Showing Posts For Wraeththix.1429:
why? anet has their database on blizzard’s servers?
People have a tendency to use the same password for multiple sources. In fact, many people just use a variation of one password for basically everything. Password1, password 11, etc.
Usually if you know the password requirements and one of the user’s current passwords you can come up with the correct password in maybe 10 tries.
That’s where a lot of compromised accounts come from. People that have a guild forum, or curse or something like that, that use the same credentials on there that they do for the game.
What Lokheit said.
Guardians are more like traditional GW1 characters. It requires active skill usage to maintain survivability in my experience.
I would put thieves at the bottom though. Not so much that their TTL isn’t slightly higher, but that the Elementalist has more CC/Killing options for mitigating damage through removing the enemy.
I’m looking forward to the people who just start trying passwords to brute-force ban all combinations.
The one thing I like about Anet and security is they’re astoundingly consistent. Present them with a problem, and they will come up with the worst possible solution. All this does is cause people to change ‘password1’ to ‘password2’. I’m not sure if this is worse than GW1’s “require a character name” change, but it’s pretty well up there.
We already have an ISA method for account security. 2-factor auth with password and rolling key code. It works plenty fine. You’ve even stickied it above.
Forcing password changes has never been shown to increase security. In fact, in most cases it’s been proven to degrade security, because it causes people to write it down and leave it in a position that’s easily compromised. Studies on SOX requirements have already proven this. Then again, this is coming from a company that had max-password length tagged at 14 characters for close to 8 years.
People’s accounts that get compromised get compromised for other reasons. All you’re doing is causing grief by changing the terms to try to protect people from their own poor choices.
(edited by Wraeththix.1429)
.. is horrible. It’s long. it’s loud. It’s disturbing (especially if you’re not the one playing and you hear it) and the amount you have to hear it greatly increases once you get into the level 70+ areas, since good monster AI was replaced with stacking CC.
Is there a way to overload the racial sounds like how you could adjust the Map Fog for exploration in GW1?
I don’t see a way to turn off all the voice status noises, separate from the rest of the voice. It’d be nice if there was a “Useless character grunts” slider or switch you could turn off, like the error message pop-ups in some of the other MMOs. While I don’t really mind constantly hearing “Might Makes Right!”, I wouldn’t be upset if I lost it to get rid of the 14-minute extended death sequence knockdown noise.
I second this post. The respawn in this game is terrible. It destroys immersion, it destroys any sense of progress. You basically have a small bubble (about like the old GW1 aggro bubble) where you’ve either murdered everything or have died, and that’s about it. In some cases, if you’re not the right class in the right position with the right build, you can’t even kill them before things you just killed will respawn.
Respawn was a mechanism to get around a flaw in multiplayer shared-experience games where someone had already killed the monster you should head to kill. I’m not sure why you think it’s a good idea.
I don’t see how this is any better than how GW1 was. You create an instance balanced around a fixed # of creatures. Here you balanced an area around a fixed respawn around a fixed difficulty curve. As far as I’m concerned, this is terrible game design. How many games before this sold well and were from 8-8 players? No, They’re “From 1-5” or “2-8” or whatever.
If you have a bunch of people in the area, actively engaging monsters, then speed up respawn. If you don’t, I should actively have to do something or wait around to experience the same creature again. Not wait 30 seconds. Which is what it is in many places.
So, the jump puzzle is a timed event. Except it’s hard to see where you’re jumping when there’s giant characters on the snow flakes completely occluding your body. It’s basically jumping blind until they fall. The puzzles overly hard as it is, without having to basically do the first half blind.
Put the big races on their own island.