Showing Posts For WhiteRice.2186:

WARRIOR INTERRUPTS-DISTRACTING STRIKES

in Warrior

Posted by: WhiteRice.2186

WhiteRice.2186

Interrupting a foe using this trait should daze him…. way more useful to a warrior than confusion.

Thieves can Steal, Warrior should disarm!

in Warrior

Posted by: WhiteRice.2186

WhiteRice.2186

Don’t they already have that? I think it’s called Daze…. :P It’s pretty much exactly what you’d want “disarm” to do but our access to it only gives us 1 second of it.

Damage per condition, Healing signet buff

in Warrior

Posted by: WhiteRice.2186

WhiteRice.2186

I think since one of warriors biggest weaknesses is conditions, we should get a trait that allows us to deal more damage the more conditions we have on. Call it “Share the Pain”, Maybe extra 2% damage for every unique condition you have. It should be on the vitality tree, prob grandmaster minor trait because we all know Vitality minor traits need to all be reworked. Or maybe even replacing a Major trait, like the “shrug it off” trait. Warriors should have more offensive choices in their defensive trees.

Healing signet should have condition cleansing, every 10 seconds it removes a condition. or maybe 5 seconds but that might be overdoing it. This will greatly increase the usefulness of this signet.

Commander Tag- a new level of organized WvW

in WvW

Posted by: WhiteRice.2186

WhiteRice.2186

Commander tags should come with an option to change it’s color and/or symbol. This will add a whole new level to wvw. And there would be less confusion should there be two commander tags on, this usually ends up splitting the group and causes confusion as to who to follow.

Imagine a front line zerg of tanky disruptive warriors and guardians, following the front line commander with a red tag; A zerg of rangers, rifle warriors, and AOE berserker elementalists following a back line commander in a green tag. Of course, the green tag commander should be well aware not to some how come too far in front of the red tag. And all of this with, say, a few blue tag commanders with groups of thieves, DD eles and burst mesmers scouting the outside of the main fights for strays or small groups to annihilate that may break away in the mayhem. As they stay with the main fight and taking towers, we have a yellow tag commander with a smaller mixed group securing near by camps for a supply and disrupting enemy by havocing (attacking towers and such to draw a little attention away). So much more depth can be achieved with such a design and probably more efficient. Not just one group does all, alas it may only be a dream. MAYBE we can even change the color of our dots to show which commander group we are associated, easier to see other’s positions should something like this come to pass. Dont want to be a glass ele in the front line thinking you were with the back line.