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Engineers having more versatility

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

Mines use to be good back in the day. There was a point in time where you had 5 mines but then that got nerfed to 1. There was a point in time where the mine field had explosive finishers BUT guess what? that got nerfed to crap too. So now that is useless, kit refinement is useless, power engie is useless just like the rifle. I’d love to make anything but bombs and or grenades work. If some one comes up with a power build that doesn’t involve bomb, grenades, and static discharge then I would love to have your build.

Engineers having more versatility

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

Keep in mind that only the tool belt skills would be 10 seconds and not the utility skill itself. Ya it might seem spammable I suppose. However, take a look at the current meta with hgh condi nades. In all honesty, I’ve seen ppl sit on ledges and spam any grenade throw that’s off cool down to get the 15% bleed proc to stack on top of shrapnel grenade and sigil of earth. Another prime example of how gadgets should work is like the discharge build. That also seems spammable because at any given moment you are going to use surprise shot and throw wrench to get the discharge bolt to burst(especially after over charge shot). O well, if that’s too much then I guess I could settle with slick shoes being a stun breaker…. Seriously, it should be a stun breaker.

Engineers having more versatility

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

I’ve been playing Engie since launch. what I mean by that is that my pie chart is 95% Engie game-play that consist of a total of 4000 games played. I’m kind of rebellious when it comes to “the new meta” and I really try my best to make less viable utilities, viable. Of course this either never works or just barely scratches the surface of whats actually viable on a engineer. During my time playing with turrets and gadgets, I’ve noticed some things that I would like to suggest and hopefully others might think about how it might improve versatility and viability on this complex class.

Turrets: I believe this type of utility should be focused more on its over charges and less on its tool belt skills(The surprise shot tool belt skill should be increased from 10 seconds to 15). Because of recent patches, the turrets self destruct and leave it with an awfully long cool down as a consequence. I believe that turrets would be more friendly to other engineers if it had an internal cool down, similar to the “Mine field” tool belt skill. For example, If the rifle turret(which has a 20 second cool down) was placed on the ground and an enemy or its self destruction timer destroys it 20+ seconds later, then the turret should be available for use again after its destruction. However, if the turret is picked up or destroyed intentionally by the placer, then the cool down should be applied as intended.

Gadgets: This utility should be none like the others. This is because gadgets focus less on the utility activation and more on the tool belt activation. Because of this style of game-play, Gadget tool belt skills should all be 10 seconds. This would actually make these interesting and humorous abilities more viable for dps/crowd control, rather than trolling or messing around in a hot join with. Medkit for a fact is the least viable healing skill compared to its other 2 counter parts. This is because the other 2 counter parts, when traited into, Actually have 2 condition removals and much quicker supply of health when in the heat of battle. To compensate for the medkits inferiority, I believe that the “packaged stimulants” trait should allow medkits abilities to not only be thrown, but also to throw 2 of each ability. However, the heals in each individual medkit should be reduced by 30% if this trait is selected. In addition, the packaged stimulant trait should be only accessible in the grandmaster trait line and the “Armor mods” trait can take its place in the master trait line.

I hope this might attract the attention of the other engies and people who are like minded. I am tired of grenades and bombs for the months that I’ve been playing this game. I’m also sick of building other utilities around them too. If all of this sounds too out outrageous then at least take the turret idea of mine, into consideration.

(edited by Xavian Johnson.3428)

A way to make us more versatile.

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

^ Traitor lol

A way to make us more versatile.

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

I would never complain about condition removal ever again if this happened. Revert the stacks of might back to one with the HGH trait and elixer kit would be a dream come true. However, If we get nerfed next patch on our bombs or grenades AGAIN then I’m most likely gonna change my hipster ways and just be one of those Flavor Of The Month hoppers

A way to make us more versatile.

