Showing Posts For Xaos.1570:
Actually that is still a ranged class, if you chose to pick the shortest range weapon of your class, you have to understand you are sacrificing something else, until you realize that you will never understand your class.
So lets recap, you built for full glass cannon, AND took the shorter range weapons available. I also know that an ele built for glass cannon has more toughness and hp then a thief built for glass cannon.
You say it is a regular occurrence, yet I have not ONCE seen any proof. I have seen one screenshot MAYBE 2 out of hundreds of nerf posts and not 1 video.
Also, as for the vulnerability. It is a condition. If you don’t believe there are very low damage abilities that add a lot of conditions check Necro and Mesmer.
Yeah, i totally understand that picking the short range weapons will have sacrifices (namely, range).
But its not like i was outplayed, outskilled, or outmaneuvered by a thief here. They basically hit a single skill, and took me down to half or more health.
In all the classes i’ve fought, i’ve certainly never used a single skill that has dealt over 7,000 damage. At best, I could get several classes down to half health with a combo – Arcane Blast at a distance, Ride the Lightning to close in distance, Arcane Wave, Updraft to knockback, Switch to fire and cast Dragon’s Tooth. This combo requires max distance and a fairly open field, but if executed perfectly, i can get most classes down to 50% or 40% as the bulk of the damage comes once they are knocked down.
I don’t really see how anyone can advocate 11,000 damage in a single hit except under the most exceptional of circumstances. Its not the first time i’ve gotten hit around that much.
Pick the class that looks most interesting. Every class has healing abilities intended to keep themselves sustained. The guardian has slightly better other healing (at melee range) than other classes.
Again, that doesn’t show how many stacks of vulnerability you had on you, whether or not the thief had group buffs etc.
It also sounds like you are entirely glass cannon build with that hp and getting hit for that much. So you are complaining because a MELEE glass cannon build can burst you (a RANGED glass cannon build) faster then you can him. That is the problem with a lot of MMOs these days, even more so in asian ones, people don’t understand the basic mechanics that structure PVP balance.
In terms of mobility by being a primarily RANGED class you naturally have more mobility then a MELEE class because you can start your attacks sooner, can attack/heal out of the fray and know when to escape easier. With that being said, a RANGED class should naturally have less survivability then a MELEE class. In this game there are quite a few instances where that is not the case which is messed up, this however is not one of them instances.
You are also showing 1 death. Who knows how much setup that takes. I personally have never seen myself doing a 11k backstab or 7k heartseeker in any build more then once every couple matches, but maybe thats just me
Its a fairly regular occurrence. Those two have just been the highest I’ve decided to screenshot. But being hit for a 5 – 6K heartseeker is not an uncommon sight.
I dont believe your argument holds much water especially considering the more common Elementalist sPvP builds are either Dagger/Dagger or Scepter/Dagger, which means either short range or mid range (400 range for dagger or 600 for scepter). So, no i don’t believe that being classified as a “ranged” DPS inherently means i should be two-shotable at melee. Especially considering that a Thief’s Steal skill reaches at ranges even further than that.
Both the screenshots i’ve shown also have relatively little damage coming from other classes. I don’t recall the exact situation, but i seriously doubt i had 10 stacks of vulnerability that comprised of almost no damage from some other class, only to be hit with one skill that takes away %50 – %80 of my health.
I’m all for advocating to buff Elementalists instead of nerfing Thieves, but I don’t think I’ve ever had such damage on such a regular occurrence from another class.
I’m not sure what im supposed to be doing when I get hit with an 11K backstab as an Elementalist. That eats up nearly 80% of my health: http://i793.photobucket.com/albums/yy213/tinymacrocosm/gw003.jpg
And the claims of 1-2K heartseeker might be true…. But when they are 7K for a single hit, and 50% of my health? I think a little bit of adjustment is needed: http://i793.photobucket.com/albums/yy213/tinymacrocosm/gw004.jpg
I’m having the same issue and its very annoying. I have 6/50, i own EOTN, my accounts are linked (when i check account management).
Talking to Kimmes does nothing.
After two weeks with support and going back and forth for a bit all they keep doing is sending me canned responses of “Make sure you have EOTN installed” and “Make sure your accounts are linked.”