Showing Posts For Xavath.3842:
Played my power healing build today in wvw zergs. This time i went with staff/longbow. Longbow is helpful for range pressure, but i find myself pushing with cmd most of the time (its how i like to play i guess). High healing power with CA form really helps in frontline when cmd pushes.
The role ,in my opinion, for healing druid in wvw is to support cmd to push further and recover faster. I noticed when cmd could push alot further into enemy’s backline. If cmd had to recover from either a successful or fail push, CA form was already recovering the frontline from low health before cmd could even call for water, so that helped the next push started faster.
Currently , the zerg fights consist of alot of instant downs from all those revs running around with hammers, so I had to go with all defensive utilities (LR,Signet of Stone, QZ, SoTP) , so i had no glyphs , or else more CC could be put in use. But, overall, I like it. Druid can be played many ways in wvw zerg.
Yesterday was a quite active day for t1 wvw. So, I got a chance to try out bleed/cc bomb druid in zerg fights. It was working beautifully; I could survive most fights (around 30-40 players zergs). I was front line with cmd helping him push and recover. Popping CA right after my burst to get front lines thru the bomb, celestial shadow worked well for that. All those fights I was solo ,so there wasn’t stability for me most of the time but I had lots of stun breaks, so with a party, I would say druid front line is definitely viable. Today I am gonna try out power healing build again; hopefully wvw is as active.