Showing Posts For Xenigma.4305:
Howdy y’all, I’m a long time player (been around off and on since launch) who hasn’t been with a guild in years, and with HoT coming in just a few days, it seems high time to fix that. Primary goals are simple: want a group to hang out with and do group content. Have an 80 of every profession with Ranger as my main, and have dabbled in most parts of the game, so up for just about anything. Raid groups are a plus (have a background in SWTOR raiding) but definitely not required. Thanks for any responses!
I’ve been leveling some alts in preparation for HoT and found that for some of them I want to earn dungeon-exclusive skins, primarily for weapons. I see there are two ways to get them now between tokens from explorable runs and the SPVP reward tracks, but as a player with little dungeon experience and no SPVP experience, I have no idea which path is more worth the time/effort. Is one significantly faster and/or more rewarding than the other?
Throwing my support in for a restoration of the Greatest Fear arc as well as a fix of the entire Orr arc. I know that it’s personally killed my desire to progress my alts through the story past the Light in the Darkness mission where they first make the Fear choice because I know they won’t get to experience that part of the story like I first enjoyed back on my main in 2012. Worse, the idea that the Orr storyline has been shaken up into a convoluted mess for no good reason is incredibly frustrating: would it really be so hard to restore the original mission order so the story makes sense again and simply make Chapter 8 extra-long? It’s the epic conclusion to the personal storyline, so it’s not like it wouldn’t be fitting. As much as I’d love to get all my characters to 80 in anticipation of HoT, it kills my motivation to know that they can’t experience the full storyline along the way. Please make it a priority to fix before the expansion drops!
So I have a small handful of alts that I made at launch that I never ended up playing, and thanks to the excitement of an incoming new expansion, I opted to finally try playing a couple of them. I realized that they had birthday gifts including the scroll that instantly levels to 20, so I opted to do just that on one of those alts before proceeding to run through the starter instance I was in. Surprise: turns out that first instance doesn’t actually downscale, so while most players are running around with a few hundred health, I have nearly 2,000 HP, and my attacks one-shot all the enemies, save the final boss who admirably lasted around 30 seconds.
I’ll grant it’s such an unusual circumstance that those starting instances don’t really need downscaling, but for the sake of not having veterans like myself accidentally ruining the fun of brand new players, can this please be fixed?
This seems like a good excuse to direct everyone to this little gem of a webpage. The original log-in screen may be long gone, but it will never be forgotten.
Can confirm that it was pretty heartbreaking that the only presence GW2 had at PAX East was a sign in the Westin hotel next door indicating there was a GW2 press room. I’m not going to say they needed a booth, nor do I disagree with NCSoft spending their resources on promoting Wildstar (which had a HUGE presence at the show). It’s just odd that they have a major gameplay patch landing days after the show and the next season of Living Story presumably coming very soon and the only thing they did to promote that was an off-site, closed-off press meeting room.
By comparison, The Old Republic at the very least had a meet-up for fans to promote their upcoming player housing expansion, allow some developer/fan interaction, and generally foster ongoing community for their aging MMO. GW2 could have easily a similar sort of event, or possibly a panel to raise awareness for the game (ex: a living story panel about season one and what’s next), and instead we got pretty much nothing. Not that I was really expecting something to begin with, but it’d be nice to at least see them try.
My Crabgrabber and Crab-Carrying Competitor achievements are both broken right now. Just had a game with 6 grabs and I’m still at 74 counted like it has been for a few days; latter is stuck at 41% complete with no progress counted. Hoping it’ll be working again tomorrow since it’s due to be gone by Tuesday. :/
Count me as another huge fan of Factions who would love to see Cantha (or at least Canthan culture) return. While I was a fan of the original game from the earliest beta events, for me the original campaign was merely good, and not great as I had hoped. Factions was a complete breath of fresh air: the amazingly realized world, the epic soundtrack, the introduction of two very cool professions, the genuinely awesome villain, the player-driven Luxon/Kurzick conflict, and so much more. It all came together to make a truly spectacular package, and one that captivated me far more than the Prophecies campaign ever could (nor either of the two campaigns to follow).
Having Cantha excised from GW2 as it currently stands is certainly disappointing, but thankfully it does leave room for some spectacular new content. Obviously Tyria has changed dramatically in the 250 years since EotN. Just imagine what has happened within the closed-off society of Cantha over the same period! I’m just imagining the fun of some insane jumping puzzles in an updated Kaineng City, or exploring Echovald Forest and the Jade Sea post-Jade Wind, or simply enjoying a Canthan New Year celebration back in Shing Jea Monastery.
Then of course there’s the Tengu of the Dominion of Winds, which could easily carry some Canthan flavor without even having to leave Tyria. While I would certainly hope to see the area open up as part of a full return to Cantha, having the Tengu race and what remnants of the culture they brought with them isn’t a terrible consolation prize if Cantha simply isn’t meant to be. I always did treasure my Tengu mask from the Factions release because of all the good memories attached to it.
