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Once you hit level 80, there are a few ways you can go about obtaining your exotic set. Dungeons, crafting, and karma.
The problem with doing dungeons for exotics is once you do one dungeon, say CoF, you now have 30ish marks for THAT exotic set. There is no longer any reason to do any other dungeon, because you need to run CoF about 60 times to complete your CoF exotic set. Any other dungeon you run at that point serves no purpose, as you are now obtaining marks for an entirely different set. So unless you want to have a weird mix of different sets, you will only focus on one dungeon. Grind fest much? No one likes this. It needs to be reworked. And once you obtain this set, how much incentive is there to go to other dungeons? To go get a set with identical stats but different looks? Can’t say I see the majority of players dishing out hours and hours and hours and hours for some aesthetic changes to their toons.
If you want people to run more than one dungeon, then perhaps you could have only one or two types of marks, and have those work for all the different sets. That way, I don’t feel forced to run CoF 15 times a day, and instead I can bounce around to different dungeons and experience all of them.
The next reason that dungeons don’t need to be completed is that their difficulties do not remotely match their rewards. Nothing says success like wiping 30 times to a boss only to receive a blue Focus! I’ve literally never received an upgrade from a dungeon outside of the marks for my exotic set. Neither I nor many of the dozens I play with find dungeons all that enjoyable in the first place. It is literally a chore for most. Do you think people are grinding CoF because they just love it so much? People are avoiding your dungeons. They don’t like them. This is a red flag staring you in the face.
I have no problem with difficulty, I’ve always welcomed difficulty in dungeons. However, there is a difference between difficulty and fighting a group of mobs with a billion life for 5 minutes. That’s just boring.With a little farming for mats, you can craft your entire exotic set without any of that hassle. You don’t ever need to enter a dungeon for your best gear. It isn’t necessary.
So, unless you actually believe people enjoy running the same dungeons hundreds of times, infested with bugs and complete randomness, just for the hell of it, you need to rework your system entirely.
I love every aspect of this game except the dungeons. Just a little work with the dungeons and all shall be good
The title of your little rant is misleading.
Are you saying that as a player, you don’t like how much you need to run one dungeon in order to get a full set of exotic gear? You must be talking about an aesthetic set in this case, because as you said yourself there are other ways to obtain exotic gear that is identical in stats. It is this fact that you use as your basis for saying that there is no reason to do dungeons anymore, because “you only need to do them to get specific sets of gear.” That’s exactly it. You only NEED to run dungeons repeatedly if you are after specific looking gear. You never NEEDED to run dungeons to get exotics at all. You are saying that you would like to be able to get your specific look by running a wider variety of dungeons. That has nothing to do at all with whether or not there is a ‘reason’ to do dungeons. It’s the same as your second reason, that they are hard and that the rewards do not feel big enough. So what? You don’t like the payoff, that doesn’t mean there is no reason to do them. You said yourself you like the challenge. So play the game because it is a challenging game.
Just like you said, running dungeons isn’t necessary. If you think the rewards need to be improved, say that instead of being whiny and making dramatic sounding posts like this. You started a thread based on a ridiculous rant that probably didn’t even make you feel better, just to try to get sympathy from other people. Stop trying to sound like you speak for everyone, its embarrassing for everyone who isn’t you.
It would be nice if there were a random drop chance for the armors. But please don’t make it easier. Make a Hard Mode. (ie Guatemalan Insanity Pepper Mode).
ET couldn’t spawn camp HoD when we played them because HoD plays better than IoJ and SoS. You can’t spawn camp people who want to win. The people who don’t jump in when they are that far behind don’t care enough to learn how to win, they just want to play while their server is winning. You can make your own guilds and alliances that are good, and build your own momentum. Just keep at it the game has only been out a month. When you feel outnumbered, play guerrilla defense. Communicate with each other. Make parties of 5 that work with other parties of 5.
SoS and IoJ have players 24/7 as far as I’ve seen. SoS wrecked us when we were still on 24 hr matches, late at night (from an East Coast US perspective). I don’t know where they went or what they are doing, but they exist.
“Im just sad cause me and my friends just waited 10 months for this and what we get was a broken wvwvw, we are disapointed.”
What exactly is broken? Besides maybe the orbs being a bit OP? Losing doesn’t mean the game is broken, it means your strategy or your morale is broken. Why are you waiting for more PvP guilds to join your server so that it does well? That’s not a good way to get ahead. If your strategy to win is to wait for ‘better’ players to come on to your server and win for you then you just simply don’t deserve to win anything. Sorry to say but it’s true. SoS and IoJ could learn a lot from this matchup if they put in some effort. It isn’t just about numbers. I started on Blackgate in the beginning, a server which always had a Q no matter what time of day it was. BG dominated in its first few match ups, but was completely destroyed once it was matched against two servers that were actually organized. BG had given up, and had almost no presence on the map, but the Qs were still hours long. That means the maps were full but no one was trying.
It has also been demonstrated that 10 people can hold off a 40 person zerg if they know what they are doing. So try that! Practice. Learn from ET or whatever other server is winning, try hard and learn more for next time. I guarantee that if your server loses against ET, but actually tries while doing it that they will dominate their next matchup. If matchups were 1v1v1v1, ET would be up against the top three servers and not the 5th and 6th best servers, which maybe would be more even. You guys got stuck with ET and you have to deal with it. The way you are dealing with it now is sad.
We spawn camp you because it is FUN. It is fun to know that we scare you. You being scared is why we are able to do it.
Fight better. With your Server.
It’s funny how people forget that the world is round and that when it is dark where they are it is light out in other places.
The matchups are fine. The weak morale in every sever is the problem. People are not ready to compete and give up 8 hours into a match. It’s pathetic. You can’t expect ANet to magically give you the perfect opponent that feels difficult but in the end is defeated every time. This isn’t WoW. WvW is not a raid designed to make you feel good about yourself. It is about competition. If you are complaining about matchups, don’t play WvW and let your braver players in. People who aren’t scared to fight or to talk in map chat. Seriously. You might be up against a better server but there is never a reason to be completely facerolled. I agree that they should swap the outmanned bonus with the Orb stat bonus ASAP, as that is just one more thing that kills morale for losing servers.
The proper solution is to get a better ‘night’ crew on your server, or stay up later, or deal with the consequences of not doing so in the morning.
This is exactly what losing servers need to be doing. Organize, win.
WvW isn’t bad. Servers that give up entirely are bad. ArenaNet has created a competitive environment that most people are apparently unable to deal with yet. There is no reason a WvW map should ever be completely dominated by one server. The only reason you see that now is because of morale. Many have said it before, but really, people just need to be brave and TRY. People are for some reason expecting ANet to ‘balance’ WvW, when the responsibility lies solely on them and on the other people in their server. So what if you are up against a ‘better’ server? They might win in the end but there’s no reason not to try. Not trying is what will ruin WvW.
Isle of Janthir, Sea of Sorrows, stop being lame. Coordinate. Make small parties and cut off supply routes. Work together. Listen to each other. If you have logged on to this forum and complained about your server, you wasted your time. You should have been on your map chat getting people organized. Guild Leaders, WTH are you doing out there? It doesn’t matter if you can’t get a lot of people from your guild online at once. You are supposed to be leaders, so LEAD your servers. There is no reason ten of us should be able to hold off 20-30 of you on your spawn steps. That is just pure cowardice. We are not invincible. RUN AT US AND USE YOUR ATTACK SKILLS! TRY! The only way to win in a competitive environment is to COMPETE. So what if you don’t win? You can at least have the satisfaction of knowing you prevented a ‘better’ server from just running all over your lands, making fools of you.