Showing Posts For WhiteFang.6045:
Got 100% Map Completion in both Auric Basin and Tangled Depth, yet none of both gave my any map completion reward.
I have 100% world completion from the past. This seems to be important as my friend, who started a revenant, doesn’t have 100% and completed Auric Basin and got the map completion reward.
Same issue here, I won 3 tournaments, still got 0/2 in the daily.
Also happens for unique maps which is stuck at 1/4 for me.
And the last one of matches played is 0/4 although I played 3 hotjoins and 5 tournaments since the update launched.
It didn’t work for me either, now seems to be fixed (since I posted this), cuz i xfered world.
I guess an intermediate solution is to put certain ingredients on another chars bag so less of them appear in the list and the ones you need become available…
Day 8: Still bugged on Far Shiverpeak server.
I started switching servers at 21:30 (GMT +1), this are my results for now:
NOT working in these server:
US – ALL BUGGED
———————-
anvil rock
blackgate
borlis pass
crystal desert
dark haven
devona’s rest
dragonbrand
ehmry bay
erredon terrace
ferguson’s crossing
fort aspenwood
gate of madness
henge of denravi
isle of janthir
jade quarry
kaineng
maguuma
northern shiverpeak
sanctum of rall
sea of sorrows
sorrow’s furnace
stormbluff isle
tarnished coast
yak’s bend
EU
—
Abaddon’s mouth
arborstone
augury rock
aurora glade
baruch bay
blacktide
desolation
drakkar lake
far shiverpeak
vabbi
ruins of surmia
I got it at Tarnished Coast… now it’s broken…
Will update when tested more servers
NOTE FOR DEVELOPERS:
When the NPC moves off the ledge on top of the pile of rocks, and dies right there, it returns to friendly state and moves back to its original spawn position, but as it is slightly lower (in height (aka Z-axis)), it moves back being BELOW the ground of its original spawn position, making it UNABLE to target or see AT ALL !
Basically the Z-axis does NOT get restored correctly when the NPC moves back to its original spawn position.
Reported in-game WITH screenshot of position where the skill challange NPC died.
Title of the bug-ticket was: “how to bug skill challange”.
(edited by WhiteFang.6045)
As far as I know, there is 1 gambling min-game available… (that I know of atleast)
[WARNING: Spoilers below !]
When you got to the level 15-25 charr area (Diessa Plateau), there is the “cow shooter” which you can use to get yourself shot to the top of the guard tower to get the vista over there.
Sometimes there is an event at the cow-shooter where the guy is taking bets on how far a cow would shoot, you can choose 3 locations and bet your money on it, if i’m right you can bet 5, 10 and 50 silver (i’m only certain about the 50 silver, the 2 lower amounts i’m unsure).
Day 7: still bugged in Far Shiverpeak server.
Use select character (F12) and log back into the same char.
You’ll appear where you’ve entered WvW.
day 6: still bugged in Far Shiverpeak server…
Also bugged for the past 5 days in Far Shiverpeak server, I’ve checked once every 24 hours to see if it’s fixed.
Even had Guardians multiple times attempt the staff skill to fix it, but didn’t work.
Yesterday I was standing around at Fort Trinity near the Skill Point lady there.
While I was checking out my armors etc, another player triggered the Skill Point and the fight started.
At one point I was transformed into a Moa while I still had my Hero screen open (looked funny in there cuz the Moa didn’t fit my screen, his head was cut off lol xD).
As I was there, I did wonder if I would be able to color my “armors” as a Moa, so I clicked the coloring icon in the Hero screen and my game client just crashed right away, asking me if I wanted to send the bug report to ArenaNet (I did do so).
So to make the story short:
- Game crashes when coloring your armors while transformed.
- Moa doesn’t fit Hero screen while transformed.