Showing Posts For Wissam.9036:

Sad Cloud in World Select Zone :(

in Super Adventure Box

Posted by: Wissam.9036

Wissam.9036

Takes about 10 minutes to run Zone 1, if you skip Queen Bee. Another minute or so if you don’t.

Which is why it is too easy.

Sad Cloud in World Select Zone :(

in Super Adventure Box

Posted by: Wissam.9036

Wissam.9036

I believe it was said to be the difficult mode that didn’t get implemented into the game. It’s going to be added in future updates.

If that is true, I can’t wait! Normal mode is too easy.

Sad Cloud in World Select Zone :(

in Super Adventure Box

Posted by: Wissam.9036

Wissam.9036

After handing Moto the coin to enter the world select zone, there is a sad cloud located on top of a tree to your right. You can go up to it, but nothing happens – I was hoping it would initiate some “super hard” mode since the happy cloud initiates infantile mode. Still pretty interesting though, and I haven’t come across anybody else who has noticed this, so I thought that I would share it with everyone.

Here’s a video I put together quickly so you can see it: http://www.youtube.com/watch?v=EmpHNJDVM2w

Enjoy!

Need Advice on my Build

in Necromancer

Posted by: Wissam.9036

Wissam.9036

except for 2xRunes of Lyssa for Cond Duration.

I was tempted to do something similar to that. However, when researching condition duration vs condition damage, a lot of people were pointing out that condition damage is a better option. This is because in dungeons, people will often use bleeds themselves which will replace your ones and so it is better to fully damage them in a short amount of time versus a long amount of time as it may not fully tick. The same goes for WvWvW where people will cleanse, and so having a longer duration will just make your damage less.

Need Advice on my Build

in Necromancer

Posted by: Wissam.9036

Wissam.9036

1) I will most likely change them around every now and then depending on the situation. Plus, without WoB I would not be making use of my traits. Ritual of Protection will provide 3 seconds of protection and Ritual Mastery will make wells recharge 20% faster.
2) I am not worried about Death Shroud. The build is for condition damage. My gear will be Condition/Precision/Toughness.

(edited by Wissam.9036)

Need Advice on my Build

in Necromancer

Posted by: Wissam.9036

Wissam.9036

I decided to roll a Necromancer after playing a Ranger to 80. I got bored of him; relying on my pet to deal the majority of damage is not my style.

I am only level 18 at the moment, but I like to plan in advance. This is a build that I came up with:
http://gw2skills.net/editor/?fQUQNArYWjQap7tbSb07JAJFPj9kisHP6BxGnMA;T8A5USpUTpkiqJTTimsN5aS20qiRFnKeVMJA

Any help would be appreciated.

Edit: I should add that this build is for WvWvW as well as PvE.

(edited by Wissam.9036)

Help me with Armor

in Necromancer

Posted by: Wissam.9036

Wissam.9036

Failed attempt to be funny.

Necromancer trait 'Quickening Thirst' bug correction

in Bugs: Game, Forum, Website

Posted by: Wissam.9036

Wissam.9036

I do not believe that it stacks. The difference between 25% and 50% should be noticeable. If you active Signet of Locusts, you will stay at the same speed, but not drop in speed.

my new(bold underline)necromancerbuild

in Necromancer

Posted by: Wissam.9036

Wissam.9036

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