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Why we are being viewed as "OP."

in Necromancer

Posted by: Winter.4608

Winter.4608

Except that the engineer can also get burning on any weapon at any time also..
Minus fear we also get an evade, block, and healing field.
Where the necro has a good initial fear burst, a well timed stability and condition cleanse renders that entire combo moot…then its a who has more cc removal game (hint hint its not the necro)
This fear does damage trait has been THE SAME since launch.. what all of a sudden changed with this trait that makes it a problem?

Fear isn’t what makes it a problem, and as for what the engineer can do, it cant stack bleeds as high as the necromancer by default, but they do have excellent capability at reapplying conditions. Before patch that was the main reason engineers were powerful with a condition build. Simply removing them didn’t really hurt the engineers damage since he would just apply all of it back up in seconds.

this was something necro lacked before patch since our main condition damage was bleeding poison and occasional fear. We had to really stack the bleeds which unfortunately takes time unlike the engineer applying bleed poison burning and confusion. As for confusion its not quite what it was.

Now post patch we reapply the conditions faster with the trait and have access to more bleeding than the engineer, poison, burning, torment which is like another stack of bleeding and the occasional fear that hits hard.

Fear is not the problem like you said it hasn’t changed, what did change was how quickly we apply conditions and our access to burning and torment.

if we lost burning i wouldn’t really mind but i would love to see us be able to stack torment higher than 3 stacks. It would slow the necro’s ability to damage ramp so high in a condition build without us losing how fast we can apply the conditions that way when someone cleanses our condis, we aren’t back to square one and screwed.

its not a huge imbalance, its just blown out of proportion, but the imbalance is still present. I main a necro and engineer the last thing i want is for fear to get nerfed when its not the problem and hasn’t been for so long before that.

Why we are being viewed as "OP."

in Necromancer

Posted by: Winter.4608

Winter.4608

Wait so let me get this straight..

A necro who gets access to burning and terror becomes OP…

and engineer with access to burning and confusion is not OP…


Ok seems legit..

People need to learn to adapt..

It’s not the fact that necro’s got burning..People were too used to not having to run condition removal..

Just like every class that gets a buff you are going to see more of them until people start learning how to fight them effectively..
It will take a few weeks until someone has a video up to help the people that want to whine..but please be patient..
Until then..

not quite that. first off engi does not have access to a cc that can hit for 1k per tick.
you have to think about timing in this case. burning is not a bad idea its more the fact that it is automatically added to a skill rotation. your not expending time or space to add a utility or use a specific weapon, its added to whatever your using….which would normally be okay…..except for the necro being able to stun a with fear that not only interrupts but also adds another rather strong tick of damage.

when you apply different damaging conditions your accelerating your damage because they each tick per second. So when you have copious bleeding ,which is very easy for the necro, along with poison, burning and fear. you have a very fast ramp in damage of which every second of fear is garrantying that your conditions take a chunk out of his life. That is not taking torment into account! which is like having a separate stack of bleeding, couple this with the damage we do with our skills and the fact that we aren’t sitting around when the opponent is feared, we are wiping the floor with his/her sorry kitten .

Dhuumfire does bring us something we needed, the ability to quickly reapply conditions that way condi clears don’t wreck us so hard as it did preepatch.

i don’t think its op, just think it needs to be tuned down a bit, but yes people should learn to adapt. I think that loosely translates to learn to play as many a thief would say.

Why we are being viewed as "OP."

in Necromancer

Posted by: Winter.4608

Winter.4608

Vitality isn’t supposed to be a hard counter its supposed to act as a buffer. Counters to condition aside from having high health is having access to condition clears and regenerative bonuses like regen and certain traits.

conditions weren’t considered op before nor was terror.

the thing is the way conditions work makes the added burning trait very strong.
the access to a spike of burning without needing a skill to add to the rotation is what makes it so powerful. having 10+ stacks of bleed with poison and burning while both being disabled by fear and having it hit hard because of terror is what makes it so strong.

before without burning it was hardly considered op, yet with the sudden addition of burning people have started complaining about terror and even consume conditions when clearly the issue is how fast the damage ramps in the 30/30/10 build

if burning was attached to a skill instead it wouldn’t ramp as fast or simply changing it to torment would allow for a slower ramp while still having the nice easy reapplication of conditions so thakittens not as weak as prepatch

But of Corpse: July 25th - Live at Five PST

in Community Creations

Posted by: Winter.4608

Winter.4608

So how does a dastardly necro such as myself join this guild? i would gladly flaunt its banner all across sorrows furnace

Why the Ranger

in Ranger

Posted by: Winter.4608

Winter.4608

Hows the ranger for WvW? i mostly either do that or Pve and do the pets have a better ai than the necro minions?

Why the Ranger

in Ranger

Posted by: Winter.4608

Winter.4608

Normally I play necro and engineer and I felt like branching out into something new. Didn’t want a thief or warrior.
So i ask you guys this. Why do you love your ranger? Convince me!