We know Guild Wars 2 expansions are coming, so please, know that we want to see Cantha! Take a few years if need be: just bring it to us and I’m sure we’ll be asking you to take our money.
Add me to the camp frustrated the SAB has closed early. Been very busy most of the month and only had time the past few days to really dig into it. Was just finishing up the last few achievements today, got kicked in the middle to patch, and of course it’s now closed for who knows how long.
At the very least it’s nice to hear it should eventually return (it’s way too cool to keep locked up forever), but here I was hoping to finish up world one now. Hopefully there is a quick hot-fix to open SAB for the remainder of the day, though I’m admittedly not expecting it.
I’m surprised this option hasn’t been added to the gem store yet. Don’t know that I would buy it, but surely it’s something that should be down the pipeline?
Account-bound dungeon tokens would be fantastic, for numerous reasons already listed. The rewards should clearly be soulbound, but the tokens need not be, especially when the grind for dungeon items is as long as it is.
Wow, the system Ekevu described sounds amazing and I’d love to see it implemented. Housing in home districts has limited appeal, and persistent housing doesn’t really work with lots of players, but instanced neighborhoods could easily be great if done well. I’d probably waste a lot of time setting up a house in a guild neighborhood, for instance. Here’s hoping!
This would be a great quality-of-life improvement and make dye collecting that much more appealing to a wider audience. That said, I can live with the current system: it’s certainly annoying having to collect colors for each character if you want a decent palette to experiment with, but it should help keep dye values higher and having every dye on every character isn’t really a necessity. Maybe one day…
Wait, so tier 2 cultural weapons cost 35k karma now? That’s insane! As of level 62 I’ve gained maybe 14k karma total, and I’ve barely spent any of that at heart vendors simply because I gain it so slowly that I don’t want to cash out prior to level 80 for gear that will be quickly outdated and rarely has anything other than a generic skin. To me, that says that they now expect even tier 2 cultural equipment to simply be skins to earn at end game, which seems absurd if its not even level 80 gear. What’s the point?
I’ll throw in some things I’d like to see:
- A Suggestion Forum! – I loved the suggestion forum in beta, why not have one now? Gives players an easy venue to express their ideas and show support for suggestions they like.
- Improve the Home Instance – While I admittedly haven’t finished the personal story yet, it appears it is only really used for early level quests and the only changes that occur are the addition of a small handful of NPCs. I’d love to see it become a more attractive venue for players. Add trophies, add formal player housing, add something, because right now there is almost no reason for players to visit than for a tiny amount of nostalgia.
- Improve helper NPCs in Personal Story quests – It seems missions with NPCs helping you are tuned to have fights that require those people, but they are often quite fragile, and once they fall your own death will usually follow. Not only that, but you’ll typically need to restart in such a situation since they don’t respawn like you do, and chances are you won’t be able to revive them. It’s needlessly frustrating, and something that could be easily fixed with a health buff or something along those lines.
- Allow free waypoint travel to a city from anywhere – This is a small one I’ve seen before, but it could make a world of difference at end-game. It gives players incentive to visit cities more often, while maintaining the gold sink since players still need to pay to get to areas for questing.
- Chat with Multiple Guilds – Another simple one: allow us to see multiple guild chat channels. Maybe have a checkbox by the represent option on each guild, with guilds showing up as [<guildname>] and defining chat channels beyond the guild you’re representing as /g1, /g2, etc. It’s nice to be able to be part of multiple guilds, but if I can only ever tell what one is doing, what is the point?
- Make Cultural T3/Order Equipment Exotics – You want to make end-game equipment and skins expensive? Fine, I can deal with that. All I ask is that if I commit to grinding for one of these sets, it’s exotic so it is competitive with other grind-intensive end-game equipment. If we want to transmute for specific stat bonuses, that’s on us, but don’t force us to transmute just because we want to work for Cultural/Order gear over dungeon gear, Orr gear, etc.
There’s plenty more to say, but this will do for now.
If it is anything like the Sylvari choice of what cycle you awaken in, all it does it determine which NPC you (very briefly) converse with in the early stages of your main story. Pretty disappointing, but from what I’ve seen, at least it seems to be consistently unimportant across the races from.
The balancing on the Lich quests is definitely off. I did the Priory one where you encounter the Lich in his crypt, which meant fighting him and other Risen with Caladbolg in a tiny room. As a Ranger, I had to completely respec to traps simply to have a chance, and with my pet disabled I also had the fun problem of having a downed 3 skill that doesn’t do anything whatsoever. He hits hard, can’t be kited well, has decently tough Risen with him, and attacks quick enough that dodging is impractical. It’s not impossible, admittedly, but it is far harder than it needs to be for a level ~30 story quest.