Showing Posts For Wintersun.2608:

Weapon Swapping on Elementalist

in Elementalist

Posted by: Wintersun.2608

Wintersun.2608

Hold your tears, what I am going to propose is the concept of weapon swapping on Elementalist. I know we have 20 skills to utilize where other classes have 10 (considering weapon swap) and I know that it would be kind of silly if we had 40 moves but just hear me out.

This change most likely would not be balanced in spvp and this argument is mainly for the sake of wvw/pve. As an elementalist who frequents spvp often, I don’t think in-combat weapon swapping would be fair for elementalists in spvp.

Elementalist can only truly be effective at close/mid range with a scepter or dagger in main hand (non bunker build) and can only be truly effective at long range with a staff. In wvw a staff is pretty much the only choice we have right now in terms of tower/keep assaulting/defending. With weapon swap other classes can switch between these roles with ease.

This is where the weapon swap change would come in. It would definitely have to work differently than the other classes considering elementalist’s attunement swapping mechanics. It would have to have multiple cooldowns attached to make it fair. A reasonable suggestion “not final numbers” would be a 30 second cooldown on weapon swapping and a 5 second cooldown on 1-5 skill usage in combat.

If none of these changes can be done, atleast add in an out of combat swapping option so that it is a bit more managable in wvw/pve.

Downstate makes it impossible to win 1v2 fights...

in PvP

Posted by: Wintersun.2608

Wintersun.2608

Down state is not bad and actually a refreshing design, however, some stuff needs to go like:

1. Mesmers’ and Thieves’ downstate…compared to others it takes ages to kill them

2. The damage output, which is significant, for someone who is downed and supposedly out of the fight

3. Warrior’s getting up (forgot its name) is also a bad joke. Especially when you are outnumbered you most likely won’t be able to finish the warrior off in time and then he adds 15 more seconds of pain

4. Finishing someone from stealth…it is such a joke. Play a necro who has usually no access to stability (grandmaster talent in a little bit borked line which also adds only 3 sec stability anyway) nor stealth and is rather squishy.

I heavily agree with 2 and 4. I don’t understand why the downstates of mesmer/thief are so broken. If a thief can finish in stealth, I should be able to finish in mist form.

Heart of the Mists Major Trait Bug

in PvP

Posted by: Wintersun.2608

Wintersun.2608

Whenever I go to Heart of the Mists, my spvp spec is always missing the major traits that are the same as my normal traits (ex. I use bolt to the heart and aeromancer’s alacrity). I always have to re select them (note it is only the major trait slots, my trait points are all allocated the same.)

It only happens with these traits.

Does this also happen to you guys? Is this an Elementalist specific bug or not?

When is Elementalist going to be viable as dps in spvp?

in Elementalist

Posted by: Wintersun.2608

Wintersun.2608

On top of this I don’t get why we have horrible base health and base armor, we basically are set up to fail in the current spvp environment. We can’t gear to make up all of these deficits and still do decent damage.

When is Elementalist going to be viable as dps in spvp?

in Elementalist

Posted by: Wintersun.2608

Wintersun.2608

Arenanet, I think you have some serious game imbalances in spvp. As a d/d Elementalist with a decently high amount of toughness/vitality, and a 0/20/0/20/30 build it is almost impossible to deal with any competent thief, warrior, or mesmer.

I do not understand why you nerfed whirlpool, because that was the only way for Elementalist to be viable in Capricorn…

I also do not understand why ride the lightning, and burning speed seem to not function over half the time.

Why doesn’t Elementalist have a weapon swap? Even if it had a 1 minute cooldown in combat, it would be better than being unable to deal with half of the classes due to the lack of long or short range spells.

Just out of curiosity when are you going to make Eementalist viable in spvp as dps, I really don’t think that I should be restricted to only being able to be staff heal/tank.