Showing Posts For WindnCloud.7569:
I agree with this. As well as allowing us to craft directly from our “collectibles”, rather than having to pull the mats into our bags.
You can craft from your collectibles now you just can’t use them for discovery right now unless its in your inventory.
All you have to do is take your sell price and multiply it by 0.9 on a calculator. I agree its annoying but its not difficult.
So I quickly put together this build in about 2 minutes focus mainly on shatters and conditions. My question is how viable this build is and how can it be improved or should I start from the beginning again?
Thanks.
http://gw2skills.net/editor/en/?fgAQNAsaWlwzKoHVzpGa9IxJFJn5oec9t7dSKgdrB
WvW has no join as party but you can party up once in.
sPvP you can join as a team but there is no guarantee your be on the same team. This is working as they intended from what i have read to avoid pre-mades steam rolling.WvW needs join as team.
sPvP needs an option where you can play pre-mades or not. Its not fun to not be able to sPvP with your friends on the same team, but when I play solo I would like to not be playing a pre-made.
I agree with the sPvP option. This need to be implemented fast. The WvW thing is a nuisance but probably harder to put in due to queue times unless all 5 party members queue in under the leader but that might be hard to program in.