Showing Posts For Whiskeyjack.7293:

[Feedback - Berserker]

in Warrior

Posted by: Whiskeyjack.7293

Whiskeyjack.7293

I read through the first page of what was here, and probably these comments will be similar to others, but I’ll add my $0.02 because i can. I ran PVE for a few hours, using sword/torch and axe/mace, primarily set up with what I have today for armor/runes.

Overall it feels underwhelming, esp. compared to the necro’s reaper shroud. My 2 mains are necro and warrior and while I love the necro’s new capabilities, the warrior feels lack luster overall. Maybe it was the wrong expectation, but when I read the descriptions originally, I thought zerker mode would be similar/equivalent to necro repear shroud. Some specific points:

—Move the F2 icon to where it’s actually visible so we can see the cooldown
Heal skill needs either some initial heal or add stability and guaranteed hits so that we can at least get some minimal heal out of it, even if we’re getting smacked around (i do like the idea of this heal, but it felt very hard to use when I wanted it – if not the above, maybe increase the % dmg:health conversion?)
Elite skill = worthless, unless timed at very specific points…that’s less fun, at least for me. I want an elite that is there when I really need it to dish out big dmg while soloing bosses, not something that I can use once in a blue moon
rage skills – not totally worthless, but they certainly feel less useful than shouts, except for maybe wild blow. i like the idea of shattering blow, but as a reflect when not using a shield it needs a shorter cast, or a longer reflect (maybe). Sundering blow was just…meh.
f2 skills – I was ok with sword/axe – they definitely felt different from normal, I think if we just had the option to use one or the other at any point, i’d be good with them – then it’s a true choice – i.e. for sword, do I need to immobilize a target or destroy projectiles? for axe, do i need single target or multiple? (on axe, I would say the dmg should be more equivalent between the primary target and the ones behind, or let the primary attack cleave so it’s a true choice of AOE vs. single target)
torch skills – neat ideas, would like to see torch 4 have a knockdown – even if that meant less damage overall. (gives sword/axe and torch combos some control capabilites). torch 5 is ok, though would be nice if there was some indication of when the field was running out.
General mechanic thoughts – I’d recommend getting rid of this second adrenaline bar, and just give us 2 options for the skills – we can use one or the other for the burst. And then get rid of berserker “mode” – move the attack speed and conditions removed into the minor traits…and maybe move the quickness to a grand master? So something like hitting tier 2 and tier 3 grants you X seconds of these boons – that way we don’t go back to pushing an incentive to not use burst, but you still get some benefit, and the benefit occurs as you move up the adrenaline tiers.
traits – the additional adrenaline on entering combat is worthless (2nd minor trait), so get rid of it. the smash brawler trait is meh – feels like it should tie in more with the existing mechanic to reduce burst recharge. last blaze was ok – didn’t use it, but it makes sense. king of fire is underwhelming. IMO it should increase duration by 5 or 10% and give a significant bump to condition dmg (or give us some other boon when striking foes that are burning – might? quickness?). Spreading the burning is cool, but I think that could be dropped for balance if needed.

Can you keep anything Revenants finds?

in Guild Wars 2: Heart of Thorns

Posted by: Whiskeyjack.7293

Whiskeyjack.7293

I wish they’d explain why this is the case. I understand not giving us the revenant items as loot, so just make them soulbound and not able to be MF/salvaged.

It’s a big deterrent to playing your rev in PvE when you don’t keep loot.

The real reason is people are stupid and ANet needs to have a failsafe for the lowest common denominator.

I won’t say much that hasn’t been said, but solving for the LCD could have been handled better. They have tags to handle not allowing you to salvage loot, which can and should have been used for the items they give the character. They should allow for some option or just automatically move any other rewards earned during while playing the rev to another character or to a special bank section so that we don’t lose them. I’m with several others here that my play time is limited and I feel like I wasted several hours last night playing the rev. It’s an interesting-ish class though it needs some serious work. but I won’t waste further time playing on it given that it means nothing. And I don’t know that I would bother participating in future betas if they keep this format. There’s really no incentive except to create the char, glance at some of the skills/traits and delete it.

And the lack of communication that occurred with method of testing is even worse than the poor implementation. I agree with another poster there should have been a letter waiting with the rev creation that explained the overall plan as far as the bank copy and whatnot. Would have prevented a lot of irritation. (I work as a product owner at a software company and my clients would kill me if I pushed out a change like this with the level of communication Anet has used)

[/rant] I now feel moderately better. Maybe I’ll leave some constructive criticism on the rev in that forum.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Whiskeyjack.7293

Whiskeyjack.7293

I doubt anet will read this, but this event was such a pain that I feel the need to vent…this was a pretty cool idea, but the execution sucked, esp. the phase 3 event. not even going to care about the phase 1 bugs, which were just kitten (seriously, those had to be the easiest part of all this and you couldn’t get those right). Phase 2 was OK, it almost made up for phase 1, but phase 3 just didn’t work.

wandering with this massive zerg of people is not that exciting. esp. when (during the reinforcements phases), I got lagged so bad it was taking 30 sec – 1 minute for anything to happen on a key press. Plus you really couldn’t see anything because of all the skill effects. And speaking of not seeing anything, I really just can’t describe how fun it is to get face rolled by enemies I can’t see because there are so many people/enemies/effects/wtfever on screen. i managed to stick it out through the rewards, which were nice, but overall the whole thing was more an exercise in patience than in fun.

Please take these events back to something similar-ish to the GW1 instances. group folks up in 20 – 50 person chunks, tone down the map so there’s no lag or enemy visibility problems. surely you can find a way to make something like this happen? i’ll continue to play, but this seriously tested my faith. hope wintersday is better.