I would like to see more accurate patchnotes in the future, as they help to stop confusing the community. If you encounter something new, you will always have to wonder if this is a bug or a feature. A little more clarity in this regard would reduce the ammount of bugthreads accumulating after each patch, which would set the focus more on the unintended changes that were made, while opening up the intended changes for discussion and feedback.

Will the archived subforums be removed?

in Guild Wars 2 Discussion

Posted by: Waringham.5914

Waringham.5914

Could you elaborate on the reasoning behind this decision? Additional information wont hurt anyone. While i understand that the archives can contain partly outdated information, i do not see why players (new & experienced) should not be able to view earlier discussions on topics and content, which enriched the forums.