Showing Posts For Wartitan.8639:
So after playing reaper for a while now my general feelings are as follows:
Reaper GS Skill 1 – Needs more damage considering the attack speed, in general comparitively the damage from Axe skill 1 has a longer range, hits faster and generally deals better damage over time from personal testing. Dagger is also in a similar position.
This skill I feel is not in a terrible state as it is, I generally feel that it only needs a slight tweak.
Reaper GS Skill 2 – Very slow, which in this case is fine however I would like an effect as well as the damage attached to this skill. A chill effect would be very welcome on this skill. The damage considering the wind up time is actually not great. The damage portion of this I feel doesn’t need a massive boost but it definately needs more utility.
The other option would be to allow lifeforce gain on this skill and take it from GS Skill 3. Either way, this skill lacks any utility as it is and found myself using auto attack and ignoring this skill.
Reaper GS Skill 3 – I would like to see 10% vulnerability here and extra lifeforce gain to compensate. Either that or move the lifeforce gain completely to Skill 2 and add a chill here.
Reaper GS Skill 4 – Great skill as it is, my only complaint here is that you cannot move whilst casting which is really really really annoying. This is by far the biggest annoyance with Reaper through my time testing and means I get hit by a lot of things I normally wouldn’t.
Reaper GS Skill 5 – As mentioned above this skill is very buggy, often it will not pull at all and sometimes it only pulls one target. The general feelings from people in map chat were they would prefer a larger range for the skill. I don’t really feel it needs much larger range if it was given it, however 800 would be the maximum I would see fine.
Reaper DS Skill 1 – Amazing – great as it is.
Reaper DS Skill 2 – Not sure if this one was just me, but the damage element of this skill seemed a bit haywire at times. Sometimes I would land a ton of damage on this skill, sometimes I wouldn’t even know if I hit. Again not sure if this was just me.
Reaper DS Skill 3 – Again brilliant as it is. No issues at all.
Reaper DS Skill 4 – Love it, awesome in every way except one… the cooldown seems a little excessive. 30s rather than 34s seems more acceptable to me.
Reaper DS Skill 5 – Would like more chill time on this skill but again great.
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Overall
I feel Reaper will definately make necro a legit choice for dungeons now which is great but the damage/time ratio seems a little off. As well as this for a class focussed on chill, it doesn’t have many chills outside of utility skills which is disappointing.
As a necro main for a while now I am very happy with Reaper as it is but I do feel it needs very slight changes as mentioned above.
In an unrelated comment, the magumma difficulty is perfect right now for a single player, spawn times are a little fast though. I really needed to think about how I approached a PVE combat situation for the first time in this game which is amazing and I used utilities I never really needed before in order to avoid damage instead of pure dps.
Even better I could actually play my necro as I originally wanted and used it in a tankier build rather than straight zerker gear.
Well done ANet!
I wasn’t on the hype train before but I am now xD
I agree that sPvP just isn’t very fun especially if you don’t have a team to roll with.
Matchups are all over the place with kids generally thinking there the kitten for facerolling a 4v5 or sometimes even 3v5 plus games in general seems to be getting more full of trolls and people without a clue how to play.
In the past day I have seen facerolls both ways, with just one close game between them and every game has been multiples of the same class on each team, usually 2+ rangers, necros or mesmers and then usually one warrior or guardian. I’ve personally seen just one engi and one thief all day (unranked queues)
I just feel sPvP comes down to who has the more effective zerg rather than skill now since most players seem to forget about the points altogether and fight nowhere near points and play CoD mode.
Courtyard (or CoDyard as I call it) is also going up in map selection lately which is a shame because personally I think its the worst map of them all simply because its a CoD players wet dream, players 10 metres apart with no objectives outside of killing other players until the unbalanced matchmaking system finally allows one team or the other to spawn camp players as they drop down. God I hate that map….
It would be nice to see some smaller game modes such as 3v3 to try balance the system slightly better but the reality is between bad players and good players theres such a large gap in skill that it makes things really hard to balance regardless of the system.
