Showing Posts For Wolrok.6143:
My opinion is this:
Gift of Mastery is perfect. To make this you need to complete world exploration (Gift of Exploration), play a bunch of WvW (500 Badges of Honor for Gift of Battle), do a ton of events for karma (250 obsidian shards for 2100 karma each), and collect a bunch of skill points (200 for a bloodstone shard). Everything here sounds good.
Gift of Fortune I’m willing to accept. Collect a ton of trade skill mats, ectos, and do a RNG-based money thing for Mystic Clovers. Fine.
Gift of <Legendary> could use some tweaking so it isn’t so gold reliant. Icy Runestones are lame (essentially sink 100g into the weapon), and some of the gifts are very RNG dependent. 250 Unid dyes? 250 Silver doubloons? Those aren’t exactly farmable. Lodestones would be okay if there was a decent way to go about acquiring them.
And I think everyone agrees that something needs to be done about precursors. They stick out as being drastically overvalued in terms of gold. They’re currently too rare and there needs to be a definite way of acquiring them.
Basically I just wish Legendaries were more about time investment and playing the game, and less about winning the lottery. There should be a definite road that if you follow it you can acquire a weapon (much like anything special from GW1).
Fbut when I came back to the human zones my stomache turned because I knew that somewhere tucked away were some separatists for me to oppress.
In the human zones I spent my time kicking workers who fall behind in their seeming indentured servitude to the human war machine, seeking out and killing dissenting voices to the human government and overall keeping the human settlements ‘in line’.
Wait, in what human areas are you talking about? I recall a lot of bandits in Queensdale and such, but separatists are almost entirely specific to the Ascalon region. Also, Divinity’s Reach doesn’t really have anything against the separatists, the separatists are actively attacking any humans allied with Divinity’s Reach because they support peaceful relations with the Charr.
While you were in Ebonhawke did you not notice the event where separatists begin bombing a section of the city to try and “remind the inhabitants of what the charr did during the searing”?
Going back to human areas, if you have problems with beating up on bandits, know that some of the human story lines connect the bandits to the White Mantle, and look up that group from Guild Wars 1.