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Bosses compared to GW1

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Posted by: XXJackXX.5908

XXJackXX.5908

Yes this subject is important for all who actually likes playing melee just in your face at close range. And yes i play a guardian as well have a fair toughness and vitality but still most of the bosses does one hit me if i just miss click dodge or just lag little bit. And you can’t melee any boss with putting condition damage with each hit. It just ignores all my toughness and defense. Or another problem is like when the burn effect is on the boss you can’t see the boss if it is charging it’s big hit attack or my charr is big enough to block the view of boss most of the times that i can’t see what boss is doing. And most of the times because some of the attacks cast instantly by boss with high damage i don’t have time to dodge them.

How to fix make same bosses more melee friendly without making them impossible to kill by range, i would go with lower the defiance or when you remove all defiance stacks on boss can be stunned longer then normal till it get’s his buff back.

Zoom your camera Back , My Guardian is a mitigation/ control. I don’t have a problem staying in and mitigating stuff. Yes there are times I have to dip out and kite him a little but more than 85% of the fight I am in melee range with him.

But if your camera veiw is covered up by your large character and you can’t see the spells ZOOM is a great feature.

  • And most of the times because some of the attacks cast instantly by boss with high damage i don’t have time to dodge them.*

You mean like the Effigy in path 1 CoF that does an instant Knock down with a lot of damage?
I manage that one fine I take no damage and no knock down form it 75% of the time.

I say again knowing the boss fights are key to be able to stay in on melee, if you can’t learn the fights you will never be able to stay in on the fights.

Yes you must be a genius with figuring out the ZOOM. I didn’t think about that at all (sarcasm). And CoF path 1 you can easly melee that one, but what about the first boss with fire whips that keeps putting bleed on you. Or AC cave troll with putting 6 bleed with each hit. Instead of trying to dodge every hit of him you just kite it. Or from fractals dredge one with Legendary Mining Suite, that one also nicely putting bleed at melee also stuns.The point isn’t most of bosses melee friendly. And we are not saying make all bosses melee friendly so we all get to melee and kill the boss. The part with problem you kill all the bosses with kiting it is boring.

Ok another idea if players can switch between bosses let boss switch weapons to melee and range. Make it interesting. Like CoF story boss does swap between weapons and it is interesting you do both kiting and melee at the same boss. Instead of all kiting around you get a round up fights with bosses.

The bleeds and everything else you mentioned is easily dealt with by having a mitigation build. Also I wasn’t the one complaining about my charr taking up my whole screen so I couldn’t see the bosses animation.

Yes i can purge 2 conditions every 10 secs and i got enough HP to hold for a while but at with the amount of HP bosses have i don’t stand a change to keep getting hit by them. Or for example from fractals miniboss of dredge fractal with spamming all the adds. In that mess and my animations overcome the view of the boss and i can’t see him channeling his attack. Or AC first boss Lt. Kholer if there is burn animation or big explosion animations you can’t see if he is about to pull you. Or from grawl fractal last boss if you try to melee that one you won’t have enough time to react his fire arrow that puts agony and fire shield at you. Yes you can melee them if you are carefull enough but the reward of getting slightly more dps with melee (with my guardian) isn’t enough for the effort of trying to dodge every attack. Because you do spent a lot of time in pointblank range to boss trying to avoid and not get hit rather then just more dpsing. I love being challenged by boss fights but at this point it is more kiting and boring long range DPS.

Bosses compared to GW1

in Suggestions

Posted by: XXJackXX.5908

XXJackXX.5908

Yes this subject is important for all who actually likes playing melee just in your face at close range. And yes i play a guardian as well have a fair toughness and vitality but still most of the bosses does one hit me if i just miss click dodge or just lag little bit. And you can’t melee any boss with putting condition damage with each hit. It just ignores all my toughness and defense. Or another problem is like when the burn effect is on the boss you can’t see the boss if it is charging it’s big hit attack or my charr is big enough to block the view of boss most of the times that i can’t see what boss is doing. And most of the times because some of the attacks cast instantly by boss with high damage i don’t have time to dodge them.

How to fix make same bosses more melee friendly without making them impossible to kill by range, i would go with lower the defiance or when you remove all defiance stacks on boss can be stunned longer then normal till it get’s his buff back.

Zoom your camera Back , My Guardian is a mitigation/ control. I don’t have a problem staying in and mitigating stuff. Yes there are times I have to dip out and kite him a little but more than 85% of the fight I am in melee range with him.

But if your camera veiw is covered up by your large character and you can’t see the spells ZOOM is a great feature.

  • And most of the times because some of the attacks cast instantly by boss with high damage i don’t have time to dodge them.*

You mean like the Effigy in path 1 CoF that does an instant Knock down with a lot of damage?
I manage that one fine I take no damage and no knock down form it 75% of the time.

I say again knowing the boss fights are key to be able to stay in on melee, if you can’t learn the fights you will never be able to stay in on the fights.

Yes you must be a genius with figuring out the ZOOM. I didn’t think about that at all (sarcasm). And CoF path 1 you can easly melee that one, but what about the first boss with fire whips that keeps putting bleed on you. Or AC cave troll with putting 6 bleed with each hit. Instead of trying to dodge every hit of him you just kite it. Or from fractals dredge one with Legendary Mining Suite, that one also nicely putting bleed at melee also stuns.The point isn’t most of bosses melee friendly. And we are not saying make all bosses melee friendly so we all get to melee and kill the boss. The part with problem you kill all the bosses with kiting it is boring.

Ok another idea if players can switch between bosses let boss switch weapons to melee and range. Make it interesting. Like CoF story boss does swap between weapons and it is interesting you do both kiting and melee at the same boss. Instead of all kiting around you get a round up fights with bosses.

Bosses compared to GW1

in Suggestions

Posted by: XXJackXX.5908

XXJackXX.5908

Yes this subject is important for all who actually likes playing melee just in your face at close range. And yes i play a guardian as well have a fair toughness and vitality but still most of the bosses does one hit me if i just miss click dodge or just lag little bit. And you can’t melee any boss with putting condition damage with each hit. It just ignores all my toughness and defense. Or another problem is like when the burn effect is on the boss you can’t see the boss if it is charging it’s big hit attack or my charr is big enough to block the view of boss most of the times that i can’t see what boss is doing. And most of the times because some of the attacks cast instantly by boss with high damage i don’t have time to dodge them.

How to fix make same bosses more melee friendly without making them impossible to kill by range, i would go with lower the defiance or when you remove all defiance stacks on boss can be stunned longer then normal till it get’s his buff back.