Showing Posts For Xagar.6512:
Phoenix – If the phoenix hits a mob that is invuln at any point in the process – it ceases to exist at the point it touched the invuln mob.
Phoenix travels – explodes – returns. If the bird itself hits any mob along the way it does an additional bit of direct damage to them. However, if it hits a mob for example in the first portion of the travel phase then it will ‘poof’. No more travel, no explosion, no return. Lots of damage lost there.
I find this mostly comes into play in events where the mobs are scripted to run in, and are invuln until they in place (ex: penitent camp).
I think this is intended. All projectiles from all classes do this, as far as I can tell. Invulnerable isn’t just for show.
Earth’s Embrace/Final Shielding until you learn how to not die.
All skills now display a cast time, except instant-cast skills and:
Shatterstone (lol)
Updraft
Burning Retreat (staff/lava axe)
Ride the Lighting
All those have instant ‘startups,’ so it’s probably as intended, although I have no idea whether they intended us to have cast bars on everything…
Also, new bugs! I think some of them existed before, just were never discovered.
Signet of Air doesn’t display the casting symbol overhead when cast out of range.
Signet of Air doesn’t display ‘Out of range!’ when out of range.
Signet of Air’s casting symbol appears off to one side when cast on a slope.
When using a Fiery Greatsword, Signet of Fire, Signet of Water, and Signet of Earth do not properly display their casting animations.
When using a Frost Bow, while using Signet of Fire, Signet of Water, or Signet of Earth, the bow disappears during the casting animation.
If you cancel Conjure Frost Bow, Conjure Lightning Hammer, or Conjure Flame Axe with Esc, the skill goes on full recharge instead of the 4s it should go on.
Video of most of the previous bugs:
http://www.youtube.com/watch?v=iJcvna5L4AA
Yeah, you can’t actually escape anything with Vapor Form if you don’t dodge while in it.
After messing around a bit, it appears the issue with Shatterstone is a ‘hidden cast time.’ If you cast it and mash another button, the instant the cooldown appears on your bar, you can use another skill. However, the visual effect itself appears instantly, but the skill is still in the ‘activating’ animation for around 2 sec. Basically, you have to wait for your character to lower their hand after casting, which is about .25 or .5 sec before the stone itself explodes. It’s not actually glitchy, just confusing feedback from the game.
(edited by Xagar.6512)
When Whirlpool is used with Glyph of Restoration, it treats each pulse of damage as five ‘attacks’ whether you hit something or not, providing a rather large amount of healing.
EDIT: No, forum filter, not “kitten” attacks.
(edited by Xagar.6512)
People need to understand that the DR affecting events done by normal play is a (admittedly terrible) bug and not intended (just with Occam’s Razor).
They fixed the most egregious bug, which was Lightning Surge having infinite range.
EXACTLY! Thank you for understanding! lol Anets priorities are so out of whack right now. If you can only fix one bug per week for the elementalist, please make it the ones that really matter.
I wasn’t being sarcastic. That really was the worst bug, because it let eles kill siege through walls in wvw while being utterly safe.
They fixed the most egregious bug, which was Lightning Surge having infinite range.
No, I mean it should fail and not play the animation or sound and go on a 3 second recharge like other stuff like Shockwave does when you try to cast it behind you. Now it takes 10s.
New bugs introduced with Oct.1:
Lightning Surge doesn’t display “Out of Range!” when out of range.
When cast on a foe behind you, Flame Burst goes on full recharge instead of failing.
When Arcane Resurrection (Arcana II) is used with Elemental Shielding (Earth V), the affected players gain 10s of protection, not the stated 3.
Signet of Air is bugged. When not used on a valid target, it:
-breaks stuns
-interrupts channels
An invalid target with autotargeting on is one that is either out of view and unselected, or out of range, selected or not.
An invalid target with autotargeting off is one that is not selected, or out of range and selected.
(edited by Xagar.6512)
Did Signet of Air get a stealth nerf? This change makes its best use (covering you while channeling Churning Earth) impossible.
Don’t know if this is a bug or not, but I noticed that some class (mesmer, I think) can yank people off of keep walls. Yet my gust spell (staff elem) can’t blow things off cliffs. (Players or mobs.)
Why is this? This, our weakened TP skill, and a bunch of other things seem to scream “Devs hate elems!” That or we just got no attention during beta. (Expect a big swing of the nerf bat.)
No attention? Eles got a huge damage nerf since beta.
All blink skills for all classes lost their ability to cross open space (probably so as not to trivialize jumping puzzles).
Anyway you CAN blow players off cliffs, but not mobs. It’s just a little hard to actually hit them.
Magnetic Grasp is a leap finisher when it is not stated on the tooltip.
I set up .m3u playlists as described in the wiki, and some playlists don’t work properly.
MainMenu: Fully functional. (doesn’t shuffle, which is by design, I believe)
Ambient: Broken! (normal music plays)
NightTime: Fully functional.
Underwater: Broken! (normal music plays, worked in beta)
City: Broken! (normal music plays)
Crafting: Broken! (city music or no music plays)
Battle: Fully functional.
BossBattle: Fully functional.
Also, it would be nice if the songs didn’t start and stop so abruptly sometimes, but I’m sure that’s much more complicated to fix than just making it use the correct playlist.
(edited by Xagar.6512)