Showing Posts For Xanabilek.4719:

Spoons - Carved and Fractal

in Guild Wars 2 Discussion

Posted by: Xanabilek.4719

Xanabilek.4719

I’d rather drop Teq’s spoon every single time and sell it for 10s than the Karka Queen’s Settler recipe which I basically have to destroy now ><

Track profitable objects for crafting

in Crafting

Posted by: Xanabilek.4719

Xanabilek.4719

Really nice website thanks a lot ! Now i don’t have to grab my calculator everytime I want to craft stuff I intent to sell Yay !

Feature pack 9/9: feedback

in Guild Wars 2 Discussion

Posted by: Xanabilek.4719

Xanabilek.4719

I’m just gonna repost the comment I’ve just made on another thread because I didn’t see this one, I didn’t read all the comments so I’m sorry if I’m just repeating something that has already been said :

Ok so as a new player who got to experience both the old and this new game start as I had only reached level 7 before the patch I feel like I could share my opinion :
I think that this idea of a “new player tutorial” is good so people who don’t want to learn by themselves can learn how to play it gradually so they can enjoy the game as much as everyone else (I personally didn’t mind learning on the go when I started playing just before the update but I can understand people who prefer a more “traditional” beginning)
BUT there are seriously some restrictions which need to be really tuned down : not being able to use underwater abilities before level 8 ? That is really not necessary, what’s the point in that ? It’s not like new players will find that mechanic so hard to understand that they need to have spent a couple hours in the game to get it, just make it available from the start just like it used to be so that the rivers won’t be filled with the corpses of thousands of young warrior who couldn’t defend themselves against some violent fish ! And the same goes for gathering/mining/etc.
Another thing that is understandable is the fact that veteran players DO NOT want to go through that tutorial all over again when they create a new character (something that is always a recurrent pain in the neck in all the MMO’s I’ve played) and a way to go around it would be to offer people ability to not follow the tutorial experience through a “Is this your first GW2 character ?” option during the character creation.
Now, I know close to nothing about game development and even less about the way an MMO’s features evolve so I do not now whether such an option would require a lot of work from the developers of GW or not in order to be implemented (if it is even possible), but here you go this is my idea to make the game enjoyable to the most people possible so feel free to bash it if you want to (just don’t be too harsh )

"New player experience" is broken.

in Guild Wars 2 Discussion

Posted by: Xanabilek.4719

Xanabilek.4719

Ok so as a new player who got to experience both the old and this new game start as I had only reached level 7 before the patch I feel like I could share my opinion :
I think that this idea of a “new player tutorial” is good so people who don’t want to learn by themselves can learn how to play it gradually so they can enjoy the game as much as everyone else (I personally didn’t mind learning on the go when I started playing just before the update but I can understand people who prefer a more “traditional” beginning)
BUT there are seriously some restrictions which need to be really tuned down : not being able to use underwater abilities before level 8 ? That is really not necessary, what’s the point in that ? It’s not like new players will find so hard to understand that they need to have spent a couple hours in the game to get it, just make it available from the start just like it used to be so that the rivers won’t be filled with the corpses of thousands of young warrior who couldn’t defend themselves against some violent fish !
Another thing that is understandable is the fact that veteran players DO NOT want to go through that tutorial all over again when they create a new character (something that is always a recurrent pain in the neck in all the MMO’s I’ve played) and a way to go around it would be to offer people ability to not follow the tutorial experience through a “Is this your first GW2 character ?” option during the character creation.
Now, I know close to nothing about game development and even less about the way an MMO’s features evolve so I do not now whether such an option would require a lot of work from the developers of GW or not in order to be implemented (if it is even possible), but here you go this is my idea to make the game enjoyable to the most people possible so feel free to bash it if you want to (just don’t be too harsh )