Showing Posts For Wuxi.3082:
Cluster Bomb is Slow, the slowest AOE in the game…
Thats why you use it in melee if you need to spam it. If you have to attack from range it still works out quite well with your initiative regeneration.
Shadow Refuge is on a LOOONG cooldown…
Thats because it is THAAAT good. Good skills have longer cooldowns. And if you’re not playing with idiots, you don’t need to rezz more than once a minute anyway.
Scorpion Wire Is ignored by bosses.
Guess why I mentioned trash packs?
Basilisk Venom lasts 1 second.
I had it last up to 5 secounds with venom share on the AC explo way 1 endboss. Thats ridiculously much considering a traited 36sec cooldown. Besides that it has 1.5 sec baseline duration.
Pistol offhand spammable smokecloud is cool, until you play a 80 warrior and realize 100b kills them, who cares about a stupid smokecloud if they are all dead?
Tell me more about how 100B insta-kills graveling-packs in AC. I’m also sure they’ll stop their knockdowns and bow down to the superior might of the greatsword warrior
I play an 80 warrior, thief, my first toon was a thief, and then I realized how useless they were in pve and rerolled to warrior.
No, you leveled a thief, it’s glaringly obvious that you never really played one (trying to imitate a warrior is not playing a thief – It’s ‘trying to imitate a warrior’)
Cluster Bomb is easily the best utility skill in the game, spammable blast finisher is sooo good. It also makes farming in Orr a joke as a single bomb is enough to tag a mob.
Did I mention spammable blast finisher?
Shadow Refuge is really good (why do you think it has such a high CD?) and makes rezzing people really easy (unless they die all the time, which means you just have to stop being bad)
Scorpion Wire is a great utility when you can split up hard groups (TA explo)
Basilisk Venom ignores boss-immunities (or at least the ones I tested it against, AC explo – I don’t like venom-share so I haven’t tested it that much)
Pistol offhand has a spammable smoke combofield that makes hard trashpacks ridiculously easy (gravelings in AC).
I play D/P + SB with 25/30/0/15/0 in explos and D/D + SB in Orr. I neither have problems staying alive in melee (besides some hard hitting explo bosses, like HotW way 1 endboss, where I have the same problem with my warrior), nor do I think my utility is lacking (seriously, spammable blast finisher).
I also think SB is superior to everything the warrior has to offer in terms of Orr-farming.
