Showing Posts For Whitetop.7842:

Can anyone not vuln stack well?

in Guild Wars 2 Discussion

Posted by: Whitetop.7842

Whitetop.7842

Necromancer does gnarly Vuln stacking

Old Gem Store Purchases ArenaNet?

in Account & Technical Support

Posted by: Whitetop.7842

Whitetop.7842

Are the folks over at ArenaNet able to search through an account’s previous gem store purchases? The reason I ask is because I picked up several copies of the Wizard Hat back when it was in the Gem Store however many years ago that was, but unlike everybody else that did so, I am unable to transfer it over into the wardrobe system. I’ve attempted talking to the Town Clothes trader several times on several different characters, as I understood this to be the proper way to transfer it over, however I have not been able to get my Wizard Hat this way.

I am wondering if an ArenaNet employee can search through my purchases, see that I did in fact grab the Wizard Hat several times off the Gem Store while it was online, and help get the item into my wardrobe.

Thanks in advance.

A new attribute to go with the new meta?

in PvP

Posted by: Whitetop.7842

Whitetop.7842

I’ve try to compare my guardian max dps with burn and max dps with direct damage.
There’s nothing to say: direct damage deal much more damage. condition damage deal more or less 2/3 of direct damage, cometimes lesser, and can be afflicted by common defensive skills like immunity (like total immunity -engi, ele, guardian-), dodge, aegis, block and blind.
Direct damage is reduced by toughness and protection but also condition damage can be mitigate just by clean the stacks of the conditions.
I play as a condition guardian and really like the burn version why add a new competitive way to deal with my enemy. And I can say that it’s not OP. Not on guardian. On ele it can be because they can stack 25 might easy and reach 2500 condition damage, making them inflict 10k/sec with 15 stack of burn. But it’s a ele “problem”, not a general burn problem.

And condition damage is “high” only to make players able to play with not only direct damage but also with condition damage. Try to reduce the condition damage and you will see only direct damage builds in spvp. Who want to play a build that don’t deal damage and can only protect a little adding toughness or vitality.

There’s a reason why there’s Soldier and Sentinel amulets in spvp but there’s not a Condi-vit-tough amulet. Anet isn’t the best to balance but balance is very hard and that is one of the things that they have done right to make conditions viable and not OP in spvp. There’s not a very bunker condition class, in spvp.

Then, if they want to reduce condition build’s power they can simply reduce a little the condition damage and add a amulet that grant condi damage, precision and condi duration, making all who want to focus on condition damage with no defence.

The reason why they don’t do that is simply: condition damage is high but it don’t burst you down (unless you’re a thief with 10k hp, but everything can burst you down if you’re a thief). Conditions need time to deal they’re damage. If I look at one of my best skills I can read: 3 stack of burn = 5500 damage. It’s very high! But then I can see: 5.5 sec duration. I need 5 seconds to deal that damage. If no one clean my burn before it deal all it’s damage or immediatly when I apply it.

And now there’s a lot of traits and skills that reduce conditio ndamage (necro), make you immune for a X duration (war) or until you don’t drop under a % of hp (ele) (and that ele trait is very OP. I will change it on you can’t be afflicted by damaging conditions, but making him still susceptible to immunity, blind, cripple, chill and daze). And now there’s a new boon that protect you from all the conditions effect (not only they’re damage): Resistance.

Actually a good direct damage team can win against every condition damage team.

Coming from a player that also spends a lot of time using a burn guardian, I have to strongly disagree with you. With the proper build, in an even moderately good situation, my burns last 3 seconds and ping for at least 5000 points of damage. I’ve seen several 9000 point burn pings, along with a single 10000 point ping once. That being said, while incredibly high in damage, these burns only last 3 seconds at the max. That’s simply far too fast to react before uncounterable damage is sustained. A good majority of the condition cleanses in the game take at least one second to cast (some even longer), and meanwhile you’re being swallowed by what remains of burn inflicted.

When playing my burn guardian, I’ve seen two classes counter me. That’s it. Just two``
Elementalist, and Necromancer. Only the two STRONGEST anti-condition classes in the game even stand a chance of defeating my ridiculous burns.

Though I don’t want to move the thread towards burn guardian specifically, or even burning specifically. And I certainly don’t want to move towards the idea of nerfing conditions back to their unusable state they were in before the new meta. That being said, physical damage is, as it sits, far inferior to conditions at the moment.

A new attribute to go with the new meta?

in PvP

Posted by: Whitetop.7842

Whitetop.7842

Many people seem to be displeased with the state of the current meta, and I am heavily inclined to agree with these people. That being said, I’m going to reserve my negative comments for another forum board at another time. All I wish to address in this post is the follow—
Why is it that with the addition of the Specializations patch and the inherent buff to the games condition damage, did our characters not also receive a new attribute similar to a condition based Toughness? Rather than handling direct damage, the new attribute would apply directly to lessening Condition Damage.

Rather than nerfing condition damage (which seems to be the solution every is calling for), why not add an additional attribute to the mix that, while offering protection from the now rightfully potent conditions of the game, will require sacrifice (from your other attribute choices) in order to attain?

