Showing Highly Rated Posts By Will Dissolver.5941:

No level increased ?

in Guild Wars 2: Heart of Thorns

Posted by: Will Dissolver.5941

Will Dissolver.5941

Stop trying to play WoW in GW2.

GW2 is not about “leveling.” It is about adventure, exploration, story, activity, and fun.

Remember that the first game had a level cap of 20, which you could hit in one afternoon on a new character even as a casual, non-hardcore player. Because the purpose of level progression in Guild Wars is to act as a tutorial for the game’s systems, giving you time to learn and develop comfort with the game’s mechanics and how skills and traits interact, and how your playstyle will be most comfortable.

The only reason the level cap in GW2 is 80, is because people cried endlessly about how the level cap was set so low in the first game. There’s no actual gameplay reason for it to change, ever.

The whole idea is content. I mean, would people be satisfied if the level cap was a million? Because they could set the amount of xp required for a level to 30 or so, let you gain 15 levels from harvesting an ore node; a million is totally doable. And then just think how easily you could brag to your former WoW buddies!

Seriously, stop doing this. Guild Wars isn’t WoW. Stop trying to make it WoW, and try enjoying what it is.

Which is NOT WOW.

Just Completed Personal Story... WHAT???

in Living World

Posted by: Will Dissolver.5941

Will Dissolver.5941

I realize that I’m coming to this topic very late, but I still want to get my two cents in.

Point one, I think the season 1 material was a lot of fun. I realize it’d be a lot of work to reformat it into all-instanced material like season 2, but leaving it forever lost is simply unacceptable if the game is going to have a coherent narrative structure going forward, and considering the direction things were going at the end of season 2, it’s clear that the storytelling is relying on those events as a foundation.

Point two, I think there should be a short cinematic recap for each chapter of the Living Story, not just season 1, but each chapter full stop, available in the story journal.

Bear with me here: Especially if you plan to charge people money for the content, despite the season 1 stuff now being long lost, having a preview to show them what they’re missing out on will unquestionably drive their desire to unlock it all. And even for those of us who don’t plan to unlock it, having a recap of events and characters available in the game lets the narrative continue to flow forward.

It’s simple, really; when you click on a story chapter in the story journal, there’s an option to play the episode recap, and (if needed) an option to unlock the chapter.

That way, work on reformatting the season 1 material can happen at its own pace, and the players won’t be left wondering what the heck is going on.

I would say, however, that as it has taken this long, and been the source of this much toothgnashing on the part of the playerbase, Anet would be well advised to seriously consider how much they want to charge people for it. At this point, there are brand new players coming into the game who are being told that they missed a bunch of one-time-only events that they can’t even see in videos, and they will likely not be inclined to pay you a great deal to unlock content that honestly should have been available to them from the get-go.

One the format for Season 2 was determined and defined, season 1 should have been adapted to it immediately, not later; this was something that should have been done immediately on the completion of the new format.