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

Gadget kit would be outstanding! Have you never used discharge bolt and wider mine radius with the mine kits tool belt skill? it does the equivalent of barrage grenades damage only every 20 seconds instead of 24. Gadget kit would be the best kit for cc as well

A way to make us more versatile.

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

This is pure genius! Not only does it make sense but It makes SENSE and would actually be way more versatile than the way it isn’t now. So sick of specing into bombs or/and nades. This would inspire people/me to try more than just 2 weapon kits. I would go as far as to pay for this change to be implemented on February.

Engineer/pvp suggestions

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

I like how this guy acts like he knows the overpowered exploit, and ANet are acting like FBI, closely watching his every word in this thread, waiting for him to accidentally spill the secret.

This guy knows all the engineer exploits. Perhaps you didn’t check the amount of hours I’ve spent on this game. 1100/1200 hours played on engie, I assure you I know all the exploits and every build on this class. If my words and my rank 40 aren’t truthful enough for you then you can add me and I will give you visual proof =] I know what Anets focus is in this game and its to feed the casuals. Casuals are the reason why things become imbalanced because they think everything is overpowered until they finally understand how to play.

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

Kimosabe, if you add me, I will show you what the dmg looks like if you want to. but i have no points in arms. its only 1 skill. barrage grenade. and it does 10k dmg in 1 sec.. no crit

Engineer/pvp suggestions

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

umm, no sir, that is not how you do the 10k damage. the only elixir you have is R. you’re other utilities…. I would love to tell you the others but i cant afford another 10% Nerf on my grenades. Its approximately 10k damage in ONE second. and its only one skill from the grenade kit with no buffs or conditions on the enemy except the vulnerability from the explosion. Oh and there is no points in arms. that’s a waste of 10 points and good power damage.

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

I guess it seems op to people but perhaps i’ve been playing this game too much. Am I the only engie who knows how to make my grenade kit deal 10k damage with 2 skills? any other engies know how to do this? but I digress, I was only attempting to make the other skills of SOME use in paids but if that sounds outrageous, you havent been hit by a 10k barrage grenade hit yet…. before they nerfed the grenades, i use to do 12k dmg with 2 skills in 1 second. Seether! if your the one I know, you should get on gw2 so I can share the build with ya

Engineer/pvp suggestions

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

I guess they could reduce the damage of the booby trap but the purpose of it is to have an aoe knock back. Engineers are already FOTM, have you not seen how much heals I could pull off in a paid tourney? I can 3v1 people using elixir guns new 30heals every 20 seconds. As for the other utilities, none of them are good as bombs and grenade because I can hit for 10k just by using 2 skills on with the grenades. any good engie knows exactly how to do it. if that seems excessive then perhaps they could do some minor changes to the damage out but no utility will be useful in a paid group if you don’t have aoe damage and distance.

Engineer/pvp suggestions

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

Down state for engineer is horrible. #2 is single target and provides no aoe damage. Atleast when a thief goes stealth, you would have the ae from #3 to help you live a second longer. If you were to have a downstate duel with all classes current down state abilities, Engineers would lose to all of them. Mist form recovers 75% okittenr down health, warriors…. enough said, rangers have their pets and a aoe daze, thieves can telaport as far away as possible to maintain distance and necromancer have this power well they place below you that pretty much ends you in down state.

Engineer/pvp suggestions

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

It may seem unrealistic but you have to compare all utilities to the bombs and grenades. in the turrets current state, NO one uses them because you cant roam with them and they are horrible for point defense. Not to mention they dont remove conditions either. Medkit removing all conditions would be legit also because rangers pets can passively pull all conditions every TEN seconds just by using his pet and then he swaps the pet so it never dies from damage. wrench is a horrible weapon to use up close because you have no chance to actually auto attack an opponent if you have to be squish to make it crit for at least 3k and believe me when i say you can pull of 3k with bombs and grenades easily without being very glass cannon. oh and to justify battering ram is to compare it to other utilities that do way more damage that a ram with 180 range and a 45 sec cd. throw mine is also the worse skill known to gw2. no one will use it up close. if you compare our damage to the other medium armor classes it really isnt that unrealistic if you consider the fact that thieves crit for 6k easily and has great survivability with stealth.

