(edited by WhiteDwarf.6879)
Showing Posts For WhiteDwarf.6879:
Its possible for an engi to have 7 blast finishers loaded into his bars counting thumper as 2. Combined with our light, fire, smoke, water, poison and ice fields or someone elses fields we can amass quite a bit of aoe buffs or detriments.
Tell me how we can:
1) Have 7 Blast Finishers
2) Have more than 2 Combo Fields
3) Be usefulAll at the same time
1 Shield has a blast
2&3 Thumper has 2 if you really wanted all 7
4 Heal turret for both water fields and a another blast
5&6 Insert Rocket boots, Bomb Kit, Elixer Gun ect in remaining utility slots
7 Supply Crate
Bomb gives fire and smoke, Heal turret water, EG Light
I guess effective is a matter of opinion. Mine would be no 7 finishers would be terrible but 4-5 is just peachy and changes with what I’m fighting when.
I assumed stealth was a boon since its affected by boon duration but if wiki states otherwise I stand corrected.
(edited by WhiteDwarf.6879)
It would be quite unfair to give one class everything for as much as we have I wouldn’t want to play a guardian. In regards to the pve boss/ champion scenario we have access to a far cry more chill and weakness than most. 66% movement and skill speed nothing to sneeze at.
Stealth, heals, and retaliation ( a deterrent for the opposition in pvp ) while not stability nor protection do offer a defensive aspect to our buffs. Personally stealth imho more versatile and has a larger damage reduction depending on play style then protection.
I realize what you’re saying is that elixers or some other skill should straight out support buff your buddies, but discounting blast finishers or even blinding with a projectile finisher as not a supportive “boon” would be fallacy.
(edited by WhiteDwarf.6879)
Its possible for an engi to have 7 blast finishers loaded into his bars counting thumper as 2. Combined with our light, fire, smoke, water, poison and ice fields or someone elses fields we can amass quite a bit of aoe buffs or detriments.