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Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: WatsHisFace.4927

WatsHisFace.4927

How about there not being a problem with the drop rates, but a problem with magic find?

I’m not the first to notice this, not by a long shot.

It seems that for whatever reason, the higher your MF is, the LOWER your drops are. It almost seems that if your MF is over 100%, your DR is maxed out before you even start farming.

Friday I bought 20 gold worth of MF gear, and my MF went from a base of 0% to a base of around 150ish (at work so can’t give you an exact number) with luck runes that add up. With omnomberry bars that adds 30% plus any buff banners I find which adds 10%.

After 3 days of farming, I spend 12 hours with my normal gear with a 0 base and 30% from food, and 12 hours with my MF gear on and food, this is what I was tallying up:

0% base armor I use for everything:
7 rares
52 greens
71 blues

150% base MF gear:
0 rares
37 greens
32 blues

Again, this is what I tallied after 12 hours of use of EACH armor set.

There is obviously something not right here.

note added
I am farming in the same areas, so it’s not location

Anet have stated that the number of people in proximity to you affect drop rates so party play is a good thing. magicfind is great when group farming because you can get hits and enemies will have higher loot table %s dont expect to put on a full set of magic find and then suddenly get exotics. it doesnt work like that. but it does increase your chance of getting them. the drop rate is however low so it wont do much.

for theoretical example. 0.1% drop rate, 150% magic find increase. = 0,25% drop rate. still low. but much higher than it was.

A Drop on every enemy

in Suggestions

Posted by: WatsHisFace.4927

WatsHisFace.4927

just get over it. drops from enemies are fine. this isnt an rpg where you can loot people down to their drawers, if you want immersion then you should have to buy tools to remove fine crafting materials from kills, which i really wouldnt enjoy. it might be fun for the first 10 minutes but so much time would be wasted. not everyone carries around money, rags, 2 spare swords, and three bags of bits and bobs. for immersion sake it works as it is. your very unlucky if you kill for 5 minutes and dont get anything. but i know for sure that your exaggerating and just after the attention hence you started this thread with three posts talking to yourself. everything in this game is % and it works.