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

Also forgot to include.

  • Break stun: Any utility only skills that break stun will also grant 3 seconds of stability when activated.(this excludes weapon stun breaks)

Engineer/pvp suggestions

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

Idk why but I followed the the textile examples on the gw2 faq page and yet my stars still don’t turn into bullets…. but ya I tried.

Engineer/pvp suggestions

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Posted by: Xavian Johnson.3428

Xavian Johnson.3428

[i]Engineer[i/]
*Down state
*Grapple line: has now been replaced with booby trap and has a 10 second cool
down.
*Throw junk: Will now apply 2 seconds of chill and bleeding.
*Booby trap: Has been replace with elixir R(3 second duration).
*Turrets
*Pick up turret: Picking up a turret will allow it to be redeployed without cool down
but the health will not regen when picked up. A destroyed turret will also go on full
cool down before being usable again.
*Metal Plating: This trait now reduces the damage dealt to turrets by 60%
*Rifle Turret: Increase damage by 100%.
*Missile turret: Explosive rockets now has area of effect knock down of 240 radius
*thumper turret: This turrets “thump” skill is now unblockable and activates
without enemies being in range.
*Net turret: Increase the rate of fire by 50%.
*Flame turret: Does 6 second burning instead of 2.
*Healing turret: cleansing burst is now its passive ability that replaces the
regen passive and the burst healing is now an activated skill that is on a
20 second cool down. this should make condition removal possible with a full
turret build engineer.
*Mortar turret: This elite should now auto attack any one skill you manually
adjust it to when the turret is not in use by anyone. Mortar turret can now
be redeployed but goes on a 2 minute cool down if destroyed.
*Device kits
*Medkit: The “drop antidote” skill now removes all conditions and is now on a
12 second cool down. “Drop bandages” healing has been increased by 50%.
*Shrapnel grenade: This skill should now work under water.
*Weapon kits
*Super elixir: corrected an issue where the impact heal was also the pulse heal
*Acid jump: radius has increased from 180 to 240 to make the skill useful as a
offensive as well as defensive.
*Flame Blast: Corrected an issue that made flame blast obstructed if used
Immediately after air blast. Blast damage is increased by 50%.
*Thwack: the damage has increased by 50%.
*Pry bar: Causes 3 seconds of daze instead of confusion.
*Power wrench: this trait now quadruples the heal of the turret with smack and
throw wrench.
*Gadgets
*Super speed: duration has increased by 100%
*Oil slick: This skill should now break stun.
*Throw mine: damage increased by 100% and does a 400 blowout instead of
knock back(similar to big ole bomb).
*Personal battering ram: Reduce cool down from 45 seconds to 15 seconds.
*Launch personal battering ram: Reduce cool down from 25 to 20.
*Utility goggles: Removed immunity to blindness and is now replaced with
seeing an enemy in stealth for 10 seconds.
*Elixirs
*Elixir C: reduced cool down from 40 to 12 seconds.
*Elixir H: Reduce cool down from 25 to 18 and grants you protection, swiftness,
regen.
*Elixir X: Fully heals you.
*Elixir R: Should only revive allies.
[i]PvP[i/]
*Area of effect: Power/condition Damage will be divided equally by the number
of players within the effect. (Npc’s are excluded).
*Revive utilities: All instant revive abilities now gradually revive(Similar
to elixir R).

I know I ask for a lot on my wishlist guys but I would really love this to happen as my Christmas gift. I’ve put much thought into my suggestions and I would love to have some versatility on my engineer. but as far as I’m concerned, bombs and grenades are the only utilities that work. I would even play another class and find all the bugs and solutions to optimize all of its abilities if you found the above to be helpful.

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