Without action of any kind, the meta as it sits is currently heavily out of balance. After Death breakdowns rarely show anything other than 35,000 points of burning damage, or 25,000 points of bleeding damage. While I’m sure the theory was to have conditions can serve as a viable alternative to physical damage (something that in the past I did not believe was possible), in reality has gotten to the point where conditions far out pace the majority of physical damage in the game.

Obviously I am prepared to receive the obligatory hateful responses that come alongside a post of this nature, I am genuinely interested to hear from other players as to what their thoughts on this idea are.

Questions on elder dragons.

in Dynamic Events

Posted by: Whitetop.7842

Whitetop.7842

Bump for curiousity

Questions on elder dragons.

in Dynamic Events

Posted by: Whitetop.7842

Whitetop.7842

Okay, so I fought Zhaitan a while back with my buddy; we both agreed that it was the coolest thing we have ever done in a video. So I got curious today and tried to find some other elder dragons we could fight. I knew there were five of them (turns out six if you add the theoretical one) but I didn’t know where I could find them to fight. The wiki says that Zhaitan is the only Elder dragon you can currently encounter in actual combat. So my questions are:

Is this actually true? Zhaitan is the only one?
If so what is the probability of them adding more elder dragon fights?
Are there any other dragons at all you can fight that is not an elder dragon?

Thanks all!

New team looking for players!

in PvP

Posted by: Whitetop.7842

Whitetop.7842

I suggest using a voice program like teamspeak 3 not skype to communicate, also the time you play ant where you are located is a useful info to add to post like this.

Wanna join up then?

New team looking for players!

in PvP

Posted by: Whitetop.7842

Whitetop.7842

I can play pretty much anything

Interested in joining the team?

New team looking for players!

in PvP

Posted by: Whitetop.7842

Whitetop.7842

I’m always lookin for more people to play with .

My builds:
Full bunk guardian
Tanky trap ranger

I prefer ts or vent over skype though. Pm me if your interested

Sweet, so would you be interested in playing with us. We will look into teamspeak.

New team looking for players!

in PvP

Posted by: Whitetop.7842

Whitetop.7842

Hey all, me and a few of my buddies from school get together almost every night and play Guild Wars together. We have been playing together for two or three weeks now, we’ve been trying new characters, new builds, and recently we have been getting into PvP. Now, though we are not god tier, grade A super studs, we are learning what it takes to become a solid PvP team. The only problem is, we are left with two empty slots every time we sign up for a tourney. We’d like to fill these slots with a few new faces.

We are looking for:
-Players of any level. We’re pretty new to the sport, doesn’t matter if you are as well.
-Well mannered players. We all need to respect each other ‘round here.
-Someone willing to change builds or professions. We all play a few different types of characters, you should too.
-Someone willing and able to Skype with us. Nothing fancy, just a voice chat to make communications easy.
-Players who are okay with lots of free tournaments. We’re simply not ready for the “big time” yet.

Our team currently consists of (builds and professions liable to change):

Myself (Tanner)-
1x Area Elementalist
1x Tank Warrior*

Swervin (Braydon)-
1x Ranged Engineer
1x Thief (not sure on the build)*

Garfeldius (Nick)-
1x High DPS survivable Warrior
1x Illusion Mesmer*

(*Character used most often)

So, if you think you’d be a good fit on the team, please either reply to this thread, or send me a PM! Thanks all, and I’ll see you on the battlegrounds!

New guild looking to grow! (Ft. Asp.)

in Guilds

Posted by: Whitetop.7842

Whitetop.7842

Don’t want to let it die!

Looking for a close knit guild

in Guilds

Posted by: Whitetop.7842

Whitetop.7842

I’ve got a guild in Fort Aspenwood thats small and close…

New guild looking to grow! (Ft. Asp.)

in Guilds

Posted by: Whitetop.7842

Whitetop.7842

Guild based out of Fort Aspenwood

Hey all, Whitetop here in hopes of recruiting a few new members to a new guild entitled, “Knights of the First Republic” (KoFR). We are a small guild that was recently created by myself and a few close friends from school. So far the recruitment process has been slow and unproductive, so I figured why not try my hand on the forums?

In KoFR we:
-Do tons of dungeons
-Play actively in World vs World
-Notice and support all of our members
-Use Guild Influence to its full potential

We need members as of now. We are very small and would be happy to accept you today.

To receive an invite to the guild:
-Private Message me on this website
-Reply to this thread
-Send mail to Whitetop.7842, Roxi Tay Tay, or Petsmart Employee.

So what say you? Are you willing to stand and fight alongside the brave-hearted warrior of the First Republic? You have what it takes to stand among gods, all you need now is our flag waving above your head.

We can't invite anyone else to the guild!?

in Players Helping Players

Posted by: Whitetop.7842

Whitetop.7842

Let’s eliminate the obvious. You are not actually at your maximum limit are you?

Haha, no. I believe I figured it out. I think all the people we were inviting had too many guilds or guild invited.

We can't invite anyone else to the guild!?

in Players Helping Players

Posted by: Whitetop.7842

Whitetop.7842

I right click a user, select guild invite and receive the message, “You have reached the maximum number of guild memberships. If you would like to join a new guild, you must leave one of your current guilds or decline one of your current invites.” The error code is: 3040:1002:3:2016:101. This is the same for all members of my guild, no one can invite through any means. Any help?