Showing Posts For Wizzor.7518:
Yea make it count as kills , than whole brain failures run around like maddogs hunting for kills instead of doing their job as attacking/defencing.
No ty sir.Epicly bad idea.
Few more attention, plz. Not “make it count as kills” but count it as often as kills happens.
Lets see. You cant win just killing enemy because score growth depends of number occupied facility. AND! You cant win just capturing defenseless keeps and towers late at night because no defense means no kills and no counting score. Kills for counting ticks. It seems fair enough.
It seems obvious – alot players don’t like current system (night runners, prime time intervals… etc). And therefore we understand Anet need scores to form competitive division of servers.
I think that task can be solved fairly with variable intervals of scoring depending of fight intensity. For example, score counts not every 15 minutes but every 100 or 200 player kills.
Not sure though how hard to implement this mechanic.
but now: Seafarer’s Rest waiting WvW oriented players from USA or Oceania – no queues, might alliance and loota fun! c ya