Showing Posts For WhiteDwarf.6879:

Engineer's Healing Turret Needs To Be Fixed!

in Engineer

Posted by: WhiteDwarf.6879

WhiteDwarf.6879

For everyone that wants to see the proof. The before and after patch
Before: http://wiki.guildwars2.com/index.php?title=Healing_Turret&oldid=537306
After: http://wiki.guildwars2.com/wiki/Healing_Turret
The regen is lowered BAD

1040/8=130
390/3=130

Edit Also if the overcharge hits 5 toons in need of healing that’s over 12k worth of heals every 15 seconds?

(edited by WhiteDwarf.6879)

one point on Class philosophies

in Engineer

Posted by: WhiteDwarf.6879

WhiteDwarf.6879

Its possible for an engi to have 7 blast finishers loaded into his bars counting thumper as 2. Combined with our light, fire, smoke, water, poison and ice fields or someone elses fields we can amass quite a bit of aoe buffs or detriments.

Tell me how we can:

1) Have 7 Blast Finishers
2) Have more than 2 Combo Fields
3) Be useful

All at the same time

1 Shield has a blast
2&3 Thumper has 2 if you really wanted all 7
4 Heal turret for both water fields and a another blast
5&6 Insert Rocket boots, Bomb Kit, Elixer Gun ect in remaining utility slots
7 Supply Crate

Bomb gives fire and smoke, Heal turret water, EG Light

I guess effective is a matter of opinion. Mine would be no 7 finishers would be terrible but 4-5 is just peachy and changes with what I’m fighting when.

I assumed stealth was a boon since its affected by boon duration but if wiki states otherwise I stand corrected.

(edited by WhiteDwarf.6879)

one point on Class philosophies

in Engineer

Posted by: WhiteDwarf.6879

WhiteDwarf.6879

It would be quite unfair to give one class everything for as much as we have I wouldn’t want to play a guardian. In regards to the pve boss/ champion scenario we have access to a far cry more chill and weakness than most. 66% movement and skill speed nothing to sneeze at.

one point on Class philosophies

in Engineer

Posted by: WhiteDwarf.6879

WhiteDwarf.6879

Stealth, heals, and retaliation ( a deterrent for the opposition in pvp ) while not stability nor protection do offer a defensive aspect to our buffs. Personally stealth imho more versatile and has a larger damage reduction depending on play style then protection.

I realize what you’re saying is that elixers or some other skill should straight out support buff your buddies, but discounting blast finishers or even blinding with a projectile finisher as not a supportive “boon” would be fallacy.

(edited by WhiteDwarf.6879)

one point on Class philosophies

in Engineer

Posted by: WhiteDwarf.6879

WhiteDwarf.6879

Its possible for an engi to have 7 blast finishers loaded into his bars counting thumper as 2. Combined with our light, fire, smoke, water, poison and ice fields or someone elses fields we can amass quite a bit of aoe buffs or detriments.