Showing Posts For Xandragon.6491:
Stealth from Decoy is unreliable. One completely reproducible case is attacking the clustered heavy golems in mist with the staff auto attack. Decoy stealth is applied but ALWAYS immediately broken. When auto attacking with sword the stealth is applied correctly, so presumably this is a problem with the bounce mechanic (orbs still underway probably unstealth me on next hit/bounce). Projectile attacks might also be susceptible to this.
The Call Target functionality (which is more an UI/Team-communication thing and not even an ingame/class ability) completely circumvents any defensive/deception value of clones.
I think that our defense is probably to good if it gets fixed, but it can’t be meant to work this way, making clones essentially useless.
Clones created by Deceptive Evasion select their target randomly, rather than attacking my target like all other illusions summoned. Since they can be summoned when I don’t have a target that is a useful fallback behavior, but otherwise they should attack my target.
For a Clone/Condition build this is a very serious problem that causes a huge part of my DPS to be spread randomly in multi target situations.
Presumably Desperate Decoy has the same misbehavior, but with dramatically less impact.