Showing Posts For Wraeththix.1429:

On the Mandatory Password Change

in Guild Wars 2 Discussion

Posted by: Wraeththix.1429

Wraeththix.1429

It may not save you if the plane goes down, but you’re sure going to be glad it’s hooked properly if the plane hits severe turbulence and it saves you (or your child) from being thrown about the cabin.

Both are terrible analogies. A password is 100% secure, up until it’s not. A changed password is exactly as secure as the previous password. If the first password is compromised, there’s just an good chance that the new password will also be compromised. All mandatory changes, combined with unusual password requirements (which anet has NOT done) actually do, is force people to generate new passwords that they haven’t previously used; thereby decreasing the chance it’s been compromised through a non-controlled but meta linked source. Since they haven’t varied the requirements, they’re not even getting that right.

So, as the guy was saying, he hasn’t been compromised in the past. His password rules are probably working.

A seatbelt is a physical restraint. Not buckling it would be similar to not having a password at all. We can visually inspect physical restraints to (generally) see if they’re compromised in some way. It’s difficult to know if your password has been compromised, which is why a physical key (like a rolling code) works better.

On the Mandatory Password Change

in Guild Wars 2 Discussion

Posted by: Wraeththix.1429

Wraeththix.1429

why? anet has their database on blizzard’s servers?

People have a tendency to use the same password for multiple sources. In fact, many people just use a variation of one password for basically everything. Password1, password 11, etc.

Usually if you know the password requirements and one of the user’s current passwords you can come up with the correct password in maybe 10 tries.

That’s where a lot of compromised accounts come from. People that have a guild forum, or curse or something like that, that use the same credentials on there that they do for the game.

heavy armorvs light, medium

in Guild Wars 2 Discussion

Posted by: Wraeththix.1429

Wraeththix.1429

What Lokheit said.

Guardians are more like traditional GW1 characters. It requires active skill usage to maintain survivability in my experience.

I would put thieves at the bottom though. Not so much that their TTL isn’t slightly higher, but that the Elementalist has more CC/Killing options for mitigating damage through removing the enemy.

On the Mandatory Password Change

in Guild Wars 2 Discussion

Posted by: Wraeththix.1429

Wraeththix.1429

I’m looking forward to the people who just start trying passwords to brute-force ban all combinations.

The one thing I like about Anet and security is they’re astoundingly consistent. Present them with a problem, and they will come up with the worst possible solution. All this does is cause people to change ‘password1’ to ‘password2’. I’m not sure if this is worse than GW1’s “require a character name” change, but it’s pretty well up there.

We already have an ISA method for account security. 2-factor auth with password and rolling key code. It works plenty fine. You’ve even stickied it above.

Forcing password changes has never been shown to increase security. In fact, in most cases it’s been proven to degrade security, because it causes people to write it down and leave it in a position that’s easily compromised. Studies on SOX requirements have already proven this. Then again, this is coming from a company that had max-password length tagged at 14 characters for close to 8 years.

People’s accounts that get compromised get compromised for other reasons. All you’re doing is causing grief by changing the terms to try to protect people from their own poor choices.

(edited by Wraeththix.1429)

Norn Female Knocked-Down Noise

in Audio

Posted by: Wraeththix.1429

Wraeththix.1429

.. is horrible. It’s long. it’s loud. It’s disturbing (especially if you’re not the one playing and you hear it) and the amount you have to hear it greatly increases once you get into the level 70+ areas, since good monster AI was replaced with stacking CC.

Is there a way to overload the racial sounds like how you could adjust the Map Fog for exploration in GW1?

I don’t see a way to turn off all the voice status noises, separate from the rest of the voice. It’d be nice if there was a “Useless character grunts” slider or switch you could turn off, like the error message pop-ups in some of the other MMOs. While I don’t really mind constantly hearing “Might Makes Right!”, I wouldn’t be upset if I lost it to get rid of the 14-minute extended death sequence knockdown noise.

Please PLEASE fix the re-spawn rates

in Suggestions

Posted by: Wraeththix.1429

Wraeththix.1429

I second this post. The respawn in this game is terrible. It destroys immersion, it destroys any sense of progress. You basically have a small bubble (about like the old GW1 aggro bubble) where you’ve either murdered everything or have died, and that’s about it. In some cases, if you’re not the right class in the right position with the right build, you can’t even kill them before things you just killed will respawn.

Respawn was a mechanism to get around a flaw in multiplayer shared-experience games where someone had already killed the monster you should head to kill. I’m not sure why you think it’s a good idea.

I don’t see how this is any better than how GW1 was. You create an instance balanced around a fixed # of creatures. Here you balanced an area around a fixed respawn around a fixed difficulty curve. As far as I’m concerned, this is terrible game design. How many games before this sold well and were from 8-8 players? No, They’re “From 1-5” or “2-8” or whatever.

If you have a bunch of people in the area, actively engaging monsters, then speed up respawn. If you don’t, I should actively have to do something or wait around to experience the same creature again. Not wait 30 seconds. Which is what it is in many places.

Wintersday JP difficult for me to complete with an Asura

in Wintersday

Posted by: Wraeththix.1429

Wraeththix.1429

So, the jump puzzle is a timed event. Except it’s hard to see where you’re jumping when there’s giant characters on the snow flakes completely occluding your body. It’s basically jumping blind until they fall. The puzzles overly hard as it is, without having to basically do the first half blind.

Put the big races on their own island.