For example a couple of days ago I was 1v1 a friend from my guild both of us playing ele, I generally don’t play ele much but its something I am trying to pick up whereas he has been playing d/d for a long time. Even on a full zerk build I couldn’t even damage the guy, I tried again using celestial but all that did was increase the time it took me to die. I know I suck on ele but to not even damage was really shocking considering full zerk too.
Before people decide to flame me for the comment about there being a large skillcap, I am not suggesting to remove the skillcap because that is what makes pvp interesting, however I just wanted to state why I think matchups are the way they are.
Anyone else noticed how suddenly the amount of mesmer, necro’s and ranger’s has shot through the roof recently?
I personally have been against 3 sets of minion master necro/mesmer only teams in the past two hours and between that at least two rangers per team every game.
I get specialisations are probably to do with the mesmers and necros but even on Twitch there seems to be a ton more mesmer streamers than normal.
Freeth in Fireheart Rise there is a random chest near Rustbowl Waypoint (between the two hill areas to the southeast) that when you open you get jumped by a Charr, when you beat him he yells the following:
Freeth: points “Hey, what’s that over there?”
Freeth: running in stealth “Enjoy my hairy charr backside!”
That last line combined with the stealth running made me laugh for about 5 minutes when I randomly came across it.
It’s really quite funny this guy claims Shadow Refuge ends all his misery if he is under threat… I agree this must be really low end PvP.
If I choose to Refuge, you can bet your kitten a warrior or guardian will walk into the stealth and AoE the crap out of me under stealth, forcing me to leave my protective circle or die.
Just another OP warrior claiming another class is OP to try divert the attention from his own classes easymode.
Personally in a team fight I generally look for the one that will die fastest… however I have seen plenty of people go for the taller, easier to hit guys first.
The least hit from my own experience (playing as and against) are Asura Rangers generally because your pet is bigger than you most of the time.
This was an issue back when the game first released but when you start fighting better opponents your size does not matter.
After reading all this I came to the assumption there wasnt particularly much for low levels to do besides solo, which massively put me off coming back to the game as I play MMORPG’s for the MMO part of it. Soloing everything just to get end game content (where there rarely is any in most games) just isn’t my thing.
However I did decide to ditch the guild, and move to a new server and I can now quite happily say I pretty much always have something to do now besides soloing. The past three days of GW2 has been more fun than the past 3 months prior to that.
I ended up guesting a new server, going to lions arch and asking for a guild in map chat. Luckily I got an invite from a guild that just moved from another server themselves and I couldn’t be happier
Mind me asking how long you played the character for to get 80? Also did you end up soloing the entire way?
I’m playing a ranger myself at the minute, simply because I do quite well in spvp which currently is the only side to the game thats keeping me here.
I am currently in month 3 of playing gw2, and i still have 0 characters above level 20.
This isn’t simply because I don’t play all that often, although I do often get distracted by spvp often.
The point of my post is simply because despite playing for all this time, and being in a fairly largely populated guild, I still have not had one single team related event or invite to a team or anything. Forgive me if I am wrong but I thought the idea was multiplayer?
From what I gather from guild chat it seems almost everything requiring more than one player is level 80 only, but as its taking so long to level without having unlimited supplies of gold to level crafting I am really losing faith that the game is really worth all the effort.
From what I have heard from other players the general opinion is ‘leveling is dull, so just level crafting with gold and team with other players’.
Following this I just have two questions:
1) Are there any major teaming options below level 80? If so can someone please point them out as I have been to all the major areas for my level and the closest to a team I have had is a ranger following me for 20 minutes but declining party invite.
2) Is there another option to leveling at a decent rate without spending a lot of gold to level crafting? I have heard people say WvW however again its all been solo for me so far, and it kind of defeats the point when pretty much every 1v1 situation you end up in you get splatted because your not really level 80. I’m not talking powerleveling, I mean something that gets better than 2-3 levels a day for a full days work.
Once again, apologies if any incorrect assumptions have been made here, this is just my personal feelings at this current time. If this is really all there is I strongly think I will be moving on.