Showing Posts For Wobblin Billy.6134:

Mesmer December balance updates-OP edit 11/5

in Mesmer

Posted by: Wobblin Billy.6134

Wobblin Billy.6134

Scepter
I realize that condition spam is something to be wary of, but what if there was a short burst of confusion as part of the scepter’s auto-attack?

  • 3 stacks of confusion for 1 second on the third attack

Mimic
The icon reminds me of a ghost disappearing. I’d love a skill that would create a fake dying clone on the field, or even shatter the main character and give 2-3 seconds of stealth to set up for a better position (or just run away while they stomp the fake dead clone). I could see it being rather strategic in WvW – Use Mimic, you go into stealth and a dead clone is created in front of you, then you find a better position on the field while the zerg remains to stomp your clone.

Officer in [Liar]

Ascended [EXPERIMENTAL] Armor

in Crafting

Posted by: Wobblin Billy.6134

Wobblin Billy.6134

I have a suggestion for a new capability I’d like to see in the ascended armor pieces.

I propose that we get the ability to choose the main and 2 minor stats on armor pieces. Crafting the armor would require a mixture of the tier 6 materials, and that mixture would predict the major and 2 minor stats. As an example, a piece of experimental ascended insignia might use 3 powerful blood, 1 vicious claw and 1 shaman’s totem to get a ++Power, +Precision, +Healing Power

The final pieces would be named something like Experimental Ascended Coat, and would be account bound on crafting (to reduce the vast complexity of items on the trading post). I think this would give a lot of freedom to stat choice and could add some extra fun to WvW.

Officer in [Liar]