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Step 1: Make something fun.
Step 2: Make it harder.
Step 3: Make sure it’s still fun.
Where are steps 1 and 3, Anet?
This is what Anet rushes to fix? A fun, quick dungeon that actually felt rewarding. I’m just baffled by Anet’s approach to dungeons, and their approach to the entire endgame in general. They are starting to feel less like a game developer and more like the fun police.